One Medic Army, on 26 May 2013 - 01:18 PM, said:
Funny you say that, poptarting is all about maximizing your ability to hit others while minimizing their ability to hit you, straight up TT tactics, even if implemented in a way impossible in TT.
Maximizing your ability to hit others while minimizing their ability to hit you is the main tactic in ALL competitive games. Fighting games, shooters, MMOs, etc. That isn't going to leave, nor should it. "Hit them, don't get hit" is the one line explanation of the goal in most PvP games.
Fluke's latest diatribe again fails to even support the position that he is trying to support, and even encourages more poptarting and more assaultwarrior online. "The faster you move, the less accurate you should be"...really? Let's further nerf lights and make slow assaults even better. "The hotter you are the less accurate you should be"...really? What does my heat have to do with the flight path of the Gauss round shooting out of my arm pointed straight ahead? Mechs aren't humans who get "tired and trembly" when they get too hot, haha.
The funniest part though, is that perfect poptarting is done at the apex of the jump, when the mech is temporarily STATIONARY or drifting slowly one direction or the other in midair! Good poptarts don't shoot on the way up or the way down, but right at the top of their jump as they peek out their hardpoints.
Here is what I don't want, and it's rather simple. A match comes down to Mech A and Mech B. Mech A is a bad pilot with bad aim. Mech A throws out an AC20 shot. He was unable to actually train his reticle to the target, and was pointing high and to the right. However, due to the fact that he was high heat and running fast or whatever the triggers are for random aim, RNG worked its magic and the round does not go where he aimed and shot it, but flies to the lower left and smashes the opponents CT, winning the match. "Wouldn't it be great if more matches matches (and later planetary battles) were decided
that way!" No. Nononononono.
One Medic Army, as far as the ad-hominem, I think it is relevant. The split on subjects such as this one is cleaved fairly strictly between players at the top who want the game to be as skill-based as possible, and mid or low level players who want some randomness to let them win some games/battles against the best players. Also involved are the tabletop grognards who are also bad at this game, but want the game to be more randomized for the sake of making it more like tabletop, which is even more depressing than mid/low level players wanting randomness to give them free wins. If you want randomness to give you wins, go play one of the other battletech-related games that lets a dice or a % determine whether you hit something or not. This game could be a great, difficult-to-master, high-skill-gap, strategic team FPS with a thriving competitive scene and a huge separation between the very best players and the average players. I hate when people want to insert RNG win gifts or insert other mechanics to make low/mid level players about as good as everyone else...not only does it make me mad, it makes me
sad, because you are turning a game that
can be into a game that
could have been... and for what? So you can get some random wins vs players who by your own admission are better than you. What a sad and depressing state of affairs.
Edited by PEEFsmash, 26 May 2013 - 01:50 PM.