Appogee, on 24 May 2013 - 12:55 PM, said:
I think JJ shake, especially when zoomed, would make pop-tarting a bit more balanced, because it would be harder for them to land an alpha on CT from >1000m metres.
Well, we've dropped together many times. You've seen my AWS-8R, you may have even seen how I run it(when I don't get disconnected, lol). You might even have noticed its the same loadout I've been running for the last 2 weeks. 2xERLL, 2xSRM6+Artemis, 2xLRM15+Artemis. I am a brawler, I will come get you, close range. If I can get you at 200-250m you're literally just toast. I don't sit behind a rock, nor do I "boat". So why should my loadout suffer because of the way some people choose to play the game? That would be like if they made PPCs do 3 damage to stop poptarts. Yea it might stop tarts, but it ruins everyone with a legit build trying to play the game as it was intended. That's what I feel like they have done by stealth nerfing missile damage. 0.7 damage per missile with a 180cm splash is more effective than 0.9 damage per missile with a 5cm splash(these numbers are from Paul's post). So the net result is a nerf to missile damage, and slight buff to indirect only fire. I feel slapped in the face. And while being slapped in the face, I have to listen to all the QQ about how overpowered missiles are, after what is essentially a nerf. Especially to my playstyle(direct fire, lighting you with ERLLs while raining missiles, while closing the distance so I could rock some SRMs too)
Edited by Dude42, 24 May 2013 - 02:02 PM.