Heavy Gear: Mektek
#21
Posted 04 June 2013 - 10:25 PM
#22
Posted 11 June 2013 - 07:30 AM
#23
Posted 16 June 2013 - 06:12 AM
#24
Posted 16 June 2013 - 06:20 AM
#26
Posted 16 June 2013 - 02:29 PM
LaserAngel, on 16 June 2013 - 01:09 PM, said:
Heavy Gear Assault Interview
2013/6/15
1 hour, 25 minutes
John Nguyen (Marketing Director, Stompy Bot Productions)
Mike Prinke (Technical Designer/Gameplay Programmer, MekTek Studios)
The show notes are very long this time. I'll provide a link to the shared Google Doc version of it.
https://docs.google.com/document/d/1U2wHE4pL9HMXORB_5t3LF0SghO_BRpsZKmyOKWzbThU
We'll be back to MechWarrior: Online later this week.
#27
Posted 16 June 2013 - 11:38 PM
DLFReporter, on 04 June 2013 - 10:25 PM, said:
^ Pretty much this, played through both as "mech fixes". Front: Mission evolved was a more recent one. They are good in their place but they aren't Mechwarrior, too fast and bubbly for walking tank deathdealers.
Ofc if you could get someone to revive sierra's Earthsiege series, i might get excited. Personally threw in with Star Citizen as my backup if MWO falls over
Edited by Ralgas, 16 June 2013 - 11:41 PM.
#28
Posted 17 June 2013 - 03:24 AM
And It's worth to fund even if you don't like it. MWO will finally have some competition. And competition is good, because PGI will have to fight for hearts of us mech lovers.
But that 800k goal seems a little unrealistic. Maybe they should have started a bit lower with some multiplayer only stretch goal.
Edited by Enthropy, 17 June 2013 - 07:45 AM.
#29
Posted 17 June 2013 - 08:49 AM
MWO just keeps disappointing me... My hopes now lie with Heavy Gear Assault!
#30
Posted 17 June 2013 - 08:53 AM
#31
Posted 25 June 2013 - 05:11 AM
The full message from Vince about the shutdown:
Quote
#32
Posted 02 August 2013 - 04:16 AM
#34
Posted 03 August 2013 - 08:48 PM
#35
Posted 05 August 2013 - 11:03 AM
Ah, the memories.
Edited by Will9761, 05 August 2013 - 11:32 AM.
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