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Collisions And Knockdowns


73 replies to this topic

Poll: Knockdowns (139 member(s) have cast votes)

How bad do you want collisions and knockdowns back in?

  1. Not at all (I drive a light mech) (4 votes [2.84%] - View)

    Percentage of vote: 2.84%

  2. Somewhat, but it's not that big of deal (16 votes [11.35%] - View)

    Percentage of vote: 11.35%

  3. Very much, the game cannot be properly balanced without it (65 votes [46.10%] - View)

    Percentage of vote: 46.10%

  4. I thirst for it like a man lost in Tourmaline Desert (I Drive a dragon) (16 votes [11.35%] - View)

    Percentage of vote: 11.35%

  5. Mechs fall down? (I started playing in open beta) (4 votes [2.84%] - View)

    Percentage of vote: 2.84%

  6. I drive a light mech and I endorse this message (11 votes [7.80%] - View)

    Percentage of vote: 7.80%

  7. Not at all (I don't think it adds anything to the game) (5 votes [3.55%] - View)

    Percentage of vote: 3.55%

  8. Only if it is tweaked to not be as abusable (20 votes [14.18%] - View)

    Percentage of vote: 14.18%

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#21 8CH Trooper

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Posted 26 May 2013 - 03:26 PM

As much as I would like to see collisions back in the chances of it being abused is to great in my humble opinion. I would rather see it cause damage instead, if a lite runs head long into an assault it would loose armor, the more it does it the more armor it looses.

#22 Trev Firestorm

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Posted 26 May 2013 - 03:30 PM

View PostThe Strange, on 26 May 2013 - 03:18 PM, said:

Would it be yet another nerf to light mechs, get exploited like nobody's business? Yes, it would.


Yeah but it would weed out the crappy pilots and seriously lights were much more fun when knockdowns were in... and there was no speed cap, made them quite difficult to control and contrary to the devs' apparent beliefs difficulty is what makes games fun.

#23 Screech

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Posted 26 May 2013 - 03:32 PM

Collisions need to cause significant damage to keep it from being abused. Ramming should be a last ditch tactic, Wrath of Khan stuff. Not the "herp derp" it was becoming in closed beta. Make it so no one really want to hit each other and you really have made it work, anything else will be lame.

A side benefit from this will the epic amount of QQ threads from friendly collisions. It will be glorious.

#24 LordBraxton

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Posted 26 May 2013 - 03:36 PM

I do agree that charge attacks should do massive damage to both mechs

obviously much more to the mech of lighter weight

#25 skullman86

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Posted 26 May 2013 - 03:45 PM

We need collisions for balance just as much as we need heat and good netcode. A lot of the tactics used today are a direct result of collision removal and none of it is going to fly when collisions come back. No more in your face brawling, ankle biting, or tight formations -- the effects this feature might have on the game's pace could be huge.

#26 FupDup

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Posted 26 May 2013 - 03:46 PM

View PostLordBraxton, on 26 May 2013 - 03:36 PM, said:

I do agree that charge attacks should do massive damage to both mechs

obviously much more to the mech of lighter weight

A damage multiplier based on weight would be stupid. Lighter mechs already have less armor, meaning that equal damage hurts them more as it is. Take an AC/20 for instance. It does the same damage to an Atlas as it does to a Hunchback, but the Hunchie feels it harder because it has less armor. Why the crap should there be a multiplier when armor already has the same effect?

Edited by FupDup, 26 May 2013 - 03:47 PM.


#27 Hoaggie

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Posted 26 May 2013 - 03:50 PM

The responses in this thread give me great hope for the community, it's good to see a lot of light mech pilots voicing their support for collisions and ramming. I am sorry that I forgot that there were a lot of good light pilots in the closed beta.

#28 Hotthedd

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Posted 26 May 2013 - 04:46 PM

View PostLordBraxton, on 26 May 2013 - 03:36 PM, said:

I do agree that charge attacks should do massive damage to both mechs

obviously much more to the mech of lighter weight

Why ignore physics? The energy transferred is equal to both colliding objects (the lighter object just has a higher percentage of its mass affected)

#29 AnnoyingCat

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Posted 26 May 2013 - 04:55 PM

change the poll to a simple yes and no

#30 NachoFoot

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Posted 26 May 2013 - 04:58 PM

I like the fact that mechs fall down and collide.


Back on AOL Multiplayer Battletech, mechs fell down for multiple reasons. They were weaknesses to mechs like: Atlas had the gyro placed near to the rear of the mech. If you hit there with an alpha, you could damage it or destroy it. Damaged gyros would make the mech fall down and get back up but that wasn't possible when it was destroyed.

#31 Xeno Phalcon

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Posted 26 May 2013 - 05:15 PM

Im in the no for knockdowns corner because I played during that era and it wasnt fun at all, I remember getting punted by FREINDLY mechs before the fighting even began. And ramming into other lights was the best way to help a bigger mech that was being circled, rather then shooting the other light we just yelled ramming speed and tried to head butt them. Back then it wasnt always fatal due to lag you could slide and get up start running before some could get actual hits in but now if you bumped into someone you might as well just tab out cause it will immediately be game over especially as we can't (or at least couldnt then) fire back from a prone possition.

If enough effort was put into making it a reasonable function and not a game breaker then I wouldn't mind so much. I mean you speed a 35 ton mech up to 130kph and smash it into the leg of a atlas that would flatten and likely kill the pilot of the 35tonner but would also cripple the atlas and im sure if every nearly dead jenner could go all kamakaze and cause serious harm Im willing to bet the cries for nerfs would be deafening.

Devs think about this sort of stuff (well....usually) so at the end of the day collision might be more of a pain then its worth at this stage in the game, I mean how many of you out there are happy with lrms and srms right now? :)

#32 Lokust Davion

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Posted 26 May 2013 - 05:25 PM

PGI, I beg you, please put collisions & knockdowns into your priority list.

#33 HarmAssassin

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Posted 26 May 2013 - 05:38 PM

How about a choice that says, keep kockdown out of the game because it is just going to be abused?

I can see it now. One mech does nothing but knock you down, and his buddy turns you into swiss cheese while you are completely unable to defend yourself.

Did you not see the video of the devs dropping into a pug in which they ganged up on a poor player and did nothing but repeatedly knock the guy down making it impossible for the guy to fight back?

#34 FupDup

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Posted 26 May 2013 - 05:40 PM

View PostHarmAssassin, on 26 May 2013 - 05:38 PM, said:

How about a choice that says, keep kockdown out of the game because it is just going to be abused?

I can see it now. One mech does nothing but knock you down, and his buddy turns you into swiss cheese while you are completely unable to defend yourself.

Did you not see the video of the devs dropping into a pug in which they ganged up on a poor player and did nothing but repeatedly knock the guy down making it impossible for the guy to fight back?

In that video, I think it was actually a goon squad knocking down Paul Inuoye's (how do you spell his last name?) Catapult repeatedly. I also saw a video of a Dragon facehugging a Hunchback for over 5 minutes straight unless eventually the Hunchie died.

Edited by FupDup, 26 May 2013 - 05:44 PM.


#35 Lyoto Machida

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Posted 26 May 2013 - 06:02 PM

I only voted for very much since I'm not sure what "I thirst for it like a man list in Tourmaline Desert (I Drive a dragon)"means...even though I drive a Dragon.

#36 CarpetShark

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Posted 26 May 2013 - 06:14 PM

Biased poll is biased.

#37 Joe Kid

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Posted 26 May 2013 - 06:18 PM

I remember closed beta and the tackle maneuver. I drive a Jenner and learned how to fight by avoiding the enemy's legs (and my own teams)! Yes, please bring back collisions. I think the dragon should still be listed as 75 ton mech in the mechanics as well! It was fun to go Dragon bowling! It not abuse if everyone is able to use the same tactics.

#38 Kaspirikay

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Posted 26 May 2013 - 06:19 PM

This poll is totally unbiased.

#39 LordBraxton

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Posted 26 May 2013 - 06:25 PM

View PostFupDup, on 26 May 2013 - 03:46 PM, said:

A damage multiplier based on weight would be stupid. Lighter mechs already have less armor, meaning that equal damage hurts them more as it is. Take an AC/20 for instance. It does the same damage to an Atlas as it does to a Hunchback, but the Hunchie feels it harder because it has less armor. Why the crap should there be a multiplier when armor already has the same effect?


wow really simple answer here

lights go 130-149kph

if you are colliding with a heavier mech

IT IS ALL YOUR FAULT

I meant this more along the lines of, a jenner hitting an atlas, would do very little damage to the atlas, while the jenner would take full damage

comparing with an AC\20 makes no sense, a good shot can hit anyone with a 20

A good light pilot will only ever be tackled by other lights

Edited by LordBraxton, 26 May 2013 - 06:27 PM.


#40 Hotthedd

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Posted 26 May 2013 - 06:29 PM

View PostLordBraxton, on 26 May 2013 - 06:25 PM, said:



wow really simple answer here

lights go 130-149kph

if you are colliding with a heavier mech

IT IS ALL YOUR FAULT

I meant this more along the lines of, a jenner hitting an atlas, would do very little damage to the atlas, while the jenner would take full damage

Except that physics would differ with your opinion. The Jenner would take more damage RELATIVE to the Atlas, but, assuming armor is hitting armor, the force (mass x velocity) would apply EQUALLY to both objects.





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