I think it's a mistake to force the game into following the canon. Particularly when a major component of the game is planetary conquest. Take the Free Worlds League for example: compared to the rest of the Inner Sphere, their conquests were relatively light. If they take a big chunk out of the Lyran Commonwealth, you've already "violated" canon.
Keeping the
results of historical battles static takes away the possibility of players affecting change on the map for their given faction. For example, in the Clan Invasion, the Free Rasalhague Republic got nearly obliterated and ultimately became a vassal of ComStar (later they merge with Clan Ghost Bear, but with time being played at 1:1, we'll all be in real 'Mechs by the time that'd happen). Why would players want to even be apart of that faction if that part of history can't be changed? Why fight for that territory when you know Clans are going to roll you over?
It renders competition moot, and also lowers the stakes. If you take a territory, it should mean something. If the FWL manages to burn toward Tharkad, players should be able to take it, and the Lyrans should be worried. Making it just color-coded dots on a screen just means over time we'll be fighting 'Mech battles for its own sake, and outside leagues are going to do it right. Considering how sophisticated planetary-based leagues were all the way back in MW3, these days there'll be someone who can create a league where territorial conquest
matters, and the player base will flock to it and simply use MWO as a means of resolving the battle.
I simply don't see the benefit of having canon locked, of having worlds locked. Making certain worlds incredibly difficult to conquer, absolutely -- even nearly impossible in the case of capital planets. But if one faction is just
pounding another, and they are able to fight up to a locked planet? Why can't they take it? Haven't they earned it?
What happens if the Inner Sphere loses the Battle of Tukayyid? The Clans keep coming and the Inner Sphere has to fight them back. What if Clan Wolf went into the Invasion as a Crusader clan? Isn't that far more interesting to explore than what we already know? If we're locked in canon, and we're locked in 1:1 time (the latter of which I'm not against), then we now know what the general map is going to look like for the entirety of this product's cycle.
Why?
The 'Mech battles are what get people here, and are what keep much of the rank and file players around. But for the hardcore, those who know the BattleTech canon inside and out -- it's the politics that intrigue us. Yes, fighting battles is at its crux, but knowing that the planet you're fighting for is going to give your faction a huge boost in the war? That enriches enjoyment of the game. Allowing a council of top players in each faction to decide who/where to attack? That's going to create some intrigue.
The canon is so overwhelmingly rich that even if players end up rendering one historical conflict moot, don't worry,
there's a dozen others that can be fought. Locking us down doesn't protect the game - it restricts it. Players want to be in control of their own destiny --
let them.
Edited by Logahmmed, 11 June 2012 - 02:57 PM.