Machine Guns Are Not A Mech Killing Weapon
#1
Posted 21 May 2013 - 03:19 PM
#2
Posted 21 May 2013 - 03:24 PM
#3
Posted 21 May 2013 - 03:26 PM
I loved MG before. They are better now. Who knows what the future holds.
Edited by Funkadelic Mayhem, 21 May 2013 - 03:28 PM.
#4
Posted 21 May 2013 - 03:46 PM
#8
Posted 21 May 2013 - 04:26 PM
Also, imagine a MG mounted on a mech as one of these.
http://youtu.be/XyoAP10uKTk
#9
Posted 21 May 2013 - 04:29 PM
Caelroigh Blunt, on 21 May 2013 - 03:19 PM, said:
The machine guns are not cutting down mechs. They are simply assisting with their minimal damage.
In The RPG, they do as much as the following weapon:
http://www.youtube.c...v=IBCPxDdPUtU#!
Are these mechs that you are "seeing" being killed as fast? No?
Yeah, that's what I thought.
#10
Posted 21 May 2013 - 05:52 PM
#11
Posted 21 May 2013 - 06:13 PM
Caelroigh Blunt, on 21 May 2013 - 03:19 PM, said:
You are either misinformed about the topic or deliberately trolling.
BT rules specifically mention that you shouldn't interpret stuff from the books as real rules because a lot of book writers were terribly uninformed about the lore of Battletech. (see: Stackpole and his mechs that blow up like an atom bomb) A lot of writers heard the term "Machine Gun" and assumed that they were an ak47 strapped onto a giant robot. Really, they're more like the mini-guns we have strapped onto modern aircraft.
I'm unfamiliar with the RPG, I admit, but I suspect that you're confusing an infantry MG vs a vehicle/mech MG. The infantry MG is a weapon a person can carry, and generally needs to be used in numbers to damage a mech. Basically you're refering to the TT rules for a hand held machine gun instead of the half ton vehicle/mech mounted machine guns we have in game.
In the base battletech rules (which don't even include infantry) MG's are still used. Why would they include MG's in a game that is pure Mech vs. Mech combat? Because MG's are effective against Mechs.
TT MG's are a point blank range AC2, that happens to weigh 1/12th as much. They are comparable to SL's, except that they do a little less damage and generate no heat. (which often makes them a preferred point blank weapon for Mechs that run hot)
Edited by LackofCertainty, 21 May 2013 - 06:25 PM.
#12
Posted 21 May 2013 - 09:18 PM
Edited by Seddrik, 21 May 2013 - 09:34 PM.
#13
Posted 21 May 2013 - 10:50 PM
Machine guns require you to close to spitting range and look at your target 100% of the time, so you can't torso-twist to spread out damage in between cooldowns like you would with a laser. They are currently a high risk, low reward weapon. Even with double the damage, they could still use a substantial ROF buff so that they can actually put out respectable damage.
#14
Posted 21 May 2013 - 11:35 PM
Every weapon in MWO does book damage (some more for desirability, missiles are not included because who the fk knows how they're working this week) in a reasonable beam duration or projectile flight path.
Ok, so let's put that in an example all the mouth breathers can understand. I don't know what the "current" MG damage is, I'll use the last one.
A small laser (the closest equivalent to a MG since the beginning of time) does 3 damage for one heat. In MWO, the small laser does 3 damage over a 0.5 second beam. A large laser does 10 damage in a one second beam.
A MACHINE GUN DOES TWO DAMAGE IN A FIVE SECOND BEAM. NO OTHER WEAPON IN MWO REQUIRES YOU TO KEEP CURSOR-ON-TARGET FOR FIVE SECONDS, LET ALONE DO THAT FOR JUST TWO DAMAGE. BEAR IN MIND THIS IS ALSO A BEAM WITH 10 "PULSES" PER SECOND, SO YOU HAVE MASSIVE POTENTIAL TO WASTE THAT DAMAGE ALL OVER YOUR TARGET.
Ok, MAYBE machine guns got better this patch. If they take anything more than half a second to impart two damage, they are broken. I would even allow one damage per ONE SECOND of beam if PGI insisted on leaving them constant-fire.
Really though, the MG needs a duration, AND A COOLDOWN, like every other valid weapon in MWO, so it can be both useful and perfectly balanced against the small laser.
#15
Posted 21 May 2013 - 11:40 PM
And make no mistake, machine guns were INTENDED TO SHOOT AT MECHS. There were no infantry or vehicles in the original Battletech. Mechs shot mechs, and lots of mechs had machine guns.
#16
Posted 21 May 2013 - 11:41 PM
Funkadelic Mayhem, on 21 May 2013 - 03:26 PM, said:
I loved MG before. They are better now. Who knows what the future holds.
120mm cannon shells don't penetrate an Abrams tank. Turning a .50 cal on an Abrams would annoy the crew, because they'd have to repaint the tank later.
#17
Posted 21 May 2013 - 11:56 PM
SL are 0.5 tonnes. Over a period of 5 seconds they do 6 damage (2.25 seconds cooldown). They produce 4 heat over that time.
---
So, MGs are quite similiar to SLs now. They spread damage around a lot more and don't do quite as much of it, but don't generate any heat.
SLs are sometimes 'boated' to stack the short range dmg efficiency. MGs can be 'boated' similiarly.
MGs are a fairly good harassment weapon as well as handy for doing internal damage. SLs are more useful as direct damage.
MGs require ammo (which can explode), SLs don't.
I think its fairly well balanced.
#18
Posted 22 May 2013 - 12:07 AM
In short, by raw math, a MG is BETTER than one would hope when compared to the small laser. Maybe they finally did fix it. If this is true then I can't ask for anything more. I'm having too many game problems to stress test MG performance.
#19
Posted 22 May 2013 - 07:14 AM
It was interesting compared to before the patch; I recommend others take a look.
#20
Posted 22 May 2013 - 07:33 AM
Liquid Leopard, on 21 May 2013 - 11:41 PM, said:
120mm cannon shells don't penetrate an Abrams tank. Turning a .50 cal on an Abrams would annoy the crew, because they'd have to repaint the tank later.
120mm shells absolutely can penetrate an Abrams armor.
However it is much "easier" to disable one. The tracks can be broken with cannon, heavy machine gun, or .50BMG sniper fire which would leave it immobile.
This does not stop the Abrams from being still one of the most safe and advanced tanks in the world today.
The MG in MWO does negligible damage unless there is no armor in the target location.
Imagine a mech with gaping holes and internal UNARMORED components and parts showing. Why would a heavy machine gun do no damage to those components?
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