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Just Pack Lrms


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#1 SiorAlpin Wolf

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Posted 22 May 2013 - 04:31 AM

Just pack lrms and a module or 2 and you will own the battle field, mainly because you will kill anything before it gets close enough to be a concern, unless you come across a good pilot that can sneak up on you otherwise you DON'T need any other weapon.

The support weapon ( LRM'S ) has just been promoted to an Assault Class Weapon

example

I can put a volley from my cat k2 of dual ac20's into a commando and it can run away maybe with a slight limp but run away all the same,

1 volley from my cat c4 with dual Lrm 15's into a commando will destroy the commando in the same fashion as 6 x streak srm's used too, it just goes pop lolz.

So jump on the band wagon, drop your ballistics and lasers, put your gauss's back on the shelf and go get your self as many Lrms as you can muster, then some tag and narc and abit of artemis and your fit for battle.

I really do feel sorry for the random group players now as organised groups will demonstrate quite freely how the new LRM tweak will dominate the battlefield, so if your a player that drops with random groups i really cant see the game being much fun for you guys, but for those sitting back with their feet up in an lrm boat the game couldnt get any easier.

By the sounds of it this is how the dev's want the Lrm's to be so i cant see there being any nerfs to the LRM any time soon, so join in with the LRM's it's the way the game is going :D

#2 Soulscour

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Posted 22 May 2013 - 04:39 AM

I browsed over your message. The most important part I found was under your name. Location: U.K.

#3 SiorAlpin Wolf

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Posted 22 May 2013 - 04:42 AM

and that means what exactly??
U.K is a pretty big island with 4 separate states, England, Wales, Scotland and Ireland, so how does it have relevance to my post?

#4 Soulscour

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Posted 22 May 2013 - 04:44 AM

View PostSiorAlpin Wolf, on 22 May 2013 - 04:42 AM, said:

and that means what exactly??
U.K is a pretty big island with 4 separate states, England, Wales, Scotland and Ireland, so how does it have relevance to my post?


Your latency. Keeping the circle in the box is much preferred over aiming.

#5 SiorAlpin Wolf

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Posted 22 May 2013 - 04:52 AM

my latency isnt a problem tbh, its on average 113bps which in net terms isnt that much behind someone with a ping of 65bps, i really dont think that it is much of an issue as netcoding allows for the difference between my latency and someone with a lower latency.

But i can see your line of thinking though :D

#6 Filth Pig

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Posted 22 May 2013 - 05:01 AM

View PostSiorAlpin Wolf, on 22 May 2013 - 04:31 AM, said:

By the sounds of it this is how the dev's want the Lrm's to be so i cant see there being any nerfs to the LRM any time soon, so join in with the LRM's it's the way the game is going :D

Actually the dev's have stated that they didn't get the splash damage part of this patch tweaked so most of the missiles are seeking the CT. Which is why these mechs are popping. They also stated that it would be fixed sometime on or before the first June patch.

#7 SiorAlpin Wolf

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Posted 22 May 2013 - 05:16 AM

View PostFilth Pig, on 22 May 2013 - 05:01 AM, said:

Actually the dev's have stated that they didn't get the splash damage part of this patch tweaked so most of the missiles are seeking the CT. Which is why these mechs are popping. They also stated that it would be fixed sometime on or before the first June patch.


Ah i must have missed that bit, tnx for the update :D

#8 BoPop

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Posted 22 May 2013 - 05:57 AM



#9 Golfin Man

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Posted 22 May 2013 - 06:04 AM

Fired up the DDC and brought the pain down on the people who think bringing LRMs makes them good. They die even easier than bad PPC snipers lol. I was dominating until I got out Atlased :D Commends to the pilot I forgot their name but they straight outbrawled me

#10 SiorAlpin Wolf

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Posted 22 May 2013 - 06:06 AM

lolz, thats good advice for world war II peeps but have you seriously tried ducking in a mech?? im not sure if there is a key for it hehe.

But taking cover is a good thing whilst under fire from LRM's, until the rest of the team come around the corner and core your *** lolz, but this aint no hate lrm post, its a jump on the wagon post :D

Sweet golfin man, there is nothing like chasing down an lrm boat, another job for the light mech pilot, back to the closed beta days ;)

#11 Tombstoner

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Posted 22 May 2013 - 06:12 AM

LRMS have a hot fix planned to fix the arc. that is why cover is no longer useful. after fix issue solved.

#12 Kraven Kor

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Posted 22 May 2013 - 06:35 AM

I died to LRM's last night. Like, once.

They are a bit brutal, don't get me wrong, and I can't wait for the fix.

But my best matches?

Ilya w/ 3x UAC/5 = 200 to 400ish damage, 2 kills on my best match.

Jager DD w/ 2x AC/20 and 2x MLas = 400 to 600ish damage, and 4 kills, 3 assists on my best match.

Didn't fit LRM's or Streaks for even a single match and still did fine.

But yes, you are right, pack LRM's or go home. For sure. :groan:

#13 Rascula

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Posted 22 May 2013 - 08:52 AM

LRM's do seem a little op at the moment, but learn tacs and play smart people, thats what we all used to do before they were nerfed to hell.. That said it ain't fun for puggers who drop in against a set team, you'll lose big style at the moment.

#14 SiorAlpin Wolf

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Posted 23 May 2013 - 03:26 AM

Yup back in the days of early closed beta you had to use terrain and buildings for cover from Lrm's, there is no harm with playing MWO with a little diversity due to the latest patch but im sure there will be a hot fix soon enough :)

#15 PPO Kuro

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Posted 23 May 2013 - 03:36 AM

Please only use LRM! Yeeess please do! That way the moment my lance mates hit the LRM line you'll a be toast! :)

But seriously, in one game my lance mate with 3 UAC/5 ran into the LRM lines (they were distracted by the other lance) and he MURDERED the LRM boats. It was horrible. Ofcourse this could have been prevented by not being a LRM boat. AKA the balanced builds :ph34r:

#16 Rushin Roulette

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Posted 23 May 2013 - 03:48 AM

View PostPPO Kuro, on 23 May 2013 - 03:36 AM, said:

Please only use LRM! Yeeess please do! That way the moment my lance mates hit the LRM line you'll a be toast! :)

But seriously, in one game my lance mate with 3 UAC/5 ran into the LRM lines (they were distracted by the other lance) and he MURDERED the LRM boats. It was horrible. Ofcourse this could have been prevented by not being a LRM boat. AKA the balanced builds :ph34r:


Too true. The bad LRM players have not changed their way of playing since the Brawler and the Sniper phases.... stick close together and shoot. Once anyone gets anywhere near this blob of LRM mechs they are toast.

Anyone halfway denet with LRMs sill know not to stand anywere near a friendly LRM mech. This way they can cover each other and only need the mid/short range weapons (which any Mech should have) to deal additional damage ontop of what the other LRM mechs are causing if anything gets too close.

If you want to get even better... then stay mobile with those LRM mechs which not only gives you a reaction advantage to anything close (no need to slowly accelerate when you are already at full speed. Just change direction to your main team or away from the friendly LRMers while marking the target). Plus this also makes sniping you harder. Once you have that down.... get closer to the enemy and try to maintain line of sight as much as possible so that you know if your missiles are hitting and if you are endangering your own teammates or not.

#17 PPO Kuro

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Posted 23 May 2013 - 04:17 AM

View PostRushin Roulette, on 23 May 2013 - 03:48 AM, said:


Too true. The bad LRM players have not changed their way of playing since the Brawler and the Sniper phases.... stick close together and shoot. Once anyone gets anywhere near this blob of LRM mechs they are toast.

Anyone halfway denet with LRMs sill know not to stand anywere near a friendly LRM mech. This way they can cover each other and only need the mid/short range weapons (which any Mech should have) to deal additional damage ontop of what the other LRM mechs are causing if anything gets too close.

If you want to get even better... then stay mobile with those LRM mechs which not only gives you a reaction advantage to anything close (no need to slowly accelerate when you are already at full speed. Just change direction to your main team or away from the friendly LRMers while marking the target). Plus this also makes sniping you harder. Once you have that down.... get closer to the enemy and try to maintain line of sight as much as possible so that you know if your missiles are hitting and if you are endangering your own teammates or not.

:) Hurray there are tactical smart ppl in this game :ph34r:

It really makes me rage sometimes, the other lack of tactical insight sometimes. Things like charging the LRM line head on...in the open and with out ECM support. Or when your flanking the enemy and one tart in your unit finds it funny shooting in the air with his lasers...but heh I digress.

Only few things they should fix for LRMs (IMO):
- the flightpaths, it almost feels like the time the missiles came back to earth in an almost vertical path and totally ignoring buildings and the like.
- splash damage (PGI knows this and said it will eventually fix this) which results in CT being shot to bits, even when behind cover.

#18 Rushin Roulette

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Posted 23 May 2013 - 04:57 AM

View PostPPO Kuro, on 23 May 2013 - 04:17 AM, said:

Only few things they should fix for LRMs (IMO):
- the flightpaths, it almost feels like the time the missiles came back to earth in an almost vertical path and totally ignoring buildings and the like.
- splash damage (PGI knows this and said it will eventually fix this) which results in CT being shot to bits, even when behind cover.


I cant agree more, luckily PGI have already stated that these 2 positions are due to be fixed ASAP (the flightpath bug might even be a hotfix). I like using LRMs... but the flightpath problem is making it too boring at the moment. You can safely shoot at nearly any target from anywhere within range and still have a high chance of hitting them no matter if they are behind cover or not.

The missile speed increase might actually make LRMs viable for competitive matches now as a support role. We have already been experimenting with a 2 medium 1 Assault LRM in a 8 player team setup and it has proven to work relatively well (still need more practice to get the tactics down though :) ).

#19 SiorAlpin Wolf

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Posted 23 May 2013 - 06:24 AM

yup but i notice that PPO is talking from a pre-made 4 man lance perspective and yes he is totally right that is how you deal with LRM's as a lance, but what about the random player?

please dont say well its his own fault he should learn, we have to remember that this game is a business package so the more that can pick it up and play the better for the Dev's n PGI, and us as keen avid players, so long as the game is being funded by people buying mechs and MC then the servers stay up and we get to play longer, but as soon as it stops attracting new players and people stop spending can you seriously see PGI paying to keep the servers running?

So lets be a little more friendly to the new comers.

But yes LRM's for this week only are the new assault weapon lolz, but then LRM's have always been under close scrutineering due to the effective role they play both on table top and in MWO, me as a player, i just use buildings and landscape to avoid them along with ecm and ams, and my favourite way of dealing with Lrm's is to shoot the cockpit out, that works everytime :)

#20 Mechteric

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Posted 23 May 2013 - 06:33 AM

Having an LRM sling fight against another mech with LRMs isn't all that interesting to me. I'll just keep taking my sniper highlander (I just started them rather than joining in when everyone else was using them).





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