Edited by tsula, 08 November 2011 - 02:10 PM.
Why pilot a light mech?
#21
Posted 08 November 2011 - 02:09 PM
#22
Posted 08 November 2011 - 02:10 PM
Cyttorak, on 08 November 2011 - 01:53 PM, said:
How about engaging heavies/assaults with hit and run style tactics?
#23
Posted 08 November 2011 - 02:11 PM
Cyttorak, on 08 November 2011 - 02:03 PM, said:
Yes, but how about some suggestions for the devs to make lights relevant? That's the purpose of this thread.
Threads tend to get derailed rather fast.
But to give some input, certain types of light mechs have to be in the game to be usefull.
The Raven for instance is probably the best suited mech for information warfare whereas a Locust would be used for scouting.
So the Devs would really need to plow through the TRO's to get a good picture of how the light mechs can be implemented best.
#24
Posted 08 November 2011 - 02:12 PM
Cyttorak, on 08 November 2011 - 02:08 PM, said:
Then, you can have most people start in lights and work their way up...just like happens in the fictional universe.
Unless your name is Surname happens to be Davion- Steiner then you get a Victor and later on a Dire Wolf.
#25
Posted 08 November 2011 - 02:12 PM
I used to love narc spotting in a raven. It was fun to sneak in close enough, tag them with a narc, and run like heck while looking back to see a heavy get rocked by a couple dozen lrms. It was the best of both worlds. I would like to see more of that. I would also like to see some kind of tagging device like a narc, but instead of guiding missiles it would last longer and just send out its location info (like gps) to the entire lance.
Edited by DToad, 08 November 2011 - 02:16 PM.
#26
Posted 08 November 2011 - 02:14 PM
Then, you can tell your lancemates and start headhunting!
#27
Posted 08 November 2011 - 02:15 PM
tsula, on 08 November 2011 - 02:12 PM, said:
*Steiner-Davion*
The devs have mentioned building fire support and air strikes into the basic gameplay. Lights shine as forward artillery spotters.
C3 systems would also be seriously fun but, they're rarely used outside of Comstar and DCMS.
Edited by Creel, 08 November 2011 - 02:16 PM.
#28
Posted 08 November 2011 - 02:16 PM
Three guesses who maps out and gets locations on all the bad guys fastest so your commander can call down the support strikes. Or finds where the items you want are hidden fastest.
No, light 'Mechs aren't meant for stand-up fights. They're meant to get around fast, find things, and get recon data to the bigger guys who can't do it in a timely manner. That's what MWO needs to keep in mind.
#29
Posted 08 November 2011 - 02:17 PM
#30
Posted 08 November 2011 - 02:18 PM
so i like to thnik there is still room in MWO for light mech other than as starters mech even if it isnt easy,I would eve like to see the option to use elemental armors but I think that wishing too much, who knows.
#31
Posted 08 November 2011 - 02:18 PM
I think light mechs will get a ton of new toys to make them better scouts and shine in their role.
#32
Posted 08 November 2011 - 02:20 PM
You're dead
#33
Posted 08 November 2011 - 02:21 PM
#34
Posted 08 November 2011 - 02:22 PM
wanderer, on 08 November 2011 - 02:16 PM, said:
I assume a large portion (50%?) of missions played will be SUF...I'm not willing to say that lights aren't meant for SUFs. I want to find creative ways to use them to give your team a REAL, measurable advantage over someone that doesn't use them. Then, there's a real reason to include them in the fight.
#35
Posted 08 November 2011 - 02:22 PM
simon1812, on 08 November 2011 - 02:18 PM, said:
so i like to thnik there is still room in MWO for light mech other than as starters mech even if it isnt easy,I would eve like to see the option to use elemental armors but I think that wishing too much, who knows.
They've indicated that this will not be the case. It sounds like they want all of the available roles to be available immediately to new players.
#36
Posted 08 November 2011 - 02:22 PM
#37
Posted 08 November 2011 - 02:23 PM
yes its a stupid config 15 shs and only 1 ton of ammo for the arrow IV system ... buts its there
#38
Posted 08 November 2011 - 02:23 PM
Riptor, on 08 November 2011 - 02:21 PM, said:
Arrow IV recovered by CC in 3044, so yes, they're around.
Of course, there's always sniper- and thumper-artillery...which is usually off-map anyway.
Edited by Cyttorak, 08 November 2011 - 02:26 PM.
#39
Posted 08 November 2011 - 02:25 PM
Creel, on 08 November 2011 - 02:15 PM, said:
*Steiner-Davion*
The devs have mentioned building fire support and air strikes into the basic gameplay. Lights shine as forward artillery spotters.
C3 systems would also be seriously fun but, they're rarely used outside of Comstar and DCMS.
Wouldn't ya know someone cought my error lol. But you are correct and I came back to edit and you got me lol.
#40
Posted 08 November 2011 - 02:25 PM
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