Cw: Should Planet Gravity Effect Max Usable Mech Tonnage + Speed?
#1
Posted 22 May 2013 - 08:24 AM
I was just thinking of certain planets restricting the tonnage values of the mech possible to bring.
For example you may have a planet with above normal gravity that will make anything short of a light mech get crushed under its own weight. Light mechs would effectively move as if they were several tons higher with their engines adjusting the speed to fit their new weight.
Likewise, low gravity planets, making assault mechs move like light mechs due to the engine weight adjustment.
#2
Posted 22 May 2013 - 08:45 AM
It also adds realism which willl have the XBOX babies here crying profusely.
#3
Posted 22 May 2013 - 09:14 AM
Phalanx100bc, on 22 May 2013 - 08:45 AM, said:
Yeah, there's no way they'd make anything more dramatic than a slight modifier to speed based on weight while maps are random.
While I like the idea of having gravity or atmosphere as a factor you have to account for, I"d honestly prefer not to have either straight-up preclude using mechs or classes of mechs. In a game where the income rate needs to be tightly controlled it's just asking for a horrific grind for new players until they have the range of mechs and gear needed to deal with more than one or two maps.
Quote
What are you, twelve?
#4
Posted 26 May 2013 - 02:23 PM
You could also do something similar to Energy weps based on atmosphere, heavty atmosphere (caustic valley) attenuate Lasers more, lighter atmosphers given them a range bonus....
Make the environment count for more than heat will encourage diversity in builds. Boating becomes a risky option
Edited by Firewuff, 26 May 2013 - 08:42 PM.
#5
Posted 27 May 2013 - 01:39 PM
#6
Posted 27 May 2013 - 05:43 PM
ManDaisy, on 22 May 2013 - 08:24 AM, said:
Not before they make heavy mechs take huge damage from falling. I am tired of having assaults chasing my Jenner down the hill. While I need to use my jump jets not to get my legs hurt, they simply fall down and keep on going. Have you ever seen an elephant jump from 10 meters and be okay with that? Cmon, PGI, fix this!
#7
Posted 28 May 2013 - 12:44 AM
ManDaisy, on 22 May 2013 - 08:24 AM, said:
I was just thinking of certain planets restricting the tonnage values of the mech possible to bring.
For example you may have a planet with above normal gravity that will make anything short of a light mech get crushed under its own weight. Light mechs would effectively move as if they were several tons higher with their engines adjusting the speed to fit their new weight.
Likewise, low gravity planets, making assault mechs move like light mechs due to the engine weight adjustment.
"Planet with above normal gravity crushing mechs other than light mechs" translates to --
Devs will make a map for light mechs only which will move with slower speed, hence would be easier to hit like
Heavies/Assault. This will kill the fun of using Light Mechs.
"Low gravity planets making assault mechs move like light mechs" will have THE SAME effect
on light mechs making them move in an insane speed making them look like a joke on-screen
and a lot more difficult to hit --
issue with gameplay balance?
Edited by S p a n i a r d, 28 May 2013 - 12:44 AM.
#8
Posted 28 May 2013 - 04:31 AM
1. Selectable map, or map selection runs and you get to select your mech afterwards. Being forced to drop in an assault only to die within seconds is no fun, just as it is no fun (ok, maybe for me and other psychos, but...) to drop in a spider and jump halfway to the next solar system for just looking at your Jumpjet Fuel display.
2. ALL the rest of the game mechanics have to be functioning properly, first.
With those 2 caveats, I support the Idea. Without, I strongly oppose. Therefore, no vote from me.
#9
Posted 28 May 2013 - 05:24 AM
Only thing that changes in a low gravity environment, is the jump height. Easy to implement into MWO, so do it!
Why should 'Mechs suddenly be able to move their limbs faster? Less gravitational force wont allow you to do that.
Don't make maps where a certain weight of a 'Mech has a speed advantage. That's unrealistic, boring and a balance breaker. And it's also stupid.
Edited by Typhoon Storm 2142, 28 May 2013 - 05:27 AM.
#10
Posted 28 May 2013 - 07:14 AM
#11
Posted 28 May 2013 - 07:29 AM
Mass will affect the mech
Max speed is still attainable on high gravity worlds.
A mech will not move at faster speed on low grav world
Higher heat from movement as gyros will have to work harder on high grav worlds.
High grav means More fuel to reach higher (anti poptart)
Low grav means slower drift to the ground (good AND bad for poptarts)
High gravity means slower acceleration but faster decelleration.
Low gravity means faster accelleration but longer decelleration due to mass.
Ballistics and missile speed will be affected
You try to stop 100 tonnes in half normal gravity moving at 100km/h on a dime.
Edited by Terror Teddy, 28 May 2013 - 07:40 AM.
#12
Posted 28 May 2013 - 07:51 AM
Edited by Deathlike, 28 May 2013 - 07:51 AM.
#13
Posted 28 May 2013 - 05:17 PM
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from ask the devs 34
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