but i've played around with my Dragon enough to get some of the ins and outs of the thing
as much as i'd hate to say it the DRG-FLAME was my favored variant (cause it costs money), the 1C coming in second for me. (i didnt buy Fang too so i dont know.)
1. Speed. the need for speed. the Dragon makes an excellent canidate for an XL engine (i used a XL350) due to its very small left and right torso hit boxes and it's rediculously huge center torso. most times i would get cored before my L or R ever got hassled much. you can either play it like an under gunned Heavy or a very well armed Light or Medium, i opted for the latter. the speed if not for better mobility, at least have it for the sake of being more able to chose your fights. you run into some sluggish Assault mechs pop off a couple shots and duck out and wait for back up.
2. Weapons load. the first thing that i was annoyingly confronted with was that this guy seemed pretty under gunned for it's wieght class. some medium mechs can front load alot more damage than a Dragon. this is where what's above comes into more play. your increased speed can allow you to out manuver even most Medium mechs and be able to give chase long enough to the Lights to take a few nibbles out of them and send them running. having less weapons lets you fit a bigger engine so do it
3. As with having fewer weapons to fire, heat rarly was a concern for me. grab the double heat sinks and if needed a big XL engine has enough Heat Sink slots to leave lots of free space for Endo Steel Structure and Ferro-Fibrous Armor. late game if you find yourself 1v1 even with an Assualt mech you'll be able to keep dancing around him peppering him with your weapons while enjoying cool air conditioning while he is probably frying like a clam in his cockpit
4. The Dragon fitted like so, gets the speed and addiquate firepower to make flanking runs on an entreched enemy, causing some confusion then running off. which is good, cause some of their guys that can't catch you will chase and your teammates will be happy about that. then circle back and hit the ones that came after you with support. running behind them is doubly good cause if they ignore you, you get free back shots and if they don't your team gets free back shots.
5 and finally pairing off, another fast dragon or equivalent fast mech. works best with a friend you're on the same page with; find a target, both of you take it on and when one of you starts taking too many hits that one runs off. the guy with either A: chase him while you are still melting his armor off or B: switch his focus to you. in the A: case you can easily get lots of choice shots on him till he gets frustrated and turns to face you, at which point your buddy turns back and joins the fight again or in the B: case he imediatly starts to unload on you after his first target disengages, again at which point he runs back to the fight. rince and repeat and he'll go down cursing you.
as far as taking the hits, most times i've noticed its almost better to let your CT do the talking, i mean look at that thing, it's gonna get hit. besides once your arms start getting blown off your damage output goes down with it. why i liked the Flame, shoulder mounted AC at least lets you get a few more punches in even in an armless state.
see also:
http://mwomercs.com/...nchback-pilots/
http://mwomercs.com/...w-atlas-pilots/
http://mwomercs.com/...awesome-pilots/
Edited by Leded, 24 May 2013 - 10:01 PM.