jeffsw6, on 28 May 2013 - 12:51 PM, said:
Alternatively, they could lower the tons or slots of these weapons. This is a perfectly reasonable thing to do. There is absolutely no reason to use an AC/10 or an LB10-X. They are trash.
I think people would, in general, reactive negatively to an established piece of equipment changing size. I can't really explain it but it irks the core audience (myself included) more than any other change that can be done to a weapon.
I'd rather the guns brought up to be worth their space & tonnage -
not have that space & tonnage changed, which I think is fine - as it stands, there is a diverse list of weights & space to properly stat.
xDeityx, on 28 May 2013 - 01:26 PM, said:
This is MWLL déjà vu. The devs who made the balance decisions for the majority of the MWLL lifespan weren't very good at actually playing the game. Finally they had Maus and Andreas doing weapon balance but I think it was too little too late. This is why I think your previous suggestion thread about having top-level players as advisors is so spot on.
PGI has proven that they don't have a clue what they are doing with balance. This game is so far from being ready for competitive play that it's depressing to think about because there is no incremental progress. The metagame just wildly shifts around as opposed to becoming more fine tuned.
I honestly don't know what the solution is because PGI is content to leave the game unbalanced as long as it doesn't hurt their bottom line.
To be honest the main reason I stopped playing MWLL before MW:O ever came about was more the community than the balance. The best server in the game was run by ~SJ~ who were pretty much a bunch of whiny babies about everything (Don't shoot me in the leg, don't shoot me in the back, don't shoot off my arms, don't take advantage of me standing still...) despite half of them getting banned for smurfing accounts to push their views forward. That said the ~SJ~ that have joined MW:O seem like a massive improvement on their original attitude from my few encounters with them.
But yeah, there weren't enough active units to really make the game keep going for me. I thought they had a lot of things pretty close to right in LL, definitely better than here.
Then again, I'm not sure when Maus took over; the last version I played was when the Fafnir was being added, and I found it pretty well balanced at that point overall. Not to say there weren't hilarious balance issues at times with MWLL - the early LPL boats, esp. the tanks, were stupidly OP. Still, they found a good way from the very start to give AC/2s, MGs, etc. a use without having to buff them which I thought was kinda neat.
But back on target, I do believe you're right. PGI wants to focus towards the casual gamer so they are resisting balance advice from the upper tier players, despite the fact that a well balanced game has very much a "trickle down" effect to
everyone. Letting the upper units have more influence in balancing does not adversely impact casuals, even if the casuals might have a slightly higher learning curve because of it. Learning curves are good things, if newbies have more to learn than "These 6 guns rule, everything else is trash."
*
The big thing about this post is while a lot of buff cries are met with fierce argument and debate, one look at the stats of these weapons should tell them everything they need to know about how dire the situation is - heh, honestly they only need to look at one. "Damage done." In theory if the game were perfectly balanced, most weapons would be averaging about the same damage, with the exception of lower-model missiles (SRM2 would obviously be responsible for less damage than the SRM6 overall I suspect, since it would often be an "extra launcher".) It would also help filter things like "Amount the gun is taken" because a
lot of clueless newbies are hauling bad guns (then dying to good ones), making it too "noisy" to read.
* Large Laser, (ER)PPC, Gauss, Streak/2, Ultra/5, Medium Laser
EDIT: I hope they realize this IS hurting their bottom line - a lot of paying customers that have even bought heroes have more or less completely "checked out until it's fixed." Just look at how long it is to find a game. If
anyone at PGI thinks this is because of anything other than the guns desperately needing buffs they are wrong, wrong, wrong in 80% of cases.
Edited by Victor Morson, 28 May 2013 - 01:44 PM.