***** n stuff, on 24 May 2013 - 05:38 AM, said:
That's not a bad idea, but you'd be able to see the arrows indicating friendlies which of course wouldn't appear for hostiles which kind of defeats the purpose. It would at least make hostiles harder to spot when they're near friendlies.
However combined with this the aforementioned it seems like it might work. It would make the minimap very hard to read in a brawl, so the seismic blips should be more transparent as well.
Also there is a ( sort of ) counter to the module in the form of jump jets. You will not be detected while you're up in the air. If you know or suspect the enemy is at a specific position you could jump from outside seismic range into range and unless the enemy was closer than you expected you could close up to about half the distance in a blackjack, catapult, cataphract or highlander or close the whole distance and drop right on top of the position in a raven, jenner or spider and possibly a trebuchet.
I haven't played this patch or used the seismic censor, but if you use JJS, you are likely exposing yourself in the air. Also, that being said you could tap JJs and move...maybe that would help.
Also flank with 400 m or greater ranged weapons ?