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May 21St Lrm Patch: Community Response!


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Poll: LRMS/Flight path/Speed/Damage (242 member(s) have cast votes)

LRM Flight path = Death From Above! Should it be reverted?

  1. Yes (157 votes [65.15%] - View)

    Percentage of vote: 65.15%

  2. No (84 votes [34.85%] - View)

    Percentage of vote: 34.85%

Is LRM Speed ok?

  1. Yes (202 votes [83.82%] - View)

    Percentage of vote: 83.82%

  2. No (39 votes [16.18%] - View)

    Percentage of vote: 16.18%

Is LRM Damage acceptable now?

  1. Yes (172 votes [71.37%] - View)

    Percentage of vote: 71.37%

  2. No (69 votes [28.63%] - View)

    Percentage of vote: 28.63%

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#61 Kelam

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Posted 21 May 2013 - 05:46 PM

Just played half a dozen matches and every one was an LRM fest. Pulled the AMS out of storage but that only prolongs the agony. Finding cover is very difficult on most maps as missile boats rain death from above. Stick your nose out and you immediately get Incoming Missiles. It's heaven for organized premades with communications. I swear one was nothing but missile boats and scouts. I dusted off my C-4 and gave it a try but it's absolutely no fun when you usually don't even see the enemy. It was great fun there for awhile because pugs actually had a chance but this last patch handed the premades a lethal weapon. Hopefully it will settle down as more people get used to countering LRMs. I already can't wait for the next patch to see how radically the game can change.

Edited by Kelam, 21 May 2013 - 05:54 PM.


#62 Haniwa

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Posted 21 May 2013 - 05:49 PM

LRM´s back to OP as expected. But weve seen worse.

#63 Noesis

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Posted 21 May 2013 - 05:58 PM

First hand experience shows the LRMs are not OP. Damage is nowhere near as bad as previous LRM fest periods.

Arcs and splash needs a tweak which PGI have already declared are in the pipeline.

People are bringing out AMS again and having to think about cover tactics again. Good.

The meta has the potential to shift away from Sniperfest online. Very Good.

Lights have better opportunities to improve spotter roles with E-war improvements. Excellent when arcs sorted.

I'm actually encouraged by these changes, despite some final needed tweaks that are "incoming".

#64 LordBraxton

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Posted 21 May 2013 - 06:00 PM

If you want to get rid of sniperfest online

Buff SRMs

buffing LRMs just made this game even MORE of a sniper fest.

SORRY, not buffing, breaking completely with a sickening crack

I swear some people....

Edited by LordBraxton, 21 May 2013 - 06:00 PM.


#65 Nicholas Carlyle

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Posted 21 May 2013 - 06:05 PM

View PostNoesis, on 21 May 2013 - 05:58 PM, said:

First hand experience shows the LRMs are not OP. Damage is nowhere near as bad as previous LRM fest periods.

Arcs and splash needs a tweak which PGI have already declared are in the pipeline.

People are bringing out AMS again and having to think about cover tactics again. Good.

The meta has the potential to shift away from Sniperfest online. Very Good.

Lights have better opportunities to improve spotter roles with E-war improvements. Excellent when arcs sorted.

I'm actually encouraged by these changes, despite some final needed tweaks that are "incoming".


I'm seeing a lot of this too. Damage is not insane, sub 500 most matches even in my assault.

It's a much better meta. But still a broken one.

Lower splash and fix the bugged trajectory and it'll be fine.

#66 Xevian Flux

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Posted 21 May 2013 - 06:08 PM

The last match I played I watched 3 LRM volleys (from 3 different stalker LRMboats) track over/around one of the near-vertical crystal spires in Tourmaline... and core a Jager. Since the patch I've seen some even matches with 'mechs that were pretty much equivalent to what you'd see pre-patch, and MANY more "whoever has more LRM-boats wins" matches. I -and my merc-corp- have decided that we will not play, or PAY another damn dime until the "LRM = God v2.0" fiasco is over. We all played when LRM's were king and have no desire to do so again.

Yeah, the new patch totally sucked up the game for those who like to diversify their 'mech loadouts. The whole LRMboat-or-die scenario (or pop-tart, or even before that... lrmboat again) does not appeal to everyone. Hell, maybe its time to give a look at MW:LL.

#67 Xevian Flux

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Posted 21 May 2013 - 06:21 PM

View PostDawnstealer, on 21 May 2013 - 02:52 PM, said:

Sound like the "cover" is "not jump-sniping and get in the fight, already." I'm okay with this.

Just close to 179m and you don't have to worry about the LRMs anymore.

Hahahahaha, just close to 179m so their 2 medium lasers can finish the coring that the LRM's started 821m ago? HA! Those maps, the most effective defense would be to jump-snipe MORE and stay beyond max range. Which leaves your trusty Brawler further out in the cold. And its VERY cold out here...

#68 Sephlock

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Posted 21 May 2013 - 06:25 PM

LRMs need to be faster and do more damage. The arc is fine.

#69 Werewolf486 ScorpS

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Posted 21 May 2013 - 07:04 PM

It would seem Damage and Speed are alright with the community. Just that the High arc maybe to high. Maybe and adjustment in between pre and post patch?

#70 TOGSolid

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Posted 21 May 2013 - 07:15 PM

Neat. Looks like everyone basically agrees that the flight path and splash damage are all that's really left to tweak on em, which I definitely agree with and both are getting fixed so huzzah!

Though, streaks and LRMs should probably be kept from making super sharp turns as well. That part is a little silly.

#71 Prezimonto

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Posted 21 May 2013 - 07:39 PM

View Postzwanglos, on 21 May 2013 - 02:27 PM, said:


No. The LRMs arc so high now that there is no effective cover in the entire 4 grid blocks around theta. F4/F5 E4/E5 is a no-man's land.

Most of the buildings in Frozen City no longer provide LRM shelter.

Canyon is practically dead on arrival because 95% of the map has no effective LRM cover.

And I haven't played on Alpine yet in this patch but I'm terrified of it now... used to be my favorite map, too.

aawwwww... giant mechs are now targets... hurray mediums won't die as quickly to missile spam!

#72 Werewolf486 ScorpS

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Posted 22 May 2013 - 07:15 AM

I can say with absolute confidence after spending 4 hours playing, that LRM's are a major concern to anyone who is unlucky enough to go against a 2 man or 4 man that can use them. We won almost every match running my D-DC with ECM an Atlas missile boat or any Cat boat. Once we gained a Stalker Missile boat no one could stand against us, on any map. They stood a better chance on the smaller maps which allowed them to close faster, but the results were the same, no way to achieve ample cover unless you had a ships wing over your head.

In one of our drops, one of our group popped his UAV and the other team was decimated by LRM fire, due largely in part to the flight path. No amount of AMS proved sufficient and we continued to roll the enemy into dust. Poptarts could not get position or sustain fire long enough to pin us down. Others tried to do the same but either dropped without ECM or left their LRM boats alone in the back to get killed by faster moving units that would flank and close for the kill, sometimes under ECM cover. Even when they managed to engage us in close range I simply drew them off of our LRM boats with my D-DC while the boats did the damage. With the new flight path combined with the speed of LRMs nothing could counter my group, nothing. My group had all the damage and 4-7 of the kills every match. It was an awful feeling to know that this is how noobs will be introduced into the game, and those that only play sparsely will likely get to frustrated and quit.

I'm afraid the PGI metronome of nerf, buff, nerf, buff will continue to destroy game play and the chances of anyone trying this game to enjoy it unless they are into rage over a game. This in my opinion is far worse then every cheese build we've seen, as this does not allow anyone to operate independently of the team without getting owned.

#73 Locutus239

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Posted 22 May 2013 - 07:59 AM

This game is (at actual time) die, i'll never log-in untill "game" conditions will remain as today.
I whish to decide my mech, because is unuseless combact against 5 or 6 lrm bot.
Many thx to devs, u can use my MC's and come to take a good pizza.

#74 MaddMaxx

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Posted 22 May 2013 - 08:11 AM

View PostSturmforge, on 21 May 2013 - 01:26 PM, said:


So what your saying is that it is alright for LRMs to behave like SSRMs?


Are they not both Guided munitions?

Had to compare a flight of 20 LRM's @ 25.2 damage to a flight of 2 SSRM's @ 3.9 damage...

#75 Felicitatem Parco

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Posted 22 May 2013 - 08:13 AM

Be sure to post your feedback for the Developers after reading through the LRM Flight Path Update :P

#76 Corvus Antaka

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Posted 22 May 2013 - 08:27 AM

you know if your behind cover and the enemy doesnt have a scout on you and you move around a little those LRMS wont hit? they only hit you if you stand still behind a piece of cover and try pop-tarting.

I've had only 1 match of 100 where the LRMS hitting me where clearing cover and tearing me up...and lo and behold, a raven was hiding behind my team getting locks.

So far LRMS seem fine and quite easy to handle if you pay attention. 90% of the LRM deaths I've witnessed are from poor piloting brought on by 2 months of NO LRMS, and pop-tarts and assaults who run around in the open with no ECM cover, no AMS etc and wonder why they die.

dont forget too that boating penalties, if intorduced, would severly hamper stuff like 3 LRM 20 mechs etc in the future.

#77 WM Jeri

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Posted 22 May 2013 - 08:27 AM

Well...I can understand the dismay at the LRM changes but I think PGI has been forthcoming in the fact it knows it missed the mark on what it intended see developer post here on what they are doing to correct it.

I think folks get pretty worked up over stuff that really can be quite complicated and in a past life I was involved in the testing and use of such things so I am understanding of what they are going through trying to get it right.

I think the disconnect with the community in terms of description and application is around just what type of weapon is used to hit the reverse slope of a hill and how that works in relation to whats in game.

What is being used in game is a rocket which should behave like a rocket, versus what folks on the pro LRM side are describing the way LRM's are currently working which is more in terms of a mortar round.

A mortar is a low velocity high angle of fire weapon whereas a rocket well...is a rocket. Albeit rockets can do course corrections by thrust firing adjustment rockets this brings a whole new dynamic in just how and when a rocket can hit that reverse slope as the Apogee in relation to the angle of attack come into play with a different dynamic than say a fin stabilized mortar round. The ballistic profile of a mortar and the fact its low velocity is very specific to give it the ability to deal with the high angle of attack profile, any round at a high velocity cannot achieve that angle of attack and will have a more linear ballstic profile.

Additionally making course corrections with a rocket can destabilize that rocket if thay are made too fast, I often saw this with TOW and DRAGON wire guided missle gunners who would tumble the missile out of control during the track phase by course correcting to quickly.

Bottom line the angle of attack profile that is being realized in the game currently is that of a mortar which is low velocity and is being applied to a more linear angle of attack with a missle that is high velocity and the realistic ballistic profile result is that something moving that fast can't change direction to the degree it is and still remain stable.

PGI recognizes this and said they would fix it so I am good...until then as we said in the military, pack it tight and make your buddy smile! :P

#78 Greydron

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Posted 22 May 2013 - 08:29 AM

LRM's are fine. Still needed to up dmg to 1.0 per missile, delete splash damage and kill "only CT hitting" bug. Flight path is good, small rocks and hills must not give full protection from lrm's. You need speed (lock break), tall cover and AMS to counter them, it's fine.

#79 Joseph Mallan

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Posted 22 May 2013 - 08:31 AM

I voted no for the amount damage cause we don' know yet cause the angle of decent is off.

#80 Theodor Kling

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Posted 22 May 2013 - 08:40 AM

LRMs ARE BACK! Helyl yeah.

Been killed by them, have killed with them..all in all, great fun :P





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