PEEFsmash, on 26 May 2013 - 01:36 PM, said:
This game could be a great, difficult-to-master, high-skill-gap, strategic team FPS with a thriving competitive scene and a huge separation between the very best players and the average players. I hate when people want to insert RNG win gifts or insert other mechanics to make low/mid level players about as good as everyone else...not only does it make me mad, it makes me sad, because you are turning a game that can be into a game that could have been... and for what? So you can get some random wins vs players who by your own admission are better than you. What a sad and depressing state of affairs.
Well said. Also, great example with the AC20
Pht, on 26 May 2013 - 02:10 PM, said:
The MW video game genre dictates that a person is in virtual first person real time control of a battlemech. NOT a stack of weapons that always magically aim exactly under the reticule.
Nothing is magical about it, statements like that make me want to insult you, but I won’t. Instead I am just going to point out that our (American) modern combat vehicles that were designed 20-30 years ago can keep their high caliber weapons on target while on the move. In the case of the M1A1 Abrams, it can hit a targets accuratly from miles away while driving over rough terrain at 50+kph. It is hard to believe that a thousand years in the future it will take “magic” to weapons that are 100% accurate.
Pht, on 26 May 2013 - 02:24 PM, said:
Do you believe that NOT having all weapons of similar velocity fired at the same hit exactly the same spot under the reticule automatically results in a video game that cannot have equivalent or even more human player skill that matters?
My weapons should hit where I have them aimed. We are not saying that a COF does not involve skill, just that there should be no RNG based COF on mechs from a thousand years in the future. The designers are not going to throw random numbers into their guidance/aiming systems.
sarkun, on 26 May 2013 - 02:52 PM, said:
Skill in shooting in MWO? Lol. If you can successfully double click the game icon on your desktop, you have all the skill required to hit things in this game.
Consider for a moment Battlefield 3. Your accuracy is affected by your stance (standing, kneeling, prone) whether you are stationary or moving, aiming down sight or not, your's weapon attachments, you have bullet drop, recoil to compensate for, and all weapons have different bullet speeds and spread patterns to master. You are also affected by enemy suppression.
THAT is what makes shooting skill based - ability to overcome all the inherent inaccuracy, and choosing the best way to engage every target. THIS IS SKILL, no this mwo ******** of just point and click regardless af anything. I'm all for cone of fire, recoil, heat penalties, anything to end this easy mode ****.
Mech are not people, does a tank need to go prone to get a kill shot on an enemy tank? No. You still have to choose the best way to engage every target, MWO is really not point and click. If you don’t want easy mode then go do some 8 v 8 premade and test your skills against some serious pilots.
Caustic Canid, on 26 May 2013 - 03:03 PM, said:
Real life -is- random, as far as humans are concerned.
You could fire 100 of the same brand of bullets from the exact same gun and get 100 different results.
Some of them would be effected by wind, some would have slight variances, some might not even fire.
Somehow I don't think adding reticule bloom would utter break this game, and make it unplayable.
Setting aside that mechs are robots, not effected by fatigue or random muscle movement, have you ever fired a real weapon? Modern rifles will hit the target 100% of the time if the target is inside their maximum effective range. They are precise machines, capable of preforming the same action identically thousands of times. Sure, they break down, but a complex highly accurate rifle like the M16A4 can fire over 3,000 before any major malfunction would occur, and even then with proper preventive maintenance can prevent many of those