Edited by Sephlock, 23 May 2013 - 10:06 PM.
Incoming Hot Fix - 24/05/2013 (Updated!)
#61
Posted 23 May 2013 - 10:06 PM
#62
Posted 23 May 2013 - 10:06 PM
#63
Posted 23 May 2013 - 10:10 PM
#64
Posted 23 May 2013 - 10:27 PM
The crazy diving arc was crazy (especially considering the angles).
The accelerated CT coring splash needed to be fixed anyways.
#65
Posted 23 May 2013 - 10:29 PM
#66
Posted 23 May 2013 - 10:31 PM
I think these changes are wonderful. If LRM damage is too weak again, they can simply slightly buff the damage each missile does in small intervals until they're viable but no more or less powerful than other weapons.
All in all, I like the way PGI are going on about this particular balancing.
#68
Posted 23 May 2013 - 10:35 PM
Paul Inouye, on 23 May 2013 - 07:37 PM, said:
The flight path change makes it so that when you have indirect firing capabilities, the missiles don't come down at 80'ish degrees. They now come down between 60-70 degrees allowing you to take cover much easier. Stay out in the open and you're still going to feel the pain.
Thank you for this. Been wondering the last few games why the rock/building I was hiding behind didn't seem to give the cover I expected.
#69
Posted 23 May 2013 - 10:48 PM
Haniwa, on 23 May 2013 - 07:33 PM, said:
Although the flight path was a little bit to good, it didnt felt overpowererd much. I didnt die once to LRM only in the past 100 games.
THEN TELL ME YOUR SECRETS.
I will try any sorcery to achieve LRM immunity. The only successful tactic I have found so far is to disconnect.
#70
Posted 23 May 2013 - 10:49 PM
#71
Posted 23 May 2013 - 11:05 PM
#72
Posted 23 May 2013 - 11:18 PM
It's funny also how some people are saying this nerfs missiles back into uselessness when relative to before the Tuesday update:
LRMs do more damage
LRMs fly faster
LRMs can take targeting information from the new UAV consumables
LRMs still have a sharper declination angle when there's a spotter for it.
It's a buff in every conceivable way to the LRMs.
Thanks for the update, I was expecting to have to wait till June playing World War 1 style, but it seems things will get better earlier than expected.
Meanwhile we're still waiting for the SRMs to get the buff they need, and for the CT-homing Streaks to be a little less cluster-happy. Though leave its damage alone, the Streaks are weak enough at the moment already, it's just the allocation of the damage that's broken. At the moment A1s are stuck since they can only use missiles, and it's not really a good situation when one is so crappy that it's not an option worth considering (SRMs) and the others were broken (Streak CT-homing, LRM divebombing).
Edited by Hayashi, 23 May 2013 - 11:23 PM.
#73
Posted 23 May 2013 - 11:29 PM
Haniwa, on 23 May 2013 - 07:33 PM, said:
Under which rock were you hiding? Oh, wait, maybe you are piloting a LRM boat?
Thank you for this fix!
EDIT: Btw, what's your problem with SRM+Artemis? They are accurate as hell even at max range.
Edited by Roadbuster, 23 May 2013 - 11:35 PM.
#74
Posted 23 May 2013 - 11:35 PM
#75
Posted 23 May 2013 - 11:47 PM
Make the missiles (LRMs and SRMs) fire straight out toward where the reticle ( the + reticle or the o reticle, depending where the missiles are mounted) is pointed. In the case of LRMs and Streak SRMs, the initial launch velocity would send them out in a straight line for a second or two, then their guidance systems would kick in to adjust their course toward their target.
That would mean that if the launcher was pointed straight at the target at the time of launch, then the missiles would simply go in a (relatively) straight line.
But should a pilot find an obstacle between himself and his target, he can lock on, then taking advantage of the few seconds a lock remains after the reticle is removed from the target box, point his reticle (hence, the launcher) up or to the side before firing. The combination of initial launch velocity and guidance would produce the arc naturally (and even give a skilled pilot a little more control over how his missiles arc).
In case people think I'm just pulling this technique out of my behind, this is actually how missiles behave IN REAL LIFE.
Just my two cents.
#76
Posted 24 May 2013 - 12:02 AM
I wish you'd patch sooner though. I was planning to buy some Premium Time today. But I won't do it while the LMR campers still have such a crazy unnatural advantage.
Edited by Appogee, 24 May 2013 - 12:12 AM.
#77
Posted 24 May 2013 - 12:02 AM
They be nerfing mah rockits!
On a serious note: sounds okish, we will see how it works out
#79
Posted 24 May 2013 - 12:59 AM
Obsidian Hand, on 23 May 2013 - 11:47 PM, said:
I'd bet you real money that in real life military targeting systems, you don't lose your target lock simply because you adjust your launcher 45 degrees to the sky to give your missile an optimal flight curve.
#80
Posted 24 May 2013 - 01:01 AM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users