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Large Pulse Laser's Are Bad


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#21 Fate 6

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Posted 23 May 2013 - 08:33 AM

View PostMeatForBrains, on 23 May 2013 - 08:28 AM, said:



This is untrue. 2.5 dps for LPL vs. 2.12dps for LL

5dps for 2xLPL or 6.36 dps for 3xLL

he's stalking about SUSTAINED dps, not just damage/shot*shots/sec. Sustained dps takes heat into account. Even so, LL are more effective and efficient.

#22 ICEFANG13

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Posted 23 May 2013 - 08:33 AM

View PostMeatForBrains, on 23 May 2013 - 08:28 AM, said:



This is untrue. 2.5 dps for LPL vs. 2.12dps for LL

5dps for 2xLPL or 6.36 dps for 3xLL


Sustained DPS =/=DPS LPL are much cooler per DPS than LL are, hence when you need to DPS and keep it up, LPL would be better.


View PostMeatForBrains, on 23 May 2013 - 08:32 AM, said:

The only problem I see with Pulse Lasers is they are WAY too heavy for what they do.

LPL should be closer to 6 tons
MPL should be closer to 1.5 tons
SPL should be closer to .6 tons


.6 tons are you serious? That's like saying 1 ton anyway, nothing can take advantage of that except more SPLs.

Edited by ICEFANG13, 23 May 2013 - 08:34 AM.


#23 zraven7

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Posted 23 May 2013 - 08:33 AM

LPLs are a bit of a niche/preference weapon. The few people I've seen use em, their reasoning is usually that they just like them better, or it works better for them. There is nothing wrong with some weapons being that way.

Now, Medium Pulse lasers do have some use with lights and brawlers. The shortened duration and increased damage are actually worth the reduced range and increased weight and heat in some circumstances. Some light pilots like how they have to hold target for less time. I've tried it and see what they mean. I prefer the range of normal Mediums, but the MPLAS certainly has it's use.

Now, if someone can tell me an honest use for small pulse lasers, I'd be curious about that one.

#24 nemesis271989

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Posted 23 May 2013 - 08:33 AM

View PostMonky, on 23 May 2013 - 08:28 AM, said:

The fix is actually pretty simple - reduce the beam time. Less spread of damage = largely overcoming one of the major weaknesses of lasers.

anything near half a second and below would be ideal for pulse lasers.



And There will be another LaserWarrior Online. Players simply start boating lasers and 2 Hit - Core Atlas' Center Torso. You need to keep in mind that players are going for easiest things and always abuse game mechanics....

#25 CGB Behemoth

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Posted 23 May 2013 - 08:34 AM

Each weapon has its role.
Pulse lasers damn good for quick & fast shooting for CT at 200-300 meters. Usually use them in pair with Medium lasers (near range).
Quicker shoot time plays good for accuracy.

#26 MonkeyDCecil

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Posted 23 May 2013 - 08:34 AM

I enjoy the LPL. It does a great job of destroying armor. I use it to great effect on my Heavy Metal. I know most of you think they are bad weapons. I just have to disagree. Their damage is good and there heat is not that bad. They are nice close/brawling weapon and good a against lights.

#27 Mokou

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Posted 23 May 2013 - 08:36 AM

I should call topic "LPL are not good".

#28 ICEFANG13

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Posted 23 May 2013 - 08:36 AM

View Postzraven7, on 23 May 2013 - 08:33 AM, said:

LPLs are a bit of a niche/preference weapon. The few people I've seen use em, their reasoning is usually that they just like them better, or it works better for them. There is nothing wrong with some weapons being that way.

Now, Medium Pulse lasers do have some use with lights and brawlers. The shortened duration and increased damage are actually worth the reduced range and increased weight and heat in some circumstances. Some light pilots like how they have to hold target for less time. I've tried it and see what they mean. I prefer the range of normal Mediums, but the MPLAS certainly has it's use.

Now, if someone can tell me an honest use for small pulse lasers, I'd be curious about that one.


There is no use for SPL whatsoever EXCEPT at .5 seconds, they have done more damage than the Medium Laser, but then at the next tick (whatever it is), the Medium Laser wins again.

#29 MeatForBrains

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Posted 23 May 2013 - 08:37 AM

View PostFate 6, on 23 May 2013 - 08:33 AM, said:

he's stalking about SUSTAINED dps, not just damage/shot*shots/sec. Sustained dps takes heat into account. Even so, LL are more effective and efficient.


Why would that even matter? You're not gonna get more than two shots off at a time anyway because of normal circumstances. How is it even a valid point?

#30 nemesis271989

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Posted 23 May 2013 - 08:38 AM

View PostMonkeyDCecil, on 23 May 2013 - 08:34 AM, said:

I enjoy the LPL. It does a great job of destroying armor. I use it to great effect on my Heavy Metal. I know most of you think they are bad weapons. I just have to disagree. Their damage is good and there heat is not that bad. They are nice close/brawling weapon and good a against lights.


I agree on that point.
I do pack them on my Altai when I get bored of AC-20.

#31 ICEFANG13

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Posted 23 May 2013 - 08:38 AM

Because exactly like I said, if you are a light mech, and need to sustain firepower while flanking and backstabbing, then sustained DPS is important. Exactly like what I said in my first post.

#32 MeatForBrains

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Posted 23 May 2013 - 08:39 AM

View PostICEFANG13, on 23 May 2013 - 08:33 AM, said:


Sustained DPS =/=DPS LPL are much cooler per DPS than LL are, hence when you need to DPS and keep it up, LPL would be better.




.6 tons are you serious? That's like saying 1 ton anyway, nothing can take advantage of that except more SPLs.


View PostICEFANG13, on 23 May 2013 - 08:33 AM, said:


Sustained DPS =/=DPS LPL are much cooler per DPS than LL are, hence when you need to DPS and keep it up, LPL would be better.




.6 tons are you serious? That's like saying 1 ton anyway, nothing can take advantage of that except more SPLs.


View PostICEFANG13, on 23 May 2013 - 08:33 AM, said:


Sustained DPS =/=DPS LPL are much cooler per DPS than LL are, hence when you need to DPS and keep it up, LPL would be better.




.6 tons are you serious? That's like saying 1 ton anyway, nothing can take advantage of that except more SPLs.



You modify your armor values to the nearest half.

#33 Mister Blastman

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Posted 23 May 2013 - 08:39 AM

Both MPL and Mlas should have their heat reduced by 1. Viola. Balance restored.

LPL could use a heat reduction as well and perhaps some other sort of buff like shorter duration or range advantage.

#34 Roland

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Posted 23 May 2013 - 08:42 AM

View PostICEFANG13, on 23 May 2013 - 08:38 AM, said:

Because exactly like I said, if you are a light mech, and need to sustain firepower while flanking and backstabbing, then sustained DPS is important. Exactly like what I said in my first post.

The thing is though, for the same tonnage, you could just pack a PPC, which is even better if you're running around in a light mech since you don't have to hold the reticle on a target at all.

The advantage of a pulse laser, in that it's discharge time is shorter, is maximized with a PPC with an instantaneous discharge time.

If the LPL had the current stats, but only weighed 5 pounds, then it'd at least be a competitive weapon.. although even there, it wouldn't simply supercede the LL, since it's hotter and has much worse range.

Or, if it had the current stats, but equal range to the LL, it'd be useful, since it would actually be doing better damage across the board.

But as it stands, it's basically worse across the board.

#35 Bilbo

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Posted 23 May 2013 - 08:42 AM

View Postnemesis271989, on 23 May 2013 - 08:38 AM, said:


I agree on that point.
I do pack them on my Altai when I get bored of AC-20.

I use them with my AC/20. The less time I have to stare at an opponent while my lasers are going off, the better off I am.

#36 StalaggtIKE

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Posted 23 May 2013 - 08:44 AM

I'd like to see a bit more range from them. LPL are too heavy to use on anything fast, therefore you are rarely can get within range to inflict full damage. Thus negating their sole purpose accurate damage.

Edited by StalaggtIKE, 23 May 2013 - 08:45 AM.


#37 ICEFANG13

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Posted 23 May 2013 - 08:47 AM

View PostRoland, on 23 May 2013 - 08:42 AM, said:

The thing is though, for the same tonnage, you could just pack a PPC, which is even better if you're running around in a light mech since you don't have to hold the reticle on a target at all.

The advantage of a pulse laser, in that it's discharge time is shorter, is maximized with a PPC with an instantaneous discharge time.

If the LPL had the current stats, but only weighed 5 pounds, then it'd at least be a competitive weapon.. although even there, it wouldn't simply supercede the LL, since it's hotter and has much worse range.

Or, if it had the current stats, but equal range to the LL, it'd be useful, since it would actually be doing better damage across the board.

But as it stands, it's basically worse across the board.


Yes the PPC is just about 100% better, when they buffed it with a lowered heat they really reduced the chance a LPL would be worth it.

#38 Jman5

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Posted 23 May 2013 - 08:48 AM

I'm not entirely sure if this is really a problem. As a general rule heat efficiency per ton improves as you use higher ton weapons. Conversely, DPS per ton gets worse. Interestingly enough, if you use these two metrics, the Large Pulse Laser is superior to the PPC and ER PPC.

Of course there are other factors like pinpoint damage and range that make them enticing options.

#39 PaintedWolf

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Posted 23 May 2013 - 08:50 AM

What does "DpSpT" mean?

#40 Oderint dum Metuant

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Posted 23 May 2013 - 08:56 AM

All pulse lasers are bad, it's not just the LPL





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