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Cw: Should Planet Gravity Effect Max Usable Mech Tonnage + Speed?


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Poll: Would gravity affecting gameplay be cool? (23 member(s) have cast votes)

Do you support op?

  1. yes (15 votes [65.22%] - View)

    Percentage of vote: 65.22%

  2. no (7 votes [30.43%] - View)

    Percentage of vote: 30.43%

  3. abstain (1 votes [4.35%] - View)

    Percentage of vote: 4.35%

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#1 ManDaisy

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Posted 22 May 2013 - 08:24 AM

Back to the old mw2 days...

I was just thinking of certain planets restricting the tonnage values of the mech possible to bring.

For example you may have a planet with above normal gravity that will make anything short of a light mech get crushed under its own weight. Light mechs would effectively move as if they were several tons higher with their engines adjusting the speed to fit their new weight.

Likewise, low gravity planets, making assault mechs move like light mechs due to the engine weight adjustment.

#2 Phalanx100bc

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Posted 22 May 2013 - 08:45 AM

But you would have to know what map one would get prior in order to have a viable build.....and i don't think will happen till CW.

It also adds realism which willl have the XBOX babies here crying profusely.

#3 Blue Footed Booby

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Posted 22 May 2013 - 09:14 AM

View PostPhalanx100bc, on 22 May 2013 - 08:45 AM, said:

But you would have to know what map one would get prior in order to have a viable build.....and i don't think will happen till CW.


Yeah, there's no way they'd make anything more dramatic than a slight modifier to speed based on weight while maps are random.

While I like the idea of having gravity or atmosphere as a factor you have to account for, I"d honestly prefer not to have either straight-up preclude using mechs or classes of mechs. In a game where the income rate needs to be tightly controlled it's just asking for a horrific grind for new players until they have the range of mechs and gear needed to deal with more than one or two maps.

Quote

It also adds realism which willl have the XBOX babies here crying profusely.


What are you, twelve?

#4 Firewuff

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Posted 26 May 2013 - 02:23 PM

I Dont think it should affect tonnage or engine size but it should affect performance during a match. i.e. the limits remain given the complexities of implementing this but al mechs get a speed boost, LRM's fly further Balistics have greater range, JJ work better on low grav planets. On high grav the opposite applies.

You could also do something similar to Energy weps based on atmosphere, heavty atmosphere (caustic valley) attenuate Lasers more, lighter atmosphers given them a range bonus....

Make the environment count for more than heat will encourage diversity in builds. Boating becomes a risky option

Edited by Firewuff, 26 May 2013 - 08:42 PM.


#5 MasterErrant

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Posted 27 May 2013 - 01:39 PM

it's an unnecisary complication and difficult to deploy.

#6 Neolisk

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Posted 27 May 2013 - 05:43 PM

View PostManDaisy, on 22 May 2013 - 08:24 AM, said:

Likewise, low gravity planets, making assault mechs move like light mechs due to the engine weight adjustment.

Not before they make heavy mechs take huge damage from falling. I am tired of having assaults chasing my Jenner down the hill. While I need to use my jump jets not to get my legs hurt, they simply fall down and keep on going. Have you ever seen an elephant jump from 10 meters and be okay with that? Cmon, PGI, fix this!

#7 S p a n i a r d

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Posted 28 May 2013 - 12:44 AM

View PostManDaisy, on 22 May 2013 - 08:24 AM, said:

Back to the old mw2 days...

I was just thinking of certain planets restricting the tonnage values of the mech possible to bring.

For example you may have a planet with above normal gravity that will make anything short of a light mech get crushed under its own weight. Light mechs would effectively move as if they were several tons higher with their engines adjusting the speed to fit their new weight.

Likewise, low gravity planets, making assault mechs move like light mechs due to the engine weight adjustment.



"Planet with above normal gravity crushing mechs other than light mechs" translates to --

Devs will make a map for light mechs only which will move with slower speed, hence would be easier to hit like

Heavies/Assault. This will kill the fun of using Light Mechs.

"Low gravity planets making assault mechs move like light mechs" will have THE SAME effect

on light mechs making them move in an insane speed making them look like a joke on-screen

and a lot more difficult to hit --

issue with gameplay balance?

Edited by S p a n i a r d, 28 May 2013 - 12:44 AM.


#8 Zerberus

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Posted 28 May 2013 - 04:31 AM

2 things need to happen first.

1. Selectable map, or map selection runs and you get to select your mech afterwards. Being forced to drop in an assault only to die within seconds is no fun, just as it is no fun (ok, maybe for me and other psychos, but...) to drop in a spider and jump halfway to the next solar system for just looking at your Jumpjet Fuel display.
2. ALL the rest of the game mechanics have to be functioning properly, first.

With those 2 caveats, I support the Idea. Without, I strongly oppose. Therefore, no vote from me.

#9 Typhoon Storm 2142

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Posted 28 May 2013 - 05:24 AM

Since there are apparently already values for gravity for each available map, I was thinking that PGi will actually change the behaviour of 'Mechs, according to how much force is pulling them down. But the idea of the OP that heavier mechs would be running faster is not very realistic in terms of physics. Do humans run faster on the moon? No. It's more like the other way around.

Only thing that changes in a low gravity environment, is the jump height. Easy to implement into MWO, so do it!
Why should 'Mechs suddenly be able to move their limbs faster? Less gravitational force wont allow you to do that.

Don't make maps where a certain weight of a 'Mech has a speed advantage. That's unrealistic, boring and a balance breaker. And it's also stupid.

Edited by Typhoon Storm 2142, 28 May 2013 - 05:27 AM.


#10 Modo44

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Posted 28 May 2013 - 07:14 AM

No. Battlemechs are already not feasible based on simple physics. Most would sink into anything but reinforced concrete. No point in making it even more awkward.

#11 Terror Teddy

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Posted 28 May 2013 - 07:29 AM

For the naysayers i say this: you forget a few factors.

Mass will affect the mech
Max speed is still attainable on high gravity worlds.
A mech will not move at faster speed on low grav world
Higher heat from movement as gyros will have to work harder on high grav worlds.
High grav means More fuel to reach higher (anti poptart)
Low grav means slower drift to the ground (good AND bad for poptarts)
High gravity means slower acceleration but faster decelleration.
Low gravity means faster accelleration but longer decelleration due to mass.
Ballistics and missile speed will be affected
You try to stop 100 tonnes in half normal gravity moving at 100km/h on a dime.

Edited by Terror Teddy, 28 May 2013 - 07:40 AM.


#12 Deathlike

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Posted 28 May 2013 - 07:51 AM

Your issue is genuinely with the netcode, which needs to be adjusted to handle it. Until the Flea is deployed, this idea needs to be shelved until then.

Edited by Deathlike, 28 May 2013 - 07:51 AM.


#13 kuangmk11

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Posted 28 May 2013 - 05:17 PM

Quote

We have discussed adding gravity as an element, however this is very unlikely due to the server authoritative nature of our game.


from ask the devs 34





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