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So Wheres The Hate For Seismic Like Their Was For Ecm


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#21 Kageru Ikazuchi

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Posted 25 May 2013 - 04:13 PM

It is, in my opinion, the most useful module yet ... it adds to your situational awareness and changes gameplay.

In a lance of four, if they stick together, only two really need to have it ... it encourages communication.

Every mech can benefit from it.

It does not, however, virtually nullify one type of weapon or make particular variants of mechs dramatically OP, like ECM did and does.

Is it OP? Probably a little, but we don't know what other information warfare tools PGI has coming down the road.

#22 Devil Fox

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Posted 25 May 2013 - 04:21 PM

The thing is it's out of reach of the casual player unless they work at it... therefore they can't complain about it and the players with the time and c-bills to get it notice the potential of this module. But it really isn't necessary to play, it just means you have to now understand that no matter what you will be found.

#23 El Bandito

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Posted 25 May 2013 - 04:31 PM

View Posthammerreborn, on 25 May 2013 - 03:25 PM, said:

ECM never shut off any weapons system.


1. ECM shuts of LRMs COMPLETELY from 750-1000 meters since TAG only goes as far as 750 meters. That's 1/4th of the range. Oh, good luck trying to fast TAG that fast moving ECM light BTW. All that relies on someone exposing himself for a long time--not a good idea in the current PPC meta.

2. Streaks are completely shut down by ECM. It forces people to get BAP in response--which is as you say, arms race. Even then, there is a window where Streaks are still completely unusable. Streaks does not have dumb-fire mode, which is BS.

3. Seismic is OP--no question about that. 400 range of free wall-hack is stupid./ PGI test team is very inadequate at their job. Methinks the range needs to be reduced to 180 on normal and 270 on advanced--the range of Mlas and SSRMs.

Edited by El Bandito, 25 May 2013 - 04:39 PM.


#24 Fiona Marshe

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Posted 25 May 2013 - 04:42 PM

I'm currently ignoring Seismic, as:
1. You can't lock on to a Seismic target for indirect fire; and
2. If I'm within range to detect something on Seismic, I should be screaming for light support anyway.

#25 Fate 6

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Posted 25 May 2013 - 04:42 PM

View PostVassago Rain, on 25 May 2013 - 03:14 PM, said:

It's 15k GXP and 6 million.

Most will NEVER have access to it, while those of us who do know how OP it is.

^
Not that I think people will actually never get it, but 15k GXP is a huge amount of time. Any new player will not expect to get it for a long time. And then there's the PGI scare. Are you really willing to spend that insanely hard-earned GXP on something that could get nerfed into the ground at a whim (or from a bug, who knows)? I'm holding my GXP right now.

#26 El Bandito

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Posted 25 May 2013 - 04:47 PM

View PostFate 6, on 25 May 2013 - 04:42 PM, said:

^ Not that I think people will actually never get it, but 15k GXP is a huge amount of time. Any new player will not expect to get it for a long time. And then there's the PGI scare. Are you really willing to spend that insanely hard-earned GXP on something that could get nerfed into the ground at a whim (or from a bug, who knows)? I'm holding my GXP right now.


With double XP conversion event I used about 2 dollars worth of MC to get that much GXP. So easy to obtain.

#27 Sable

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Posted 25 May 2013 - 04:50 PM

Wait i want to say gamebreakingly OP because everyone else is. Yay i fit in now.

On a serious note there's nothing they could ever do to it that would not make it useful. Even if they nerfed the range to 90m i'd still use it because even knowing 2 seconds before hand if someone is about to get behind you is worth the 6 million. The UAV is even stronger as it shows and allows you to target everyone in its range.

I'm totally fine with it as is. It doesn't allow you to target anyone you see with it and it doesn't show up for teammates. But if you're communicating well you can save yourself from walking into ambushes which is fantastic. And no i don't plan on using it on every mech. But i do plan to use it on flanking mechs as its important to know where people are to get behind them. Any brawler or LRM boat doesn't even really need it. I couldn't see myself using it with a light mech so pretty much just semi fast flanking mechs "mediums or fast heavies" which i only own 3 of. Not overpowered at all. suck it up and deal with it.

#28 Sable

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Posted 25 May 2013 - 04:55 PM

View PostApostal, on 25 May 2013 - 04:21 PM, said:

The thing is it's out of reach of the casual player unless they work at it... therefore they can't complain about it and the players with the time and c-bills to get it notice the potential of this module. But it really isn't necessary to play, it just means you have to now understand that no matter what you will be found.


Well PGI did say that modules were their end game content. So i totally agree with them that casual players will have longer before they can use it. Its like people don't even want to play a game anymore they just want all the pretty toys from the start. I have all the modules unlocked personally. GXP conversion, its there, use it.

#29 Thanatos676

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Posted 25 May 2013 - 05:02 PM

Another Community knee-jerk reaction when we don't know what PGI has planned down the road to counter this. Remember when ECM came out and everyone freaked out? Same reaction to this thing..

Everyone needs to just calm down and take a step back from the edge and not call every new thing OP the first week its out. ECM was eventually countered by PPC fire, BAP, and other things. Might of taken some time but it happened. People also need to remember this is still a beta, Open beta it may be but still a beta, so provide CONSTRUCTIVE feedback and maybe PGI will listen to you. It is less likely they will listen if its the baby brigade crying about every new thing the moment it comes out.

#30 El Bandito

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Posted 25 May 2013 - 05:08 PM

View PostThanatos676, on 25 May 2013 - 05:02 PM, said:

Another Community knee-jerk reaction when we don't know what PGI has planned down the road to counter this. Remember when ECM came out and everyone freaked out? Same reaction to this thing.. Everyone needs to just calm down and take a step back from the edge and not call every new thing OP the first week its out. ECM was eventually countered by PPC fire, BAP, and other things. Might of taken some time but it happened. People also need to remember this is still a beta, Open beta it may be but still a beta, so provide CONSTRUCTIVE feedback and maybe PGI will listen to you. It is less likely they will listen if its the baby brigade crying about every new thing the moment it comes out.


That took more than HALF YEAR. If PGI tells us to wait another half year for current Seismic to be counterable, then to hell with that.

Edited by El Bandito, 25 May 2013 - 05:09 PM.


#31 Rhent

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Posted 25 May 2013 - 05:16 PM

View Posthammerreborn, on 25 May 2013 - 03:25 PM, said:


It does cause an arms race. Right now if you don't have seismic you are clearly disadvantaged, which is causing people to grind out GXP JUST to get it.

And if "100% of 3Ls use ECM so its clearly OP", what does it say when "100% of all mechs use seismic"? That's magnitudes worse for the game than ECM. Choosing a 3L over a Jenner or any other mech was a choice, specifically for ECM. True, the 3L also enjoyed poor netcode and hitbox detection, but these days you see far less 3Ls and far more Jenners, because ECM just isn't worth the trade off anymore.

With seismic, there is no trade off. The only argument could be that it punishes variants with less than 4 module slots.



ECM never shut off any weapons system. LRMs could still be dumbfired, and there were plenty of counters.

If you want to argue ECM within 180 renders LRMs moot, then you could also argue that seismic renders an entire class moot, as all but spiders and some joke builds run close ranged weaponry that seismic prevents from even getting into firing range without detection.



So basically, haha screw lights, like my OP said.


ECM shuts off SSRM.

#32 Ransack

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Posted 25 May 2013 - 05:16 PM

View Posthammerreborn, on 25 May 2013 - 03:25 PM, said:


ECM never shut off any weapons system. LRMs could still be dumbfired, and there were plenty of counters.



Streaks were 100% negated by ECM.

#33 PEEFsmash

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Posted 25 May 2013 - 05:26 PM

Seismic is absolutely the most overpowered module I can imagine, really. It is an absolute must-use, and is yet another nerf to light mechs due to the fact that they can't even be crafty and confuse you as to where they are.

#34 OneEyed Jack

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Posted 25 May 2013 - 05:42 PM

View PostPEEFsmash, on 25 May 2013 - 05:26 PM, said:

Seismic is absolutely the most overpowered module I can imagine, really. It is an absolute must-use, and is yet another nerf to light mechs due to the fact that they can't even be crafty and confuse you as to where they are.

Or, looked at a different way, it's a buff to light mechs because it allows them to keep the idiots chasing the squirrel even when they can't see/target them. :huh:

#35 XX Sulla XX

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Posted 25 May 2013 - 05:46 PM

Really it just changes game play. For example you can have 4 mechs stand still and one move around. Other side charges around the tunnel to get a single mech and finds a surprise.

#36 PEEFsmash

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Posted 25 May 2013 - 05:48 PM

View PostXX Sulla XX, on 25 May 2013 - 05:46 PM, said:

Really it just changes game play. For example you can have 4 mechs stand still and one move around. Other side charges around the tunnel to get a single mech and finds a surprise.


*facepalm*

"New absolute counter to Seismic discovered! Stand absolutely still."

You do realize that to get in that position that you are talking about, they will have to move there, right? They can't teleport to this idealistic ambush position.....

#37 cyberFluke

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Posted 25 May 2013 - 05:48 PM

View PostPEEFsmash, on 25 May 2013 - 05:26 PM, said:

Seismic is absolutely the most overpowered module I can imagine, really. It is an absolute must-use, and is yet another nerf to light mechs due to the fact that they can't even be crafty and confuse you as to where they are.


10 or so posts ago.....

View PostcyberFluke, on 25 May 2013 - 03:26 PM, said:

My scout spider is GOD with the seismic and Enhanced Sensor Range. ESR doesn't boost seismic, but I am actually a scout, y'know.. I rarely get jumped without warning now.

Engage brain before opening mouth next time.


Could be that they're trying to reduce lights brawling capability indirectly...?

Edited by cyberFluke, 25 May 2013 - 05:49 PM.


#38 PEEFsmash

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Posted 25 May 2013 - 05:52 PM

View PostcyberFluke, on 25 May 2013 - 05:48 PM, said:


10 or so posts ago.....



Could be that they're trying to reduce lights brawling capability indirectly...?


You are in a spider, which is typically ignored due to its low weapon payout, and you are playing a scout role which doesn't require you to even be within 400 m. I can promise you, you are not a "GOD" in a scout spider. You just aren't dying because people ignore spiders, and spiders have horrible hit detection. Right now, everyone who uses Seismic is a GOD and people who don't are at a heavy disadvantage. That is why it seems like you are a GOD; not everyone is using it yet.

Edited by PEEFsmash, 25 May 2013 - 05:52 PM.


#39 FupDup

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Posted 25 May 2013 - 05:53 PM

View PostcyberFluke, on 25 May 2013 - 05:48 PM, said:

Could be that they're trying to reduce lights brawling capability indirectly...?

Implying that HSR and Streak prevalence don't do that enough, or that lights can gain C-Bills or XP at tolerable levels by doing anything other than brawling.

#40 Xeno Phalcon

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Posted 25 May 2013 - 05:56 PM

I cant say for OP or lack of but heres a video of some guy using it on youtube. worth watching just for the angry jenner pilot with a interesting accent.

Personally on a logical level, having a seismic sensor work as im stomping around in a 20-100 ton machine seems dicey at best.





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