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So Wheres The Hate For Seismic Like Their Was For Ecm


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#41 cyberFluke

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Posted 25 May 2013 - 06:12 PM

View PostPEEFsmash, on 25 May 2013 - 05:52 PM, said:


You are in a spider, which is typically ignored due to its low weapon payout, and you are playing a scout role which doesn't require you to even be within 400 m. I can promise you, you are not a "GOD" in a scout spider. You just aren't dying because people ignore spiders, and spiders have horrible hit detection. Right now, everyone who uses Seismic is a GOD and people who don't are at a heavy disadvantage. That is why it seems like you are a GOD; not everyone is using it yet.


Mech'
SPIDER SDR-5D 181.7235162.1911,21926,85405:59:45

Matches Played
49

Wins:Losses/Ratio
31:18/1.72

Kills:Deaths/Ratio
35:16/2.19

Damage Done - XP Earned
11,219 - 26,854

Time Played
05:59:45

Alright, not quite Godlike, but I'm hardly a scout only. I've killed numerous Atlases 1v1 who think they're invincible, multiple times called a hacker, one of them didn't even land a single round in return. It's not so good vs faster lights, particularly SSRM toting ECM 'mechs, a personal bugbear of mine. The SSRMs never destroy *anything* other than my CT, and they can still fire them while looking directly away from me, which is effing ********. Talk about no-skill weapons...

#42 Disapirro

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Posted 25 May 2013 - 06:26 PM

I agree that this actually may help some lights like the dainty spider. In my 5D I seem to live longer with this module and can avoid running into packs.

#43 Hobietime

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Posted 25 May 2013 - 07:43 PM

I think the biggest reason for the lack of complaints is that you can't tell when the enemy has it. With ECM, it's pretty obvious when you get killed by a Raven that killed you blocked your streaks and screws with your map.

The semic module doesn't let you know his opponent has it. Or at least, doesn't announce it like ECM.

You can't complain about something you aren't aware of.

#44 NineTails

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Posted 25 May 2013 - 07:51 PM

Because you can tell when you're being f'ed with by ECM. You can't tell when you're losing because of seismic. That's the entire reason for the difference in volume level.

#45 Livewyr

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Posted 25 May 2013 - 07:51 PM

View Posthammerreborn, on 25 May 2013 - 03:00 PM, said:

After all, seismic is a must have module that allows you to see everyone 400m around you completely negating tactics whatsoever, and is basically wall hack, just like ECM was a must have equipment.

A person with seismic has a huge advantage over someone who doesn't, just like people argued with ECM.

There are no counters to seismic other than JJs, while there are a ton for ECM now.


So wheres the hate?


Oh right, because it hurts lights instead of helping.


Actually, it does receive a lot of flak, from me included.. the difference is, while seismic removes a light's sneakiness within range, it doesn't prevent the light from shooting it's weapons at all. (Cue A1 with anything other than SRMS)

Edited by Livewyr, 25 May 2013 - 07:52 PM.


#46 Nightcrept

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Posted 25 May 2013 - 07:53 PM

View PostDagada, on 25 May 2013 - 03:09 PM, said:

every mech can use it. it doesnt cause an arms race. and it doesnt negate weapon systems or remove situational awareness of team mates like ecm used to do. Everyone who plays long enough can get it with gxp and cbils and slot it into a mech every mech has atleast one module slot.

i think that about sums it up.
This nailed it.

#47 FunkyFritter

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Posted 25 May 2013 - 08:53 PM

There have already been several topics about how nuts the module is.

#48 Zaptruder

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Posted 25 May 2013 - 09:06 PM

I like the effect it has on meta. By giving mechs a better situational awareness of close range encounters, less time is spent toeing around at long distance, helping to reduce the edge that snipers and poptarts have before been engaged in brawls.

I think other modules should be buffed to be as useful.

#49 Haniwa

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Posted 25 May 2013 - 09:12 PM

View PostThorqemada, on 25 May 2013 - 03:30 PM, said:

Seismic is very powerfull and makes it impossible to sneak up...i have no idea how that can be balanced bcs it can not.
"Standing Still" is no balancing act for the user of seismic bcs most Mechs you sneak up rarely move much...


Make mechs <50% throttle invisible to it and/or deactivate it if your moving faster than 50% throttle

#50 Ralgas

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Posted 25 May 2013 - 10:01 PM

The problem with seismic is while you have it as is any ambush/light tactics get thrown out the window.......

Currently to the meta

Pros:
some warning/control for ac/40/a1 ambushers

cons:
Negates lights both attack methods (see above) and trying for stealth caps

#51 Deathlike

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Posted 25 May 2013 - 11:10 PM

View PostVassago Rain, on 25 May 2013 - 03:14 PM, said:

It's 15k GXP and 6 million.

Most will NEVER have access to it, while those of us who do know how OP it is.


It's actually 17.5 GXP (more than anything else to date). Level 1 is 7.5k, Level 2 is 10k.

That's OK, PGI is not good @ math, so I'll let you off with a pass.

View PostApostal, on 25 May 2013 - 04:21 PM, said:

The thing is it's out of reach of the casual player unless they work at it... therefore they can't complain about it and the players with the time and c-bills to get it notice the potential of this module. But it really isn't necessary to play, it just means you have to now understand that no matter what you will be found.


Widen the newbie gap further right? Success for PGI!

View PostPEEFsmash, on 25 May 2013 - 05:26 PM, said:

Seismic is absolutely the most overpowered module I can imagine, really. It is an absolute must-use, and is yet another nerf to light mechs due to the fact that they can't even be crafty and confuse you as to where they are.


Sure, it's a nerf to light mechs for sneakiness. However, it provides "awareness" of being "selective" on how you want to engage the enemy. It doesn't stop brawling, but a brawler suddenly gets a lot more info that is needed to successfully brawl.

It certainly screws with the meta significantly.

#52 Sable

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Posted 25 May 2013 - 11:28 PM

whats funny is that i've been running this module in my muromets all week. And guess what... i've still been getting killed as well as killing others. Just because you know someone's there doesn't mean you are automatically going to win.

If information makes you godlike than i'm a demigod for going to college yay!!

#53 Ralgas

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Posted 26 May 2013 - 01:27 AM

View PostSable, on 25 May 2013 - 11:28 PM, said:

whats funny is that i've been running this module in my muromets all week. And guess what... i've still been getting killed as well as killing others. Just because you know someone's there doesn't mean you are automatically going to win.

If information makes you godlike than i'm a demigod for going to college yay!!


Which misses the point, before seismic did you run across light pilots good enough to use terrain to hit you in the back and be out of sight before you even figured out what hit you? (seen some quite good ones around tormaline)....

How does that work out now?

#54 Sam Slade

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Posted 26 May 2013 - 01:45 AM

The range is absurd. Considering we are going 12 vs 12 soon and some of the maps are too small for 8 vs 8 the mod IS the eye of god; it sees all....

lame.

#55 Budor

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Posted 26 May 2013 - 02:36 AM

I would like to see the frequency of updates getting decreased to one in ~6-8 seconds. That would help lights a lot.

#56 C E Dwyer

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Posted 26 May 2013 - 03:21 AM

Seismic is fine generally, but it should only work, when your stationary, otherwise your own foot falls would mess up the readings, to be able to use it full bore is really dumb and poorly implemented.

I mean MWo take physics with a pinch of salt, but now its ignoring the effects of gravity..

A seismic mine that jumped about would blow itself up, but apparently, 100 tonne of stomp at 48kph, or 25 tonnes of stomp at 100kph doesn't, effect your ability to detect, another 100tonne stompy. *facepalms at the devs* no don't talk to me about special fittings, even if you wrapped them in a cottonwall ball, the holders motion is going to mess up your readings. its why the ones that detect possible earthquakes in California and other places are well known for not jumping around like new born lambs.

I thank the day I'm born your software devs and not geophyicians.

Thats my own tincy wincy grumble..I mean its clearly ingame to make pgi more money rather than be acurate so well Duh..

#57 MustrumRidcully

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Posted 26 May 2013 - 03:23 AM

There were a few threads on Seismic already, and people "loved" it the same way they loved ECM.

The only advantage it has over ECM is that it doesn't neuter a weapon group. It just neuters mech ninjaes. It's not like LRM boats or PPC boats like them.

#58 Tennex

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Posted 26 May 2013 - 05:15 AM

View PostDagada, on 25 May 2013 - 03:09 PM, said:

every mech can use it. it doesnt cause an arms race. and it doesnt negate weapon systems or remove situational awareness of team mates like ecm used to do. Everyone who plays long enough can get it with gxp and cbils and slot it into a mech every mech has atleast one module slot.

i think that about sums it up.


sure everymech can use it.

but onlly light mechs use the backstabb tactics.

View PostOneEyed Jack, on 25 May 2013 - 03:09 PM, said:

Seismic doesn't shut off any weapons or hide where your own team is.

Until we have another way to see behind us, I think your cries that you don't get free shots into the back of every heavy/assault with the 6 ML on your Jenner will fall on deaf ears.


the jenner needs those free shots. because a single shot from an assault will kill it.

#59 Tennex

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Posted 26 May 2013 - 05:22 AM

i think seismic is their way of testing classic 360 radar for MWO.

while i like the idea. i think it heavily screws over light mechs.

and the hard earned viability they gave to light mechs by using vision targeting instead of classic 360 radar.



but lets wait and see how the meta shifs once more people have it.

Edited by Tennex, 26 May 2013 - 05:32 AM.


#60 Tennex

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Posted 26 May 2013 - 05:28 AM

View PostNineTails, on 25 May 2013 - 07:51 PM, said:

Because you can tell when you're being f'ed with by ECM. You can't tell when you're losing because of seismic. That's the entire reason for the difference in volume level.


important game mechanics need visual represenatitons.

coollandt flush needs a visual effect.

seismic sensor needs to show over the equipted mech

Edited by Tennex, 26 May 2013 - 05:30 AM.






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