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Incoming Hot Fix - 24/05/2013 (Updated!)


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#101 Commander Kobold

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Posted 24 May 2013 - 04:56 AM

View PostFriZ, on 24 May 2013 - 02:00 AM, said:

*snip*

That is a horrible idea and you should feel bad.

View PostJooyaa, on 24 May 2013 - 03:36 AM, said:

This is the right decision.

Tryin to put my own opinion aside:

Yesterday in roundabout 20 games I played, 80% of the mechs were lrm-boats.

Said ´nough!


of course there where more missile boats, the missiles where made usefull again after being garbage for (cant remember exact number) weeks.

#102 TexAce

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Posted 24 May 2013 - 05:07 AM

To all the naysayers here

Who the hell is saying they won't be a viable weapon after the hotfix?

it doesnt have to be OP to be viable

jeez

you are the most depressing folk ever.

Edited by TexAss, 24 May 2013 - 05:08 AM.


#103 Commander Kobold

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Posted 24 May 2013 - 05:10 AM

View PostHaitchpeasauce, on 23 May 2013 - 09:41 PM, said:

The damage seemed fine, the LRM trajectories were clearly not. Why did they change the damage? Baffled.


because PGI only swings the pendulum in whole swings, they don't know how to do little ones.

View PostTexAss, on 24 May 2013 - 05:07 AM, said:

To all the naysayers here

Who the hell is saying they won't be a viable weapon after the hotfix?

it doesnt have to be OP to be viable

jeez

you are the most depressing folk ever.


well they pretty much nerfed everything that made them usefull to hell.

#104 VagGR

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Posted 24 May 2013 - 05:12 AM

jesus what is it with some people...

last patch base dmg for LRMs was buffed from 0.7 to 0.9 so yeah LRM do MORE DMG now...the spash dmg was obviously broken because no matter which side you fired your missiles from they alway ALWAYS pushed more dmg on the center torso..s othey decreased spash dmg but the base dmg is still 0.9...

hte trajectory got adjusted but its still better thatn what it was before patch...no you wont be able to take cover behind a car and no missile wont jump over the mountain top to hit...

so pls calm down and try it out before you start crying..im pretty sure LRMs will be viable this time...not being able to core a medium in 2 volleys does NOT make LRMs useless...

#105 TexAce

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Posted 24 May 2013 - 05:16 AM

View PostOmni 13, on 24 May 2013 - 05:10 AM, said:


because PGI only swings the pendulum in whole swings, they don't know how to do little ones.



well they pretty much nerfed everything that made them usefull to hell.


total bullcrap.
They still are faster, have more range, are much tighter grouped, have a better arc and have 25% more damage than before.

It hasn't to core an awesome in two volleys to be "usefull".

Edited by TexAss, 24 May 2013 - 05:19 AM.


#106 Featherwood

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Posted 24 May 2013 - 05:29 AM

I just wonder how that "drastic missile splash damage reduction" will affect damned SSRMs and reduce damage to CT done by them.

#107 Coolant

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Posted 24 May 2013 - 05:41 AM

View PostHaniwa, on 23 May 2013 - 07:33 PM, said:

so my bet is, youre going to nerf missles to uselessness again.
Although the flight path was a little bit to good, it didnt felt overpowererd much. I didnt die once to LRM only in the past 100 games.


It was overpowered when you stood behind a building and still took damage. I moved behind the small building next to the upper spawn in River City thinking I had protection...not

#108 Skyfaller

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Posted 24 May 2013 - 05:45 AM

View PostOpCentar, on 24 May 2013 - 01:05 AM, said:


^^ That's exactly what will happen.

They should have fixed the flightpath only and left the splash damage as it is now.


Uh..no. I'm an LRM boat pilot and the splash is precisely what makes missiles so ridiculous now (aside from the wonky flight path). The splash makes each missile end up doing nearly twice the damage it should do because a lot of its damage is splashed to the next section..being the CT in most cases.

The reduction of splash and keeping the damage at the upgraded 0.9 is just about perfect. The flight path was fixed to pre-patch pattern which is good.

#109 John Clavell

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Posted 24 May 2013 - 05:47 AM

Big kudos to PGI for putting in the time and effort to make this hotfix possible today, I think it's widely appreciated by the community.

#110 Acid Phase

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Posted 24 May 2013 - 05:48 AM

What about the SRMs and the massive spread they have now? Are they planned to stay that way? Most missile shots miss close range under reticule, that can't be right.

#111 Lucky 7

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Posted 24 May 2013 - 05:53 AM

That hot fix sounds about right.
Reducing splash damage is absolutely right, changing the angle back a little also.

Cheers guys!

#112 TexAce

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Posted 24 May 2013 - 05:53 AM

View PostAcid Phase, on 24 May 2013 - 05:48 AM, said:

What about the SRMs and the massive spread they have now? Are they planned to stay that way? Most missile shots miss close range under reticule, that can't be right.


use artemis. Very tight with it.

#113 Acid Phase

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Posted 24 May 2013 - 06:03 AM

View PostTexAss, on 24 May 2013 - 05:53 AM, said:


use artemis. Very tight with it.


Adding artemis takes up valuable space I have on my mech. SRMs just needed splash damage to be removed. What is the reason for the spread?

#114 Volt Corsair

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Posted 24 May 2013 - 06:06 AM

LRM's drop degree was appropriate so that a building a height and a half of you mech wouldn't protect you, but I question the splash damage. It was just fine. The illusion people are under is that all of the splash is mostly directed to the CT. This isn't true, it's just that 5 components surround the CT. Getting hit by LRMs hits these components as well as the CT as well. This is how it should be in my book, as LRMs in the BT universe are feared. They are the major punch weapons of supports, but I guess I can understand if we start seeing Artemis LRM 80 Stalkers and Awesomes with light mechs actually using TAG, NARC, UAV, and BAP. Wait, no I don't. That's how it worked in every other MechWarrior game when someone was stupid enough to stay in the open when facing that kind of lance. :|

Edited by Volt Opt Construct, 24 May 2013 - 06:07 AM.


#115 DeaconW

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Posted 24 May 2013 - 06:07 AM

View PostAcid Phase, on 24 May 2013 - 06:03 AM, said:

What is the reason for the spread?


Um...because they are dumbfire missiles?

#116 Volt Corsair

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Posted 24 May 2013 - 06:08 AM

View PostAcid Phase, on 24 May 2013 - 06:03 AM, said:


Adding artemis takes up valuable space I have on my mech. SRMs just needed splash damage to be removed. What is the reason for the spread?

So that SRMs don't punch one component. This would bring Splat Cats back in droves.

#117 Acid Phase

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Posted 24 May 2013 - 06:09 AM

View PostDeaconW, on 24 May 2013 - 06:07 AM, said:


Um...because they are dumbfire missiles?


:D And it wasn't before? Wait, you're telling me SRMs were homed missiles?

View PostVolt Opt Construct, on 24 May 2013 - 06:08 AM, said:

So that SRMs don't punch one component. This would bring Splat Cats back in droves.


That may be, but all it needed was splash damage removed. Splatcats would not be one shot killers any more. They would work harder at that.

Edited by Acid Phase, 24 May 2013 - 06:12 AM.


#118 TheSteelRhino

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Posted 24 May 2013 - 06:10 AM

Thank uou for the quick turnaround. While LRMs should be a force on the battlefield, missile mechs shouldnt be able to just stand with impunity b/c their shots are literally coming straight down and nobody wants to stick their head out. And the fact that splash dmg was broken meant your ct was always getting hit

I am all for useful LRMs but this was a bit crazy. Now lets get some shake shake shake, and heat penalties for excessive boating. And then we'll have a Battletech type game!
Thank you

#119 arghmace

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Posted 24 May 2013 - 06:12 AM

I hope all of you whiners are happy. Now LRM's are once again useless and pop tarts can ruin this game again. Should've upped the missile damage at least to compensate for the removal of splash.

#120 TexAce

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Posted 24 May 2013 - 06:15 AM

View Postarghmace, on 24 May 2013 - 06:12 AM, said:

I hope all of you whiners are happy. Now LRM's are once again useless and pop tarts can ruin this game again. Should've upped the missile damage at least to compensate for the removal of splash.

they did

they upped damage, speed, range, tightness and arc (yes arc will still be better than before)

Edited by TexAss, 24 May 2013 - 06:16 AM.






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