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Remove Team Killing Penalty For Self Defense


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#1 Major Derps

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Posted 23 May 2013 - 02:08 AM

I see that you have created a 10000cb penalty for team killing; that's good (not sarcastic). But can we please have a condition that if you were shot first by the 'team mate', in excess of 40% of your armor, there are no penalties for team killing said player. I don't see why I should be penalised for defending myself...It's as bad as the Victorian justice system...

#2 James DeGriz

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Posted 23 May 2013 - 03:30 AM

In those circumstances, I wouldn't say 10,000 CB was much of a penalty.. more an investment.

I've lost count of the number of times large sections of back armour have turned to yellow (or in orange in extreme cases) through some careless r'tard "practising" with his weapons. Why do they do it? Honestly, why?

#3 CanAm

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Posted 23 May 2013 - 06:12 AM

How about when an ***** jumps in front of your line of fire to try to ninja his way into a kill and you wind up blowing him up?

Back in early closed beta, I had a dude report me twice for "getting in his line of fire". Both times he killed me, it was about 3 seconds after the match started and he'd alpha'd my Jenner with his Atlas. Why? Because someone asked about Diablo 3 in the first match and I said it wasn't worth the money, in my opinion.

#4 Josef Koba

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Posted 23 May 2013 - 06:29 AM

View PostJames DeGriz, on 23 May 2013 - 03:30 AM, said:

I've lost count of the number of times large sections of back armour have turned to yellow (or in orange in extreme cases) through some careless r'tard "practising" with his weapons. Why do they do it? Honestly, why?


This. I simply do not get it. At the extreme beginning of the match, if you wanna make sure your lasers are properly mapped, okay... But even then, use the training grounds. What kills me (in a figurative sense) is the guys running around shooting the AC and missiles and whatever else. First of all, it wastes ammo if those weapons use ammo. Second of all, their poor fire discipline makes me think we have contact with the enemy. Shoot at bad guys so I can see where the bad guys are and shoot them too. Third, it potentially reveals our position.

#5 Maarek Stele

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Posted 23 May 2013 - 06:48 AM

View PostJosef Koba, on 23 May 2013 - 06:29 AM, said:


This. I simply do not get it. At the extreme beginning of the match, if you wanna make sure your lasers are properly mapped, okay... But even then, use the training grounds. What kills me (in a figurative sense) is the guys running around shooting the AC and missiles and whatever else. First of all, it wastes ammo if those weapons use ammo. Second of all, their poor fire discipline makes me think we have contact with the enemy. Shoot at bad guys so I can see where the bad guys are and shoot them too. Third, it potentially reveals our position.


Well, I have a 3 year old son, who I don't let play except in the practice grounds. I suspect that some of it is coming from children perhaps who just want to shoot the guns, maybe can't read. Dad or Mom should be not letting them play live games or overseeing when they do so they can be sure to teach proper team respect and that the kid understands there are other "real" people trying to play too.

#6 Josef Koba

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Posted 23 May 2013 - 07:06 AM

View PostMaarek Stele, on 23 May 2013 - 06:48 AM, said:


Well, I have a 3 year old son, who I don't let play except in the practice grounds. I suspect that some of it is coming from children perhaps who just want to shoot the guns, maybe can't read. Dad or Mom should be not letting them play live games or overseeing when they do so they can be sure to teach proper team respect and that the kid understands there are other "real" people trying to play too.


Maarek, that's probably a good point. I like to let my kid (about the same age as yours) help me build "robots" and sometimes I'll let him shoot on training grounds. Might be a fair amount of the problem, though.

#7 James DeGriz

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Posted 23 May 2013 - 08:20 AM

I was in a game on Caustic the other night and literally 5 seconds after the beginning of the match I saw a "X has killed Y" message appear on the screen. Followed by an "OMG.. I'm So sorry" from "X" and a "clueless <expletive> noobtard!!" from "Y". Checking the roster, I realised someone on the other team had killed a team mate by (presumably) this precise action.

#8 senaiboy

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Posted 23 May 2013 - 09:32 AM

This is not always as straightforward as it looks.

I've seen a few times someone accidentally shot his teammate (due to whatever reason), and the teammate then turned around and fired non-stop till he's dead. Even wasting ballistic ammo on him. Absolutely pointless.

You have to note though that not everyone play this game 'seriously'. Some just wanna joke around, doing silly things like firing lasers into the air. They might even be children who think that's funny. Is that a 'wrong' way of playing MWO? Lighten up, it's just a game.

Edited by senaiboy, 23 May 2013 - 09:33 AM.


#9 Modo44

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Posted 23 May 2013 - 09:44 AM

This is the Internet, so there is no shortage of dumb people and a******s. The only rules that can work would be the strictest kind: Fire at a team mate before any damage taken from the enemy in a match -- get a mandatory timeout (say, one hour). Repeat the offense, get double the timeout. Reset the multiplier once a week, month or whatever works best. This or something like this should be easy enough to automate on the server side.

Edited by Modo44, 23 May 2013 - 09:47 AM.


#10 Ravingdork

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Posted 23 May 2013 - 10:11 AM

I fire my weapons at the start of the every game so that my allies can see what I'm outfitted with.

Currently, there is no better way to convey your weapons loadout to your team. You can type it, but that takes too long. It's actually easier to identify your enemy's weapons than it is that of your own team. Ridiculous!

#11 Josef Koba

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Posted 23 May 2013 - 10:20 AM

View Postsenaiboy, on 23 May 2013 - 09:32 AM, said:


You have to note though that not everyone play this game 'seriously'. Some just wanna joke around, doing silly things like firing lasers into the air. They might even be children who think that's funny. Is that a 'wrong' way of playing MWO? Lighten up, it's just a game.


This is true, but why should their "not serious" style of play negatively impact those who wish to be serious? All in all, shooting your weapons into the ground or air is relatively harmless and sure, it's just a game. I don't get it, really, but I never said that it was a "wrong way of playing" and I don't believe that I advanced my position in a method that would require me to lighten up.

View PostRavingdork, on 23 May 2013 - 10:11 AM, said:

I fire my weapons at the start of the every game so that my allies can see what I'm outfitted with.

Currently, there is no better way to convey your weapons loadout to your team. You can type it, but that takes too long. It's actually easier to identify your enemy's weapons than it is that of your own team. Ridiculous!


That's a good point, Raving. I hadn't considered that and you're right in that there's no good way of conveying that. If I bother to at all, I typically mention that I'm carrying LRMs or something similar to that. It would be nice maybe, to be able to lock onto friendlies in order to get more detailed info. I asked a guy who was driving around a Jagermech what his loadout was but he never replied and he was killed before I saw him fire.

#12 Major Derps

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Posted 23 May 2013 - 07:10 PM

View Postsenaiboy, on 23 May 2013 - 09:32 AM, said:

This is not always as straightforward as it looks.

I've seen a few times someone accidentally shot his teammate (due to whatever reason), and the teammate then turned around and fired non-stop till he's dead. Even wasting ballistic ammo on him. Absolutely pointless.

You have to note though that not everyone play this game 'seriously'. Some just wanna joke around, doing silly things like firing lasers into the air. They might even be children who think that's funny. Is that a 'wrong' way of playing MWO? Lighten up, it's just a game.

Look, I myself have accidentally fired on a friendly, but I was very quick to apologise and explain; so when I am fired upon, I give the benefit of the doubt, and allow them to do the same. However, when the culprit continues aiming you up, then fires on you again, well there is absolutely no reason why I shouldn't be entitled to defend myself.

I don't mind if there are those that don't want to play 'seriously', but that doesn't give them a right to team kill; and at the very least, I should be able to defend myself without penalty (even if the penalty is next to nothing).

#13 Monkeystador

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Posted 27 May 2013 - 12:08 PM

Everytime a **** starts to try out weapons on my rear armor i wait until he passed and then i blow him to bits.

#14 FREDtheDEAD

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Posted 29 May 2013 - 05:17 AM

I'm not quite sure why newbies discover what the mouse buttons do using my back. Did someone paint "Shoot Me" on it again?

#15 Lord Ikka

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Posted 29 May 2013 - 05:25 AM

I've been Alt+Tab'd into another window sometimes and forget that I'm dropping, so when I click to get into the game I'l fire my first TIC. Rarely hits anyone, but always reminds me to pay attention.

#16 Cubivorre

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Posted 29 May 2013 - 05:52 AM

Posted Image


Edited by Cubivorre, 29 May 2013 - 05:53 AM.


#17 UN17

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Posted 29 May 2013 - 06:13 AM

10,000 penalty for TK is nothing. Especially since most trolls strip your back armor and don't TK. I would prefer a 1,000 x multiplier on damage caused. They shoot you for 25 damage = 25,000 cbill penalty.

Or a simple 1 minute lock "Betty: Weapons Offline" for any player who damages an ally in the first 60 seconds of a match.

#18 Khanahar

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Posted 03 June 2013 - 10:20 PM

View PostUN17, on 29 May 2013 - 06:13 AM, said:

10,000 penalty for TK is nothing. Especially since most trolls strip your back armor and don't TK. I would prefer a 1,000 x multiplier on damage caused. They shoot you for 25 damage = 25,000 cbill penalty.

Or a simple 1 minute lock "Betty: Weapons Offline" for any player who damages an ally in the first 60 seconds of a match.

Wasn't something like this in the works?

Was once outright grief-TKed. Guy and his friend started shooting at me. Outran one, but the other pursued and I had to choose between dying and killing him. So I stripped his CT armor and shut down, to get the coup without the penalty.

But that's not what most of this is... it's mostly newbies and people with controller issues.

#19 Inkarnus

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Posted 04 June 2013 - 02:48 AM

just put it back to 100.000 CBILLS where it belongs
if you kill a mate you should be rethink your aim anyways
this makes you atleast swear a bit and try harder next time
and to the point of TKing who want to do that
if somebody attacks you in your team leg him
or stripe his weapons off
wich should be too payed with 50.000 CBills
for Team DAMAGE

in a TEAMGAME there is no space for ppl shooting funny
at there teammates and should be harshly dealt with

Edited by Inkarnus, 04 June 2013 - 02:50 AM.


#20 The Black Knight

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Posted 04 June 2013 - 08:09 AM

I see a lot of you guys failing to take into account accidental friendly fire. I'm not talking about at the start of a match, but during live fire combat. I can't tell you how many times a team mate will walk through my field of fire thereby walking through my lasers, srms or lrms. The one and only team kill I've ever done was when a friendly light ran across my screen through the srm salvo I had already fired. This was back when it was 100k c-bills. I was not very happy at the commando for that a it wasn't my fault, but I literally paid for it. I dont think a 1000 x friendly fire damage done would be realistic when most of the friendly fire damage I see is accidental. If this 1000 x friendly fire was restricted to the first first 60 seconds though that'd be fine.





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