Collisions And Knockdowns
#21
Posted 26 May 2013 - 03:26 PM
#22
Posted 26 May 2013 - 03:30 PM
The Strange, on 26 May 2013 - 03:18 PM, said:
Yeah but it would weed out the crappy pilots and seriously lights were much more fun when knockdowns were in... and there was no speed cap, made them quite difficult to control and contrary to the devs' apparent beliefs difficulty is what makes games fun.
#23
Posted 26 May 2013 - 03:32 PM
A side benefit from this will the epic amount of QQ threads from friendly collisions. It will be glorious.
#24
Posted 26 May 2013 - 03:36 PM
obviously much more to the mech of lighter weight
#25
Posted 26 May 2013 - 03:45 PM
#26
Posted 26 May 2013 - 03:46 PM
LordBraxton, on 26 May 2013 - 03:36 PM, said:
obviously much more to the mech of lighter weight
A damage multiplier based on weight would be stupid. Lighter mechs already have less armor, meaning that equal damage hurts them more as it is. Take an AC/20 for instance. It does the same damage to an Atlas as it does to a Hunchback, but the Hunchie feels it harder because it has less armor. Why the crap should there be a multiplier when armor already has the same effect?
Edited by FupDup, 26 May 2013 - 03:47 PM.
#27
Posted 26 May 2013 - 03:50 PM
#28
Posted 26 May 2013 - 04:46 PM
LordBraxton, on 26 May 2013 - 03:36 PM, said:
obviously much more to the mech of lighter weight
Why ignore physics? The energy transferred is equal to both colliding objects (the lighter object just has a higher percentage of its mass affected)
#29
Posted 26 May 2013 - 04:55 PM
#30
Posted 26 May 2013 - 04:58 PM
Back on AOL Multiplayer Battletech, mechs fell down for multiple reasons. They were weaknesses to mechs like: Atlas had the gyro placed near to the rear of the mech. If you hit there with an alpha, you could damage it or destroy it. Damaged gyros would make the mech fall down and get back up but that wasn't possible when it was destroyed.
#31
Posted 26 May 2013 - 05:15 PM
If enough effort was put into making it a reasonable function and not a game breaker then I wouldn't mind so much. I mean you speed a 35 ton mech up to 130kph and smash it into the leg of a atlas that would flatten and likely kill the pilot of the 35tonner but would also cripple the atlas and im sure if every nearly dead jenner could go all kamakaze and cause serious harm Im willing to bet the cries for nerfs would be deafening.
Devs think about this sort of stuff (well....usually) so at the end of the day collision might be more of a pain then its worth at this stage in the game, I mean how many of you out there are happy with lrms and srms right now?
#32
Posted 26 May 2013 - 05:25 PM
#33
Posted 26 May 2013 - 05:38 PM
I can see it now. One mech does nothing but knock you down, and his buddy turns you into swiss cheese while you are completely unable to defend yourself.
Did you not see the video of the devs dropping into a pug in which they ganged up on a poor player and did nothing but repeatedly knock the guy down making it impossible for the guy to fight back?
#34
Posted 26 May 2013 - 05:40 PM
HarmAssassin, on 26 May 2013 - 05:38 PM, said:
I can see it now. One mech does nothing but knock you down, and his buddy turns you into swiss cheese while you are completely unable to defend yourself.
Did you not see the video of the devs dropping into a pug in which they ganged up on a poor player and did nothing but repeatedly knock the guy down making it impossible for the guy to fight back?
In that video, I think it was actually a goon squad knocking down Paul Inuoye's (how do you spell his last name?) Catapult repeatedly. I also saw a video of a Dragon facehugging a Hunchback for over 5 minutes straight unless eventually the Hunchie died.
Edited by FupDup, 26 May 2013 - 05:44 PM.
#35
Posted 26 May 2013 - 06:02 PM
#36
Posted 26 May 2013 - 06:14 PM
#37
Posted 26 May 2013 - 06:18 PM
#38
Posted 26 May 2013 - 06:19 PM
#39
Posted 26 May 2013 - 06:25 PM
FupDup, on 26 May 2013 - 03:46 PM, said:
wow really simple answer here
lights go 130-149kph
if you are colliding with a heavier mech
IT IS ALL YOUR FAULT
I meant this more along the lines of, a jenner hitting an atlas, would do very little damage to the atlas, while the jenner would take full damage
comparing with an AC\20 makes no sense, a good shot can hit anyone with a 20
A good light pilot will only ever be tackled by other lights
Edited by LordBraxton, 26 May 2013 - 06:27 PM.
#40
Posted 26 May 2013 - 06:29 PM
LordBraxton, on 26 May 2013 - 06:25 PM, said:
wow really simple answer here
lights go 130-149kph
if you are colliding with a heavier mech
IT IS ALL YOUR FAULT
I meant this more along the lines of, a jenner hitting an atlas, would do very little damage to the atlas, while the jenner would take full damage
Except that physics would differ with your opinion. The Jenner would take more damage RELATIVE to the Atlas, but, assuming armor is hitting armor, the force (mass x velocity) would apply EQUALLY to both objects.
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