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So Ssrms


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#21 JohnathanSwift

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Posted 25 May 2013 - 10:10 PM

View PostEl Bandito, on 25 May 2013 - 10:10 PM, said:


Why should I? I have no interest in 8 man.


as you should,

move along civilian.

#22 El Bandito

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Posted 25 May 2013 - 10:13 PM

View PostJohnathanSwift, on 25 May 2013 - 10:10 PM, said:

as you should, move along civilian.


Hope to see you in pug and destroy your mech and ego. :)

#23 JohnathanSwift

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Posted 25 May 2013 - 10:14 PM

View PostEl Bandito, on 25 May 2013 - 10:13 PM, said:


Hope to see you in pug and destroy your mech and ego. :)


Pray for the worst puggies ever and even then the A1 streakcat carries hard.

it's 4 ac20's that home in, move fast and carry JJ's. It never misses, you need to understand this right meow.

#24 blinkin

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Posted 25 May 2013 - 10:15 PM

View PostVassago Rain, on 25 May 2013 - 09:50 PM, said:

[Redacted]

Streaks truly are worthless, and barely adequate.

yup that's pretty much how i remember the streak cats before ECM appeared. so many cored mechs.

Edited by Egomane, 26 May 2013 - 01:49 AM.
Quote Clean-up


#25 Goose

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Posted 25 May 2013 - 10:16 PM

View PostLivewyr, on 25 May 2013 - 07:54 PM, said:

Difficult to take an OP seriously when it starts with an opinion stated as de facto truth and cited necessity for change.

It's easy to take the OP seriously when experience bears out the statement

Teh only cure for a high-speed streak s chmuk is a like streak sc hmuck …

Edited by Goose, 25 May 2013 - 10:17 PM.


#26 El Bandito

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Posted 25 May 2013 - 10:18 PM

View PostJohnathanSwift, on 25 May 2013 - 10:14 PM, said:

Pray for the worst puggies ever and even then the A1 streakcat carries hard. it's 4 ac20's that home in, move fast and carry JJ's. It never misses, you need to understand this right meow.


You don't say...haven't you checked out my sig? I know Streakcat inside and out.

#27 Waking One

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Posted 25 May 2013 - 10:20 PM

View PostJohnathanSwift, on 25 May 2013 - 10:09 PM, said:



drop in the 8man if you dare.


Keep stroking that e-peen, i'm sure somebody will believe you're cool at some point. Lol.

#28 Carrioncrows

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Posted 25 May 2013 - 10:22 PM

It's not about the damage.

It's about the unreal tracking and 100% hit rate and majority of the damage hitting the CT.

Even if it only does 1 damage it's still a broken weapon due to the above aspects.

It needs balance, and the best way to balance is with counter-play in mind.

#29 Waking One

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Posted 25 May 2013 - 10:28 PM

View PostCarrioncrows, on 25 May 2013 - 10:22 PM, said:

It's not about the damage.

It's about the unreal tracking and 100% hit rate and majority of the damage hitting the CT.

Even if it only does 1 damage it's still a broken weapon due to the above aspects.

It needs balance, and the best way to balance is with counter-play in mind.


To be fair they screwed up when they made them a lock-on weapon. Something like the MW4 system was imo a lot better.

This will get really really *really* ugly once SSRM-6 are introduced.

#30 ICEFANG13

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Posted 25 May 2013 - 10:30 PM

Yeah they need a nerf, ASSRM-2 is so much better than a SRM-2, without ECM countering it, and even with, SSRM are just nearly 100% better weapons. With SSRM-6, especially if ASSRM-6 works, we won't see any SRMs at this rate.

#31 Sephlock

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Posted 25 May 2013 - 10:30 PM

Right, SRMs are terrible, therefore nerf something that is already a bit too weak!

#32 ICEFANG13

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Posted 25 May 2013 - 10:33 PM

With the new flight path, a bit too weak is an understatement.

#33 Necroconvict

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Posted 25 May 2013 - 10:35 PM

View Postblinkin, on 25 May 2013 - 10:05 PM, said:

some prefer skim though. i personally would like whole streaks.

trolling aside, i don't think reducing damage is the answer. i would like them to require effort that is roughly on par with most other weapons that can be used for brawling. unless you are a complete moron, once you have lock it is incredibly easy to maintain lock (you just have too sweep the cross hairs across the target once in a while). imagine if the medium pulse laser did half damage any time you just barely bumped the target with the beam (my accuracy with lasers lingers around the 90% mark, so bumping a target with the beam is not difficult). even a tenth of a second is enough to guarantee full damage with streaks. as long as the target is within 270m and visible it is an auto hit, just hold trigger.


In the developers own posts... or Paul.. one of them... They had buffed up SSRMs to compensate for not getting 100% tracking.. state rewind problem or something... they were only hitting 50% of the time, so they did a major damage buff to make up for it. Since then they have fixed it, so that streaks hit as intended, but they have yet to reduce the damage back to the planned mark. They have wholly admitted this, is a future plan. A single streak is supposed to do the same damage as a single SRM. standing point blank with a light packed full of SSRMs, vs the Cent A full of SRMS... the light wins. 6 missiles vs 18

#34 JohnathanSwift

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Posted 25 May 2013 - 10:52 PM

View PostWaking One, on 25 May 2013 - 10:20 PM, said:


Keep stroking that e-peen, i'm sure somebody will believe you're cool at some point. Lol.


lol who are you again?

#35 Deathlike

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Posted 25 May 2013 - 10:56 PM

View PostVassago Rain, on 25 May 2013 - 09:50 PM, said:


[Redacted]

Streaks truly are worthless, and barely adequate.


Glorious.

Edited by Egomane, 26 May 2013 - 01:49 AM.
Quote Clean-up


#36 Goose

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Posted 25 May 2013 - 11:34 PM

Wait: The X-5 Streakpunks I keep getting run over by are part of the weekend symil-drop contest, aren't they.

#37 Carrioncrows

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Posted 25 May 2013 - 11:34 PM

View PostWaking One, on 25 May 2013 - 10:28 PM, said:


To be fair they screwed up when they made them a lock-on weapon. Something like the MW4 system was imo a lot better.

This will get really really *really* ugly once SSRM-6 are introduced.


They can be lock on weapons.

In fact the regular SRM's should be LOCK-On weapons.

But it should be lock on weapons like this:



It was a pretty prefect example, here is why:
Extreme angles were too much for the missiles and they would miss - Missile Agility. You had to plant your torso facing the target to line up the shots.

Streaks were a little slow, which was fantastic it meant skill on the users part to line up the shots and skill on the defenders part as he had time to react: fantastic

The only thing really missing was AMS engaging the missiles, I didn't see it engage once.

Now AMS does like 3.0 something DPS right now, which is fine, they just need to give SRM's like 2 Hp per missile.

Regular SRM's should lock up targets like this, they should have missile agility, they would occasionally lose lock and be able to be engaged by AMS. Streaks would just be tighter spread and little better missile agility.

Problem solved.

What we have now are Rocket Launchers, not Short Range Missiles.

#38 El Bandito

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Posted 25 May 2013 - 11:54 PM

View PostJohnathanSwift, on 25 May 2013 - 10:09 PM, said:



drop in the 8man if you dare.



Wait, I remember you. You are the nincompoop who said I was a moron cause I main A1 and Streakcat sucks.

Looks like joke's on you, buddy.

Edited by El Bandito, 25 May 2013 - 11:58 PM.


#39 blinkin

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Posted 25 May 2013 - 11:56 PM

View PostCarrioncrows, on 25 May 2013 - 11:34 PM, said:


They can be lock on weapons.

In fact the regular SRM's should be LOCK-On weapons.

But it should be lock on weapons like this:



It was a pretty prefect example, here is why:
Extreme angles were too much for the missiles and they would miss - Missile Agility. You had to plant your torso facing the target to line up the shots.

Streaks were a little slow, which was fantastic it meant skill on the users part to line up the shots and skill on the defenders part as he had time to react: fantastic

The only thing really missing was AMS engaging the missiles, I didn't see it engage once.

Now AMS does like 3.0 something DPS right now, which is fine, they just need to give SRM's like 2 Hp per missile.

Regular SRM's should lock up targets like this, they should have missile agility, they would occasionally lose lock and be able to be engaged by AMS. Streaks would just be tighter spread and little better missile agility.

Problem solved.

What we have now are Rocket Launchers, not Short Range Missiles.

the major issue they had with the slow flight speed was that some mechs could reliably outrun them, making them useless against some light mechs. they should be light mech killers, just not an "i win" button.

i would be mostly ok with going back to the old streak stats as long as we don't have mechs outrunning them completely (i would prefer something more so that they aren't a complete upgrade over SRM2, but like i said this would be tolerable). however i like the unique snapshot ability of the standard SRM and don't want those basic mechanics to change.

for anyone who happens to be interested, a streak system more like this is what i would like:
http://mwomercs.com/...__fromsearch__1

Edited by blinkin, 25 May 2013 - 11:58 PM.


#40 5th Fedcom Rat

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Posted 26 May 2013 - 12:16 AM

View PostCarrioncrows, on 25 May 2013 - 11:34 PM, said:


They can be lock on weapons.

In fact the regular SRM's should be LOCK-On weapons.

But it should be lock on weapons like this:





Always funny to be watching a random Mechwarrior video and suddenly realize I was in that match when my death notification pops up on screen halfway through. Apparently, I took two of them with me though. Ah, October closed beta - seems like an eon ago. This must've been one of those rare games that wasn't an 8-0 stomp due to a premade on one side or the other.





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