Noesis, on 27 May 2013 - 11:36 AM, said:
Who knows by considering angles of attack and relative momentum to bias potential outcomes of the physical effects the working mechanics to help determine hit box interaction may actually be a helpful stepping stone in terms of working mechanics that could be improved upon later for melee related game play and/or just improving upon collision effects generally.
It wasnt always the lighter mech gets knocked down only, you could kick an atlas in the face with a jenner to knock it over before, took good timing on a jump and some luck but it could happen.
I keep seeing not till they fix balance type posts but thats incorrect, they have time for balance later, basic movement code/interactions should have been the FIRST thing they got finished (both collisions with other mechs and terrain). Gameplay balancing should come almost last (with cosmetic/payshop garbage following), unfortunately they decided to make a cash grab before finishing the most basic parts of the game.




















