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So Wheres The Hate For Seismic Like Their Was For Ecm


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#61 El Bandito

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Posted 26 May 2013 - 05:30 AM

View PostTennex, on 26 May 2013 - 05:28 AM, said:

important game mechanics need visual represenatitons. coollandt flush needs a visual effect. seismic sensor needs to let the sensed target, know that he is being detected


I can pretty much know the enemy has Seismic when the unseen enemy mirrors my path. Especially in the Frozen City tunnel.

#62 Tennex

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Posted 26 May 2013 - 05:34 AM

View PostEl Bandito, on 26 May 2013 - 05:30 AM, said:


I can pretty much know the enemy has Seismic when the unseen enemy mirrors my path. Especially in the Frozen City tunnel.


these things still need visuals. every ability used, passive or otherwise is shown clearly in every competitive game.

PGI seems to think modules are exempt as game mechanics, and do not represent their use visually. (exception being the offensive modules)

if a person used a coolant flush to kill me i'd like to know

Edited by Tennex, 26 May 2013 - 05:34 AM.


#63 Aim-Bot

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Posted 26 May 2013 - 05:36 AM

ECM cant be equipped by every Mech. Seismic can be.

End of the story

#64 El Bandito

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Posted 26 May 2013 - 05:40 AM

View PostTennex, on 26 May 2013 - 05:34 AM, said:

these things still need visuals. every ability used, passive or otherwise is shown clearly in every competitive game. PGI seems to think modules are exempt as game mechanics, and do not represent their use visually. (exception being the offensive modules) if a person used a coolant flush to kill me i'd like to know


How are you gonna make Seismic visual? Even in the novels when someone used Seismic to their advantage, the enemy has no way of knowing it.

Coolant Flush visuals is easy--it can be like that of MW4 one.

Perhaps a warning can be heard if the enemy used Artillery or Air Strike--such as "Incoming enemy aircraft".

But Seismic? That's a tough one.

Edited by El Bandito, 26 May 2013 - 05:42 AM.


#65 Tennex

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Posted 26 May 2013 - 05:43 AM

seems like they wanted to give mechs 360 classic radar. without allowing LRMs to lock onto whatever in range.

lets see how it plays out!!!

#66 Tennex

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Posted 26 May 2013 - 05:46 AM

View PostEl Bandito, on 26 May 2013 - 05:40 AM, said:


How are you gonna make Seismic visual? Even in the novels when someone used Seismic to their advantage, the enemy has no way of knowing it.

Coolant Flush visuals is easy--it can be like that of MW4 one.

Perhaps a warning can be heard if the enemy used Artillery or Air Strike--such as "Incoming enemy aircraft".

But Seismic? That's a tough one.


you could have it over the head of mechs using seismic. like ECM. showing mechs that hve ECM.

though i don't like convoluted HUD.

honestly, if the reason they are using SS is to allow us to have 360 radar, i would rather everybody just get it for free instead of having it as a module (lets be honest every person is going to mount it anyway)
and if everybody has it, there is no reason to have HUD showing it.

Edited by Tennex, 26 May 2013 - 05:48 AM.


#67 Lootee

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Posted 26 May 2013 - 05:56 AM

Meh. I see no problems with it and I like it.

Besides it has plenty of counters:

1) Jump, but don't land within 400m
2) Don't move
3) Destroy their head
4) Destroy their center torso
5) Destroy their left leg and right leg
6) Shut down

Do any of the above and seismic is rendered 100% nullified. 5 of the 6 counters I listed can be performed by any mech without adding specialized weapons or equipment beyond the normal loadout. They cost 0 extra tons, take up 0 extra critical slots, consume 0 weapon hard points and those counters last indefinitely unlike the 4 second PPC hit on ECM. Two of the counters can even be used while staying completely out of LOS unlike the TAG & PPC counter for ECM.

So it seems pretty balanced to me, you people just need to learn how to adapt.

Edited by PanchoTortilla, 26 May 2013 - 06:57 AM.


#68 Zerstorer Stallin

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Posted 26 May 2013 - 06:09 AM

View Posthammerreborn, on 25 May 2013 - 03:00 PM, said:

After all, seismic is a must have module that allows you to see everyone 400m around you completely negating tactics whatsoever, and is basically wall hack, just like ECM was a must have equipment.

A person with seismic has a huge advantage over someone who doesn't, just like people argued with ECM.

There are no counters to seismic other than JJs, while there are a ton for ECM now.


So wheres the hate?


Oh right, because it hurts lights instead of helping.


Well see the CoD kiddies cried "I cannt see the lights when they are behind me ****** my 4PPC stalker" so now that's fixed!!! Working as intended.

#69 TexAce

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Posted 26 May 2013 - 07:41 AM

View PostTexAss, on 24 May 2013 - 06:45 AM, said:

Seismic sensors are way too OP.

I don't wanna explain why for the 100th time, just give some ideas what could be done.

By the way, before I start, I'm a heavy/med pilot, with only the AWS and one Stalker as assaults, and don't have nor will I ever have light mechs.

Ok now my ideas (and I don't mean to apply ALL of them at once, just ideas).
  • Make it switchable
  • Make other mechs see you too when it's active
  • Disable them when Jump Jetting
  • Disable it when the own mech is moving
  • Just tint the area where resonance is picked up slightly red on the minimap, no dot representing a mech, when many mechs -> stronger red and wider radius
  • Make the radius on the minimap bigger (no dots), make it red and also pick up friendly mechs. Means when an enemy is near a friendly one you cant really tell it apart
  • Lighter mechs shouldn't be spotted at all when not 'running' (over 100kph perhaps)
  • Let only light mechs equip them (after all the nerfs they have to go through it would add to their scout/information warfare role)
  • Don't make them a module, but a hardpoint system, which you have to place on the legs, 1-2 tons albeit with the same functionality we have now
  • This one is hard to code: make it only work (like they do now but with 1500m range) if at least 2 others on your team have one and only inbetween these friendly mechs (like celular triangulation)
  • Make another module as a counter which you can launch like an UAV but which stays at the ground and gives out resonnance to mislead the enemy (make it a turret, too).
Will add more some time.



THIS

Edited by TexAss, 26 May 2013 - 07:42 AM.


#70 RiceyFighter

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Posted 26 May 2013 - 08:34 AM

Seismic is an "END GAME" item. I believe only 10% of the entire MWO community even uses it. 6 million c-bills and 17k GXP is very VERY VERY VERY steep price to the average pug player. That an entire medium mech and basic skills unlocked.

Can't complain about an op item if most people don't have it right?

#71 TexAce

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Posted 26 May 2013 - 08:38 AM

View PostRiceyFighter, on 26 May 2013 - 08:34 AM, said:

Seismic is an "END GAME" item. I believe only 10% of the entire MWO community even uses it. 6 million c-bills and 17k GXP is very VERY VERY VERY steep price to the average pug player. That an entire medium mech and basic skills unlocked.

Can't complain about an op item if most people don't have it right?


are you serious?
It widens the gap between long time players and newbies, since newbies have a huge disadvantage.
Every MC player probably has it, since you can convert XP to GXP.
And if you look how many hero mechs are out there in a typical pug match (hint: it can go up to 80% in the ELO bracket I am) then you can guess how many have seismic already
And it only takes a few days to earn 6mil now.

and besides that it really dumbs down the game, even or especially if all have it and there is no counter to it.

Edited by TexAss, 26 May 2013 - 08:40 AM.


#72 General Taskeen

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Posted 26 May 2013 - 09:45 AM

When playing past mech warrior games, I never once thought to myself, "You know what would be cool, is if my Mech had a seismic mech earthquake detector."

#73 RiceyFighter

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Posted 26 May 2013 - 09:48 AM

View PostTexAss, on 26 May 2013 - 08:38 AM, said:


are you serious?
It widens the gap between long time players and newbies, since newbies have a huge disadvantage.
Every MC player probably has it, since you can convert XP to GXP.
And if you look how many hero mechs are out there in a typical pug match (hint: it can go up to 80% in the ELO bracket I am) then you can guess how many have seismic already
And it only takes a few days to earn 6mil now.

and besides that it really dumbs down the game, even or especially if all have it and there is no counter to it.


Well ELO is suppose to put people with "SIMILAR" skill levels together. I am just saying that most people can't afford the seismic so they can't judge if it is op or not.

#74 hammerreborn

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Posted 26 May 2013 - 09:54 AM

View PostKuritaGuard, on 26 May 2013 - 05:36 AM, said:

ECM cant be equipped by every Mech. Seismic can be.

End of the story


Once again, how is this an argument for seismic and not against?

If ECM is OP (as the thousands of threads proclaimed), in order to use it you were restricted to 4, then later 5 chassis.

You can't poptart and have ECM. Hell, you can't even mini poptart unless you count a single ppc spider...

If the argument was made 100% of ECM mechs use ECM -> ECM OP, what does it mean that 100% of EVERY MECH using seismic sensor mean?

The costs aren't an argument against it either. ECM also has a cost, and overtime every single player will have it. Not every newbie could buy a 3L and put ECm on it the first day, and to fully equip it costs more than the 6 million cbills for the seismic sensor.

A few pages ago I think someone had the best answer "you can tell when you get screwed by ECM, you can't tell with seismic"

#75 Solomon Ward

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Posted 26 May 2013 - 09:55 AM

Sesimic is the worst thing that happened to MWO.

#76 Deathlike

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Posted 26 May 2013 - 10:23 AM

View PostSolomon Ward, on 26 May 2013 - 09:55 AM, said:

Sesimic is the worst thing since ECM that happened to MWO.


Fixed for you.

#77 SleepTrgt

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Posted 26 May 2013 - 10:43 AM

I would say, decrease the range that small mechs can be sensed.

So a 100 ton mech would be noticeable on 400 meters and 20 ton mech only at 50 meters for example (values can be configured as what is balanced)

But add on top of that, an "advanced hydraulics" or whatever system into the game, witch makes your mech detectable less far.

You can setup RUSES like that, for example: you suddenly see a blip on radar pretty close range, must be a light mech.. suddenly a heavy pops up with the "Advanced hydraulics" something you didn't expect...

#78 Rippthrough

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Posted 26 May 2013 - 10:50 AM

I'd say, delete it, and let players use their fkn eyes.

#79 Franchi

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Posted 26 May 2013 - 10:52 AM

View PostRippthrough, on 26 May 2013 - 10:50 AM, said:

I'd say, delete it, and let players use their fkn eyes.

Nah just make a 1.5 ton piece of equipment that makes you undetectable by seismic.

/sarc


Seriously its a terrible addition.

Edited by Franchi, 26 May 2013 - 10:54 AM.






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