Jump to content

4 Player Premades Are Exploiters


325 replies to this topic

#181 Billygoat

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 298 posts

Posted 23 May 2013 - 09:24 PM

View PostKharnZor, on 23 May 2013 - 09:04 PM, said:


@Billygoat.(refeing to the 2nd and 3rd paragraph) I'm also Australian and i got to say your statement (in the refered para's) is pure garbage. ELO does'nt have a meal break in AU prime time it works just fine. Its just you.


No honey, it isn't. It is still "operational" in that isn't switched off. But it's parameters have to be widened so much every time it tries to create a match that it might as well be. I end up regularly playing matches with people who were in the top 10 of their respective weight classes in the last tournament (as well good 4-mans that I'm familiar with) who, judging by my own performance, I should not be playing with, as well as obvious noobs in arm-locked trial mechs. Often both in the same match. Unless I'm in some weird bizarro Elo tier or am the MWO equivalent of the Bermuda triagnle, this should not happen.

The fact that the matchmaker is desperately pulling people from the very top and bottom of the pile to try to make some kind of "balanced" aggregate Elo score indicates that it's even more badly designed and implemented than it appears at first blush, or it's simply falling over and regularly going into "emergency mode" to do anything to create a match because of low population at those times.

#182 blinkin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,195 posts
  • LocationEquestria

Posted 23 May 2013 - 09:33 PM

View PostKeifomofutu, on 23 May 2013 - 09:07 PM, said:

So follow the other brainless lemmings around?

or learn to lead.

if the problem is others using teamwork and tactics against you then use your own teamwork and tactics. it is very possible for pugs to act like a coherent team. i have seen it in this game and many other online games too. i was in a pug match once where we were 5 vs 8 our group of 5 won. premades do not have some magical teamwork power that is denied to lonewolves.

the game needs more tools to allow for teamwork whether you are in a group or not. the lance system seems to be a decent first step.

hiding the people who pug from the people in groups is not a solution, it is just hiding from the problem. it is an incredibly cowardly way out, and as i and several others have mentioned it has severe problems that are associated with it.

Edited by blinkin, 23 May 2013 - 09:34 PM.


#183 PropagandaWar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,495 posts
  • LocationCalifornia

Posted 23 May 2013 - 10:01 PM

View PostSoy, on 23 May 2013 - 04:44 PM, said:


May I suggest a better ISP?


No sir. No you may not.

#184 The Strange

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 238 posts
  • LocationFresno, CA

Posted 23 May 2013 - 10:09 PM

I can see the issue with this, as someone who plays on both sides. But it really is supposed to be a team game. It's even a tool tip. Unfortunately, their implementation of C3 as voice chat, is lacking in that you already have to be in a premade to use it. Groups really aren't the problem, it's lack of in-game voice chat. If they add that in, the difference is gone.

#185 Kmieciu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,437 posts
  • LocationPoland

Posted 23 May 2013 - 10:52 PM

You will generally do better when playing in a 4-man team using voice comms. Therefore your ELO will increase and you will be matched against players with higher ELO. And those with high ELO usually play in teams. Therefore if you play a lot in a 4-man group, you will be matched against other 4-man groups.

When I dropped yesterday with some of the best players in my corp, we were matched against 1 or 2 premades in each and every match. Often there were 3 premades per side ( if there are 3 lances at the beginning of a match that means those are 3 premades). Those matches are tough - everyone sticks together and you have to earn each and every kill.

#186 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 23 May 2013 - 11:26 PM

I play pretty much 100% PUG these days (or at least I did before the last patch gave me crash/freeze issues).

It really doesn't (didn't) bother me aside from the occasional 4man ECM light wolfpack. Of course with the current state of lights and ECM I doubt even that would bother me anymore.

#187 Shakespeare

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 429 posts
  • LocationGainesville, FL USA

Posted 23 May 2013 - 11:37 PM

View PostLordBraxton, on 23 May 2013 - 11:09 AM, said:

In game voice chat.

End the whining

Done

Lets get real like every game has\needs built in VOIP


You will be AMAZED how many people here are categorically against that very thing.
Go ahead. Ask. Start a poll. Watch them roll in. It's truly disheartening.

And yeah, the 4-man scene (so to speak) is obnoxiously unstable. My team has a strict policy of no sync-drops, but of course if multiple groups are playing - well, we've run into each other from time to time. More common than that though, is that for us, when in 4's, we're testing new builds or techniques (wingman coverage, complementary weapon ranges, etc.) or exploring the map. We're there to have a good time, and close games are great, win or lose. Sometimes, you'll still meet a team in an opposing 4 who are pure PPC/Gauss, or half PPC half Large laser.... kill teams, basically, who exploit the tendency of enemy PUG players to fan out slightly, while they march down the safest route and slaughter the non-group players. By the time they get to us, we don't have the collective strength to knock them back, because we didn't bring the optimized build of the day. Didn't think we needed to in PUGs. Or you'll meet jenner/raven teams, again exploiting the same weaknesses in PUG matches - only this time, they'll run the fastest route to the enemy base, and if our group didn't think to play defense, it's game over in 3 minutes. There's no predicting how it will go, which is a double-edged sword.

Then, other nights, we'll be the guys swinging every game our way, 5-2, 6-3, 8-1. Were we griefing? Certainly not on purpose. We as a group are not out to ruin other people's fun for our own amusement. We won't insta-cap, or sit on base with all DDCs. Frankly, those sorts of approaches don't improve our playing ability - it's not good practice. Other teams might well enjoy just that sort of thing. It can't be helped. An important thing to remember is that no PUG team gets to pick its players. You'll never know if it's going to be all assaults, or mostly mediums, or a mix. This means that no PUG team can always react to certain strategies from 4-mans, be it quick-capping, or DDC rolling, or sniper-fests. Without some way of defining unit composition, there's always the chance of a nearly unwinnable game. I had one a few hours ago - my heavy lance (pre-made) grouped with 4 heavy players, vs a 4-man raven/jenner and a few heavies. We didn't even advance 1/3rd up toward the enemy before we were outcapped, and RTB just wasn't possible. Nobody's fault, just got screwed by the matchmaker.

So I'm not sure how I feel about the 4-man queue. Certainly I've had great fun some nights, and obnoxious loss after punishing loss the next, even with the exact same players at my side.

I know only three things that would help us out.
1 is an open voice comm across the team. If we can easily communicate with the whole team just as well as with ourselves, then behaving as a 2-lance (soon 3 lance) force instead of 1 lance, plus a bunch of guys who can only be reached by removing our hands from the controls and typing 1 letter at a time (no mistakes, since backspace must also be tap-tapped) will be much easier. Not perfect, not as good as a real 8-man, but good enough ,I assure you.
2. is a Lobby for games, where there's a stopping point between 'I'm ready to play' and "ok, let's see where/who/what we are THIS time." if players can assess a match before they drop, and talk to their teammates before the match begins, you'll see more cooperation, and perhaps even more comeradiere. This game can be quite cold, and certainly unforgiving. The downright medieval internal comm system doesn't help.
3. A stricter set of rules for the matchmaker's team composition. Right now, I think it's completely disabled in favor of ELO. This is a mistake, and if there's any 'exploiting' being done, it's that certain 4-mans can expect to dominate a game by a specific playstyle because the enemy team is unlikely to get a set of mechs than can counter them (whether it's a lack of lights to defend caps, or LRMs and snipers to swat at jumpers, or mediums to outflank assaults, or assaults to kill all things). Most players, when they pick a mech class, will play the role of that mech! That's why they play it, they like the role it occupies. But if they're not dropped with a set of players that balances them out...well, then you get all heavies, no speedsters, or all assaults, no snipers, etc. For instance, I'm an atlas pilot. I'm pretty good. But I don't want to be in a group of 7 other Atlases. Does that mean I should stop playing in an atlas, in order to cut down on the number? Many games have restrictions on available classes for just this sort of thing (TF2 especially). We could use one here.

I can't say for sure whether it's a good idea to completely seperate out a solo queue. it may put small teams in the lurch. But I know this game can be better, and I hope that the long term CW implementations will have the side effect of making this team game more team-like. We need the features to fully cooperate. Otherwise, well...

Otherwise you get posts calling 4-mans the devil. I'm not even insulted, I totally get it. I hope his games, and mine, improve soon.

Edited by Shakespeare, 23 May 2013 - 11:57 PM.


#188 blinkin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,195 posts
  • LocationEquestria

Posted 23 May 2013 - 11:49 PM

View PostShakespeare, on 23 May 2013 - 11:37 PM, said:

You will be AMAZED how many people here are categorically against that very thing.
Go ahead. Ask. Start a poll. Watch them roll in. It's truly disheartening.

possibly, but so far most of the people i have seen in this thread have been in favor of VOIP, including myself. we just don't like the crap that the OP is spewing.

anything that adds to the team play dynamic is probably going to get a yes vote from me.

#189 Weztside

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 177 posts
  • LocationFL

Posted 24 May 2013 - 01:32 AM

This is ridiculous. People will complain about anything.

#190 Weztside

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 177 posts
  • LocationFL

Posted 24 May 2013 - 01:42 AM

View PostGalenit, on 23 May 2013 - 07:08 AM, said:

4 people with nearly the same ping, picking the same target at the same time over the whole match is a clear sign for it. Sometimes they have the same colors and/or tags.

To bad for 8 mans, not good enough for solo? Then 4 man stomp random people!
Search the forum, you will find a lot posts about some units having more then 1 4man group out there at the same time ...

My clan does this all the time. It's not uncommon for us to have 2 or 3 4 mans going all at once. Sometimes we'll sync drop and do an 8 man against puggers on total accident. Lately, we've been running a lance of 3 lrm assault boats and one Spider-5d for scouting. The Assaults hang back while the scout finds the easiest target. Usually, it's someone dumb enough to be out in the open or anyone dumb enough to separate from the group. We'll work our way through the team one by one killing off the weakest links until we get to the smart players. My spider is basically a Grim Reaper. After I appear you can be assured that about 120 lrm's are coming your way in the next 5 seconds. Tag FTW!

#191 Iron Wyvern

    Member

  • Pip
  • Overlord
  • Overlord
  • 13 posts
  • LocationMelbourne, Australia.

Posted 24 May 2013 - 02:19 AM

Quit whining. There is plenty of good guilds out there.

If you're playing on your own that's your problem.

#192 Wellington van de Graaff

    Member

  • PipPip
  • 29 posts

Posted 24 May 2013 - 02:29 AM

Get friends; win games.

GG close everyone.

#193 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 24 May 2013 - 05:43 AM

It's always the enemy that is a premade, never the suspiciously well-coordinated lance on your team. :D

#194 IamSalvation

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 192 posts

Posted 24 May 2013 - 05:45 AM

View Post***** n stuff, on 24 May 2013 - 05:43 AM, said:

It's always the enemy that is a premade, never the suspiciously well-coordinated lance on your team. :D


You don´t like to read, do you?

I said it many times here.

I find it also boring if the Pug stomping Lance is in my team.

You know, i want close games, fair games. not 8-0 / 0-8

No matter on what side of it i am playing...

#195 I am

    Member

  • PipPipPipPipPipPipPip
  • 542 posts

Posted 24 May 2013 - 05:55 AM

IAmSalvation,

You are doing it wrong good sir. You are trying to cal them out on something they all are partaking in. Of course they will come in here and argue tooth and nail to preserve it. Try a different route. Ask them why they still avoid the 8 man queue like the plague. You know why. So do tey. So do I. They can't handle good fights, and will argue the current meta is stale no matter what that meta is, to justify pub farming in the random queue. Go ahead ask them, ask the quasi-l33ts. See if you get a meaningful answer.

Just a thought.

#196 MrZakalwe

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 640 posts

Posted 24 May 2013 - 06:05 AM

I'm not sure I'd have played DOTA and DOTA2 for long if I had somebody frothing in the corner about me having friends and wanting to play with them, certainly not LoL, I'd have quit that in days.

Probably wouldn't have played CS or TFC or TF2 so much either.

Some of us like people and I dont mind other people wanting to drop with 1-3 friends because I frequently do.

Gaming is many times more fun when playing with friends on skype or teamspeak or whatever- infact that is part of the draw of online multiplayer gaming I get to play with friends and have a good natter and a laugh.

Some people sadly are miserable and want everybody else to be miserable (or so it seems)

View PostI am, on 24 May 2013 - 05:55 AM, said:

IAmSalvation,

You are doing it wrong good sir. You are trying to cal them out on something they all are partaking in. Of course they will come in here and argue tooth and nail to preserve it. Try a different route. Ask them why they still avoid the 8 man queue like the plague. You know why. So do tey. So do I. They can't handle good fights, and will argue the current meta is stale no matter what that meta is, to justify pub farming in the random queue. Go ahead ask them, ask the quasi-l33ts. See if you get a meaningful answer.

Just a thought.

Or because I normally have between 1 and 3 friends (sometimes 4) online and playing this game.

Maybe i want to play with a couple of friends.

#197 DeathofSelf

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 655 posts
  • LocationChicago

Posted 24 May 2013 - 06:06 AM

Hilarious, I can't believe this thread is still going....... Well, maybe I can.

Can we go back to the discussion on the moral implications of eating babies? That was a much more interesting and worthwhile topic.

#198 Svalfangr

    Member

  • PipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 148 posts

Posted 24 May 2013 - 06:06 AM

Why are people still posting in this troll thread?

The mods should have closed it based solely on the name.

I think i will contact support to try to have this thread closed.

Pretty sure its against forums rules to outright insult someone especially in the title of a thread.

#199 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 24 May 2013 - 06:08 AM

View PostIamSalvation, on 24 May 2013 - 05:45 AM, said:


You don´t like to read, do you?

I said it many times here.

I find it also boring if the Pug stomping Lance is in my team.

You know, i want close games, fair games. not 8-0 / 0-8

No matter on what side of it i am playing...


If there's a premade on either team then most of the time both teams will have one.
As for whether or not I like to read, yes I actually do, but I can only tolerate so many rants about this game a day, and the PUG vs premade crap is getting old. I also don't have an infinite amount of time to sift through a dozen pages of "No you're wrong." .
I myself have to be in a group during off hours to be able to even find a match. It's also a lot more fun than pugging regardless of whether you win or lose.
Now if you'll excuse me I need to go shoot some mechs, I won't be back.

#200 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 24 May 2013 - 06:13 AM

View PostIamSalvation, on 23 May 2013 - 10:19 AM, said:


If you use them on purpose against enemys that can´t use it, YES IT IS.

Is really Noone of you "Defenders of PUG Stomping" seeing how this will KILL the Game?


Which one can't the enemy use? Tactics or Communications?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users