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Collisions And Knockdowns


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Poll: Knockdowns (139 member(s) have cast votes)

How bad do you want collisions and knockdowns back in?

  1. Not at all (I drive a light mech) (4 votes [2.84%] - View)

    Percentage of vote: 2.84%

  2. Somewhat, but it's not that big of deal (16 votes [11.35%] - View)

    Percentage of vote: 11.35%

  3. Very much, the game cannot be properly balanced without it (65 votes [46.10%] - View)

    Percentage of vote: 46.10%

  4. I thirst for it like a man lost in Tourmaline Desert (I Drive a dragon) (16 votes [11.35%] - View)

    Percentage of vote: 11.35%

  5. Mechs fall down? (I started playing in open beta) (4 votes [2.84%] - View)

    Percentage of vote: 2.84%

  6. I drive a light mech and I endorse this message (11 votes [7.80%] - View)

    Percentage of vote: 7.80%

  7. Not at all (I don't think it adds anything to the game) (5 votes [3.55%] - View)

    Percentage of vote: 3.55%

  8. Only if it is tweaked to not be as abusable (20 votes [14.18%] - View)

    Percentage of vote: 14.18%

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#61 Trev Firestorm

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Posted 27 May 2013 - 01:12 PM

View PostNoesis, on 27 May 2013 - 11:36 AM, said:

Be nice to see some alternative outcomes from collisions when knockdown is re-introduced, such that glancing blows or push backs or shoved to the side may also be a logical outcome to consider other than just a simplified predictable outcome that the heavier Mech knocks the lighter Mech down guaranteed each time.

Who knows by considering angles of attack and relative momentum to bias potential outcomes of the physical effects the working mechanics to help determine hit box interaction may actually be a helpful stepping stone in terms of working mechanics that could be improved upon later for melee related game play and/or just improving upon collision effects generally.

It wasnt always the lighter mech gets knocked down only, you could kick an atlas in the face with a jenner to knock it over before, took good timing on a jump and some luck but it could happen.
I keep seeing not till they fix balance type posts but thats incorrect, they have time for balance later, basic movement code/interactions should have been the FIRST thing they got finished (both collisions with other mechs and terrain). Gameplay balancing should come almost last (with cosmetic/payshop garbage following), unfortunately they decided to make a cash grab before finishing the most basic parts of the game.

#62 Vayne Beoulve

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Posted 18 June 2013 - 10:34 PM

I started late so I don't realized that dev implemented this before, but as of now light mechs like Spider or such just love to zip around the map harassing heavier classes, heck some even go right up fatties backside and continue stinging without a care. Knockdown/Collision will give heavier classes some defensive measure against those backside-loving bugs.

#63 Reported for Inappropriate Name

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Posted 19 June 2013 - 01:41 AM

state of the game

1. get light mech
2. run through opponents to get behind them
3. laugh while they can't do anything

and this is why i've only played 3-ish game in the past... i want to say 6 months but its probably closer to 3. Among things.

Edited by Battlecruiser, 19 June 2013 - 01:43 AM.


#64 PEEFsmash

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Posted 19 June 2013 - 11:43 AM

Knockdowns are a nerf to lights. It isn't that "some people think" they are a nerf to lights.

People who don't play lights, or don't play lights of a certain style are in love with knockdowns of course, but in a game where PPC boat assaults already dominate, and one of their rare weaknesses is being isolated with a light, any nerf to lights is wrong-headed.

For those who are saying that lights are easymode wins vs heavies/assaults (like the poster above me and many others in this thread), you should know that the top heavy/assault pilots do just fine against them, even in the situations you describe. If you can't hit lights, you need to ask for advice and improve your own play. You shouldn't be able to whine your way to balance changes when if you got better, your problems would fix themselves.

Edited by PEEFsmash, 19 June 2013 - 12:06 PM.


#65 von Pilsner

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Posted 19 June 2013 - 11:48 AM

View PostPEEFsmash, on 19 June 2013 - 11:43 AM, said:

Knockdowns are a nerf to lights. It isn't that "some people think" they are a nerf to lights.

People who don't play lights, or don't play lights of a certain style are in love with knockdowns of course, but in a game where assaults already dominate, and one of their rare weaknesses is being isolated with a light, any nerf to lights is wrong-headed.


I love my Jenner but knockdowns need to make a return to this game, lights should be careful about being run over by a bigger mech and running into assaults while going full speed should incur a knockdown simply for the poor piloting skills.

I think the better light pilots are not afraid of knockdown.

Also, this vid needs to be in all knockdown threads, lol.


#66 Ph30nix

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Posted 19 June 2013 - 11:54 AM

with the current mentality of the player base at the moment and the more important things that need to be fixed first? no thank you.

The ammount of QQ in this game would explode to epic proportions and i dont mean from the light pilots we would adapt for the most part it would increase the times we get hosed but eventually we would adapt.

Now as for everyone else though even the assault players (who i think are the majority desperatly wanted collisions and knockbacks because they cant handle the lights) would cry rivers once they started taking good chunks of damage and i dont even mean at their own fault. But because of teammates who keep bumping into them.

So until everyone in the game knows how to steer properly i can live with collision damage but knockdown? not a chance

#67 PEEFsmash

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Posted 19 June 2013 - 12:10 PM

View Postvon Pilsner, on 19 June 2013 - 11:48 AM, said:


I love my Jenner but knockdowns need to make a return to this game, lights should be careful about being run over by a bigger mech and running into assaults while going full speed should incur a knockdown simply for the poor piloting skills.

I think the better light pilots are not afraid of knockdown.

Also, this vid needs to be in all knockdown threads, lol.



I think most of the better light pilots are "afraid" of knockdowns, unless they come with a significant light buff. Lights as they stand right now are the weakest class, or tied with meds as weakest. Knockdowns would make them much worse. If knockdowns came alongside a serious speed/maneuverability boost for lights, it could work. But an pure nerf to lights, when lights get continually nerfed every patch (usually accidentally), is wholly unjustified.

The problem is that PGI probably won't buff lights alongside knockdowns.

Edited by PEEFsmash, 19 June 2013 - 12:11 PM.


#68 Trev Firestorm

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Posted 21 June 2013 - 12:05 PM

View PostPh30nix, on 19 June 2013 - 11:54 AM, said:

So until everyone in the game knows how to steer properly i can live with collision damage but knockdown? not a chance

Pain is the best teacher :-p

#69 Bunko

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Posted 21 June 2013 - 01:20 PM

I'm for collisions coming back in but this thread sounds like a lot of Assault pilots feeling picked on by faster mechs.

The good pilots don't run over Assaults.

Doesn't the entire community run Assault mechs now anyways?

#70 Purlana

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Posted 21 June 2013 - 01:31 PM

No leg humping allowed. Bad dog, I mean jenner!

#71 LordBraxton

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Posted 21 June 2013 - 01:37 PM

View PostPEEFsmash, on 19 June 2013 - 12:10 PM, said:


I think most of the better light pilots are "afraid" of knockdowns, unless they come with a significant light buff. Lights as they stand right now are the weakest class, or tied with meds as weakest. Knockdowns would make them much worse. If knockdowns came alongside a serious speed/maneuverability boost for lights, it could work. But an pure nerf to lights, when lights get continually nerfed every patch (usually accidentally), is wholly unjustified.

The problem is that PGI probably won't buff lights alongside knockdowns.


I agree with most of your post

but mediums are by far the weakest class

they gain only marginal damage output over lights

in exchange they get slow speeds and MASSIVE

MASSSIVE

HUGE

OVERSIZED

hitboxes\models

#72 Trev Firestorm

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Posted 24 June 2013 - 11:49 AM

View PostBunko, on 21 June 2013 - 01:20 PM, said:

I'm for collisions coming back in but this thread sounds like a lot of Assault pilots feeling picked on by faster mechs.

The good pilots don't run over Assaults.

Doesn't the entire community run Assault mechs now anyways?
I run mostly mediums and want this, I actually stopped playing lights completely back when collisions were removed, the special-ness was just ruined for me.

#73 Jestun

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Posted 24 June 2013 - 11:54 AM

This is how much I want it: Very much, the game cannot be properly balanced without it.

However this applies too: Only if it is tweaked to not be as abusable

I want it back in, but it was removed for good reason and needs to be less abusable when added.

Edited by Jestun, 24 June 2013 - 11:54 AM.


#74 Trev Firestorm

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Posted 02 July 2013 - 11:01 PM

View PostTrev Firestorm, on 27 May 2013 - 01:12 PM, said:

basic movement code/interactions should have been the FIRST thing they got finished (both collisions with other mechs and terrain).


Bad form to quote myself but still, looks like the devs are finally on the right track, new movement needs a few tweaks but atleast its a step in the right direction.





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