Karl Streiger, on 29 May 2013 - 11:07 PM, said:
this.
Balance isn't that easy.
Simple because stacking weapons throws anything and everything out of the window.
I have used two weeks (2-3h a day) to create my Spreadsheet weapon balance.
On the paper all looks good, good efficency rating, good DPS.... than I started some "theoretical" test runs.
What happen when I use 2 weapons of a kind...tree, four...
First, I will agree with you entirely: Balance is not that easy. Even if I got a chance to personally edit the database to my tastes, I can absolutely guarantee that it that at most it'd be 90% right tops; probably closer to 80%, and then you'd have to tune from there.
That said, making small changes is
not hard, so this goes back to the number one problem. I do not, and have never, wanted sudden and abrupt re-balances.
If they bumped missiles, for example, just .1 on the 4th and promised to re-evaluate them weekly - making similar small adjustments until they reach equilibrium with the other classes of guns - nobody here would be upset. In fact, many of us would be
very grateful for that kind of re-balancing. Yes, it could take months to get where we want, but at least it would be
moving.
Leaving broken things untouched for months only to wildly and completely re-balance them isn't fixing ANYTHING; this is why "taking your time and doing it right" is not what's happening here. It's "Take forever and do SOMETHING!" right now, and that is why this is really really bad.
Karl Streiger, on 29 May 2013 - 11:07 PM, said:
And suddenly althoug the MLAS was so lacklustering in comparison with the ER-Large Laser.... same HPS when using 4 MLAS like the ER-Large....but the MLAS combination did not overheat.... they spit out multiple times the damage of the ER-Large Laser at good range...and did not overheat... then i used a 5th MLAS for mor HPS...and still the Mech did not overheat....
Thats the main problem of balancing multiple weapons. 1x4 PPCs work completely different as 4x1 PPCs - 1 PPC may be equal to 1 LRM 20 but 4 PPCs vs 4 LRM 20 is something complet different. I would say impossible to balance - not without restricting the MechLab - and create balancing arround those couple of possible variants.
tl:dr
Balancing multiple weapons on multiple chassis with different perks n quirks is almost impossible.
Best way for MWO - is the introduction of MM BattleValues that can also reflect the superiority of stacking same weapons over mixed weapon loadouts.
I absolutely believe battle values are the way to go for lobbies; I would be OK with a BV modifier for repeated uses of specific weapons if it was slight enough, because that does in fact increase the value of the unit IMO so it's fair; it would allow boats to continue to exist, but now would take more out of the team to do so.
While I think you are wrong on weapon balance - we can have that entirely balanced - just due to the nature of BattleTech they will never, ever be able to make a medium as good as a heavy or assault, or make other builds worthwhile, without a BV system. It just wasn't built that way. Other class games have things like class-restricted weapons and such, as that makes them different enough to make them equals; again, in BattleTech, that's just not going to happen. Sometimes a sub-par 'mech can be worth more than a valuable one just on the virtue of it's price.
A lot of people seem horrified at the idea of seeing a BV system and the end of Assaults 24/7, but seriously, a pack of similar tonned lower-BV units like mediums end up being the
majority force on the field, dictating the fight, when you limit these things.
Anyway, overall, I get your points and I agree for the most part. I never said balance is easy but the way they've gone about fixing it is what I have a primary issue with.