Tesfurdo, on 27 May 2013 - 12:54 AM, said:
1. I'm presuming he means some weapons are never going to be first pick... but still have a use... like mg and flamers perhaps.
While I agree that this is probably what he means, that was not my question - the question was why would you
want to artificially gimp something into a "support weapon"? In other words, what's the problem with not having any gimped weapons at all?
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2. You answered your question within your question. I don't want to be "softened up" even slightly! XD
As far as LRMs are concerned, the easiest way to limit incoming damage is to get inside minimum range. So, instead of taking cover or seeking alternate route, it makes much more sense to just rush that LRM boat.
stjobe, on 27 May 2013 - 07:26 AM, said:
Direct-fire weapons in TT have random hit locations, true. What they don't have, and missiles do have, is a variable number of hits.
An AC/20 does 20 damage to a single (random) location.
An LRM-20 does 6-20 damage to 2-4 (random) locations, with each individual hit being as low as 1 damage (and as high as 5).
They never were meant to be a precise weapon like the direct-fire weapons; they were always spreading their damage all over the target.
You are missing a very important detail - LRMs in TT are not "support", they are primary weapon systems. If you are considering AC/20 vs. LRM20, you are basically making a choice between a short range slug-thrower and a long range "shotgun". Which one is better for a given build is very situational.