Thomas Hogarth, on 23 May 2013 - 08:25 AM, said:
As it stands right now, it strikes me as entirely unfair to new players to run trial 'Mechs. They're clearly inferior to customized machines, and I know four players locally that have written off MWO due to this fact.
Yeah, same here.
Thomas Hogarth, on 23 May 2013 - 08:25 AM, said:
From where I'm standing, there's four ways to make it fair for new players:
1) Just say screw Trial 'Mechs and give new players something they can customize right off the bat. My two issues with this is that it basically admits that most canon configurations are not, and will never be viable. It'd be nice if we could arrange games with like-minded individuals, but we don't have that capability at this time. My second issue is that there is a golden opportunity to increase sense of ownership in the game through Trial 'Mechs. Welp, I'm sucking it up with this borrowed ride. Oh look, I've made enough to buy a 'Mech. This is MY 'Mech. I've earned it. Sweet.
(not to mention a potential profit center for PGI in people that wish to skip the Trial 'Mech phase)
Like I said, I vaguely remember reading that PGI plans to do this eventually. I just can't remember where. Also, I think this is a good idea.
Thomas Hogarth, on 23 May 2013 - 08:25 AM, said:
2) Another avenue that might be worth exploring is to just make it so that canon configs(be them trials or just individuals that haven't modified their 'Mechs) could only play others that run trials or run canon setups. I have no doubt that these sort of battles will always be populated to some degree - between the dudes in Trial 'Mechs and the guys that prefer to run canon configs for one reason or another(I'd probably be one of them).
I like this idea as well. They could just implement a canon-variants only mode. Maybe expand the amount of trial Mechs from 1 of each class, to 3 or so.
Thomas Hogarth, on 23 May 2013 - 08:25 AM, said:
3) Balance weapons, heat, recycle times, and armor amounts(read: just about everything) to make canon configs viable compared to customized builds. Now Trial players will be at far less of a disadvantage, and those choosing to run canon configs can have fun as well.
I don't like this idea, though. The canon variants were designed for an entirely different nature of game.
Thomas Hogarth, on 23 May 2013 - 08:25 AM, said:
4) Introduce out-of-match mechanics that render customized machines more expensive to operate, thus requiring running a less-customized or canon config to 'pay the bills' as it were.
I'm very iffy about this one. It's essentially R&R. On one hand, any system that requires economy for balance isn't a very good one, and favors rich players. On the other, if it were within a strict reason (e.g. making at least some profit, no matter how the match turns out), I could be in favor of it, but only for the sake of immersion and not balance.
Thomas Hogarth, on 23 May 2013 - 08:25 AM, said:
There's no reason that multiple solutions cannot be introduced either. Pairing 3&4 would be my ideal solution(since there are zero issues with splitting playerbase), but 2&3 could work too. It's hard to argue against 1&3, but 1&4 might work well too.
lol, well for me, 1&2 seems the most reasonable.
Thomas Hogarth, on 23 May 2013 - 08:25 AM, said:
I have to go take a final that won't budge my very average B grade, but I wanted to say that it's been a pleasure communicating with you, Suprentus. Hardly any name calling or feces throwing, and I think we actually tried to see the issues from each others perspective. This cannot become the norm, or we will be forced to change our opinions of the state of the forums.
Good luck, man. And likewise, I liked debating with you too. These forums are indeed usually pretty bad otherwise.
Thomas Hogarth, on 23 May 2013 - 08:25 AM, said:
As a parting shot before I return:
Do you think that introducing more inaccuracy would lead to less power distance between canon configs and customized machines?
/ducks
lol, like the cone of fire argument? You *******. Seriously though, I'm not in favor of a mechanic that starts to take skill out of the equation and replaces it with chance.