tuokaerf, on 26 May 2013 - 09:31 PM, said:
I'm not arguing, I just like facts. 33% Assault and 33% Heavies (while still a large number), is no where near the kind of attitude expressed around here ("EVERY DROP IS 6 ASSAULTS!!!", and other nonsense like that).
33% of 8 is 2.64, so 33% assaults and 33% heavies is 5/8ths of the team, leaving only three spots for mediums (two of them) and a single light on each side.
Which is kind of backwards from BTU lore, where lights and mediums were about 70% of the 'mechs in existence, heavies were about 20%, and assaults only made up roughly 10%.
Or, put another way, heavies and assaults are more than twice as common as they should be - and no surprise in that; there's not a single downside to running a heavy or assault, and more than a little upside in the form of larger match rewards. I'd go so far as to say MWO currently actively encourages players to get into the heaviest 'mech they can, and actively discourages players from running anything below 50 tons.
Now I don't know that R&R would solve this; it's a complex issue. It has to do with as diverse things as a non-existent CW system, a bad implementation of the heat system, and an arguably bad choice in when to position the game in the BTU timeline.
I think the first step in resolving the issue is actually to fix the current heat system. If the heat cap was lowered and dissipation increased, it would go a long way towards making stock 'mechs more attractive, and thereby also closing the gap between tier 1 and tier 2 tech.
Step two would be to get some real weapon balancing done with the new heat system in place. This would also likely make stock 'mechs more attractive and further close the gap between stock and custom 'mechs.
Finally, when that's all done, they could have a look at economical incentives from matches. Currently it really only pays to do damage - and not surprisingly, the heavies and assaults are the best at that. If there were something mediums and lights could do that made them earn as much as the heavies and assaults, you'd be sure to see a lot more of them on the field.
But as long as we have the current heat system, the current weapon balance, and the current match rewards, heavies and assaults are simply better than mediums and lights, and there's nothing a R&R system could do that would alleviate that.