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How Long Until Seismic Gets Nerfed?


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#21 armyof1

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Posted 23 May 2013 - 02:32 AM

View PostNauht, on 23 May 2013 - 02:30 AM, said:

If it changes in any way I'd want my GXP refunded to decide if I want to purchase it again. I bought it for what it is now.

I used MC to convert to GXP so it's a direct link to real money.


Good luck with that, or in other words not going to happen.

#22 Furmansky

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Posted 23 May 2013 - 03:13 AM

View PostRalgas, on 23 May 2013 - 01:47 AM, said:

havent grabbed the advanced but 400m? Thats a heck of a lot of space to be able to detect on small maps. Cut it to 125/250, at least


Yes I think this would be reasonable, but question: I haven't used it yet as well... does it let you target the enemy?
If yes... it shouldn't, I think its only should give you a roughly position on mini map

So Range 125/250
Show seismic activity only on mini map ( and Betty warning possibly? )
Can't lock on to target detected only by it
Someone mentioned you have to be standing still to get a reading, that would be good idea
ECM I think shouldn't counter it ( well maybe just slightly through distorting mini map echo ) cause this is seismic sensor that not relaying on active or any other advanced means of detections.
As well echo of light slow moving target could be nearly impossible to see as well.

My 2 cents

Edited by Furmansky, 23 May 2013 - 03:15 AM.


#23 MustrumRidcully

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Posted 23 May 2013 - 03:15 AM

View PostOpCentar, on 23 May 2013 - 02:25 AM, said:

Maintaining accurate speed is not easy while in combat.

I'm all for it but realistically not many would benefit from it.


I think if you're really triyng to sneak around, then accurate speed might not be easy, but hte type of skill I'd expect from a mech ninja.

When it comes to the firefight, I don't think it matters anymore whether the Seismic sensor picks you up or not.

#24 Thoummim

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Posted 23 May 2013 - 03:43 AM

I think you overestimate the power of the seismic sensor, wait for some time before saying its op.

Remember that mech are supposed to detect ennemy behind them, I have more problem with 100tons monster undectectable ninja than a "wallhack" with little utility. Don't tell me you are unable to tell where is the ennemy team before they are 400m near you I won't believe you.

Edited by Thoummim, 23 May 2013 - 03:45 AM.


#25 Windsaw

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Posted 23 May 2013 - 04:19 AM

A nerf is inevitable. A piece of equipnent that is so good that pretty much everybody has to equip it once they can is not balanced.
Further, it kills serveral tactics (flanking manuevers) and doesn't add a new one as far as I can see.
But it can take a long time until this happens. I guess at least one month, but most likely three months.

I think 125/250m combined with having to stand still would be a good and reasonable nerf.

#26 Ngamok

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Posted 23 May 2013 - 05:52 AM

You know technically, Battle Mechs have Seismic sensors by default in TT or at least some of the sensor packages do. Is 400m too much on the advanced, dunno. But it's not something they made up to be OP.

We don't know how far out the devs are thinking in terms on how useful they are until we see how CW starts playing out and how much bigger other maps might be. Right now since we are still technically testing things out, we will see how it goes.

Edited by Ngamok, 23 May 2013 - 05:54 AM.


#27 Sheraf

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Posted 23 May 2013 - 05:55 AM

View Postarmyof1, on 22 May 2013 - 11:58 PM, said:

I think this module actually helps slow, bloated boaters the most, which I can't agree with since slow boaters deserve to die first. But now they can go on b(l)oating without worrying about anyone getting within 400m to them without them knowing. Is that really what MWO needs?


If you are slow boat, and someone come in 400m. Knowing it or not, you won't make it away:)

#28 NRP

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Posted 23 May 2013 - 06:07 AM

I just got one last night. Still trying to figure out how to use it. So far, it's been useful for "Oh hey, there's some mechs over there. Let's go shoot them." moments, but otherwise I really don't get all the crybaby drama about this thing. I only solo PUG, so maybe that's it? Is it OP on a team with voice comms? Meh.

#29 Sheraf

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Posted 23 May 2013 - 06:11 AM

View PostNRP, on 23 May 2013 - 06:07 AM, said:

I just got one last night. Still trying to figure out how to use it. So far, it's been useful for "Oh hey, there's some mechs over there. Let's go shoot them." moments, but otherwise I really don't get all the crybaby drama about this thing. I only solo PUG, so maybe that's it? Is it OP on a team with voice comms? Meh.


They don't even know you have it I think. This sensor is more of a personal tool. A good team with good scout already has a good overview of where the enemies are.

#30 Deathlike

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Posted 23 May 2013 - 06:18 AM

ETA to Seismic Module Nerf? A Seismic Delay of 2+ months. Remember it took ECM 6 months before 2 minor changes to ECM to occur (no erasing allies off your screen, and the silly hardpoint).

#31 armyof1

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Posted 23 May 2013 - 06:19 AM

View PostNRP, on 23 May 2013 - 06:07 AM, said:

I just got one last night. Still trying to figure out how to use it. So far, it's been useful for "Oh hey, there's some mechs over there. Let's go shoot them." moments, but otherwise I really don't get all the crybaby drama about this thing. I only solo PUG, so maybe that's it? Is it OP on a team with voice comms? Meh.


No one can ever get within 400m of you from any direction without you seeing it on the map even when they're totally out of sight, you really don't think that makes a difference?

Edited by armyof1, 23 May 2013 - 06:20 AM.


#32 I am

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Posted 23 May 2013 - 06:27 AM

View PostNRP, on 23 May 2013 - 06:07 AM, said:

I just got one last night. Still trying to figure out how to use it. So far, it's been useful for "Oh hey, there's some mechs over there. Let's go shoot them." moments, but otherwise I really don't get all the crybaby drama about this thing. I only solo PUG, so maybe that's it? Is it OP on a team with voice comms? Meh.


Hey something new to white knight about.

View PostNauht, on 23 May 2013 - 02:30 AM, said:

If it changes in any way I'd want my GXP refunded to decide if I want to purchase it again. I bought it for what it is now.

I used MC to convert to GXP so it's a direct link to real money.


Think this is the real root of all future seismic sensor knightery.

#33 Imagine Dragons

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Posted 23 May 2013 - 06:31 AM

Just make it that heavier mechs show up from farther away, while the lighter mechs require to be much closer...

The blanket ranges just seem silly...

#34 General Taskeen

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Posted 23 May 2013 - 06:36 AM

PGI examined my sneaking since closed beta and nerfed it. Sorry guys :).

#35 Mizore

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Posted 23 May 2013 - 06:54 AM

I thought exactly the same^^

I always liked to sneak behind the enemies with my Cicada and burn their rear armor... just not possible any more :)

Mechs with 50t or lesser should be able to nearly sneak again with lower speed... I think that would really be cool to strengthen their role as harassers oder scouts.

#36 rdmx

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Posted 23 May 2013 - 06:54 AM

The concept should have rung alarm bells as soon as it was even thrown on the design board. 400m? Let's see what 400m really means in game terms.

aiming at the backwall - walk closer and you'd be able to detect people coming in through the other end of the tunnel.

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400 metres is a LONG distance. It's far and above the best module to take given the choice.

Edited by rdmx, 23 May 2013 - 07:00 AM.


#37 NRP

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Posted 23 May 2013 - 07:21 AM

View Postarmyof1, on 23 May 2013 - 06:19 AM, said:


No one can ever get within 400m of you from any direction without you seeing it on the map even when they're totally out of sight, you really don't think that makes a difference?

So far, it doesn't really seem to.

#38 Deathlike

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Posted 23 May 2013 - 07:41 AM

View PostNRP, on 23 May 2013 - 07:21 AM, said:

So far, it doesn't really seem to.


It only matters if you know what to do with this info.

#39 OpCentar

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Posted 23 May 2013 - 07:42 AM

It's not that 400m is long but rather that the maps are small (:


Proposed nerfs are too much and will obsolete the lvl1 seismic sensor (anything under 200m is useless) forcing players to go for the lvl2 one which is overpriced.

I support all those who are complaining in advance about the nerfs, 17 500 GXP is a lot to spend on a single module.

#40 Bloody Moon

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Posted 23 May 2013 - 07:53 AM

View PostMustrumRidcully, on 23 May 2013 - 03:15 AM, said:

When it comes to the firefight, I don't think it matters anymore whether the Seismic sensor picks you up or not.


And this is where you are seriously wrong. With Seismic Sensors i have a map awareness that is game deciding in a brawl or "firefight" as you called it.





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