Yen-Lo-Wang Worth It?
#41
Posted 09 June 2013 - 07:04 PM
- more ammo per ton,
- increasing my max dmg potential
4 tons of Ac20 ammo = 28 rounds x 20 dmg = 560
4 tons of gauss ammo = 40 rounds x 15 dmg = 600
- my range is drastically increased as well, so that I can fight from further.
p.s more ammo, also means I don't have to ever so careful before I decide to discharge a round. You can waste some of it on suppression.
#42
Posted 09 June 2013 - 09:47 PM
LoboSG, on 09 June 2013 - 07:04 PM, said:
- more ammo per ton,
- increasing my max dmg potential
4 tons of Ac20 ammo = 28 rounds x 20 dmg = 560
4 tons of gauss ammo = 40 rounds x 15 dmg = 600
- my range is drastically increased as well, so that I can fight from further.
p.s more ammo, also means I don't have to ever so careful before I decide to discharge a round. You can waste some of it on suppression.
this is all true, but with the caveat that the Gauss weighs a ton more, giving the AC20 an extra ton of ammo for the same overall tonnage, so the margin is a lot closer than you think
#43
Posted 10 June 2013 - 06:40 AM
i dont like gauss, AC20 have better "punch" weight less, 4 tons of ammo is more than enough IMO up to ~400m it has same dmg as gauss but it have 18 hp not 3 so it will last longer and AC20 have this nice sound when u shoot
for me AC20>Gauss, and Yen Lo Wang its not that good for me its not a problem to loose this arm really fast and then u are no threat...
#44
Posted 10 June 2013 - 07:29 AM
#45
Posted 10 June 2013 - 01:42 PM
It's a fun mech to play and you have to get used to it's strengths, you pick at the enemy with the AC20 and help mop up damaged mech. You are going to suffer if you're first into the melee in the middle.
It's also my highest KDR mech as well. Think it was at 5.0 last I looked but that could all go after a few more games
#46
Posted 10 June 2013 - 04:15 PM
You're better off with a Heavy Metal, Ilya, Misery or maybe a Firebrand.
#47
Posted 11 June 2013 - 02:45 AM
I got my third Cent on Elite now. and I have to say that they are very nice.
I am playing with this CN9-D as my favorite and for me it seems to be a better damagedealer than an YLW with AC20. On the other hand I am sure, that I will buy the YLW, if there is a sale in the next months, because I could use the same loadout as in my D with the boosts of a heromech.
Thanks for your advice!
#48
Posted 20 June 2013 - 06:22 PM
I have to thank my YLW for teaching me how to play effectively as a medium mech. It taught me how to protect my ballistic arm by spreading damage all over itself, be timely and opportunistic and aim carefully with 28 AC/20 ammo.
It's really fun to go zombie mode. I practically had a match where I lost all my arms and one of the torsos but I still lived and dealt a lot of damage.
#49
Posted 20 June 2013 - 08:26 PM
heleqin, on 09 June 2013 - 09:47 PM, said:
this is all true, but with the caveat that the Gauss weighs a ton more, giving the AC20 an extra ton of ammo for the same overall tonnage, so the margin is a lot closer than you think
The problem with that... is that I have used up all the slots already. I don't have slot to put 1 more Ac20 ammo..
#50
Posted 27 June 2013 - 09:59 AM
LoboSG, on 20 June 2013 - 08:26 PM, said:
The problem with that... is that I have used up all the slots already. I don't have slot to put 1 more Ac20 ammo..
so your taking a mech that losses movement in an arm in order to use weapons taking up lots of crit slots, then putting in a guass that fits in any variant
#51
Posted 27 June 2013 - 06:30 PM
Just wanna play, on 27 June 2013 - 09:59 AM, said:
Nope. I am taking a mech that after putting in an XL300 engine, endo steel and 2 ml, leaves me just enough space for guass with 40 rounds of ammo. Just because it can fit an AC20 doesn't mean I have to, coz it would mean losing either speed or backup pew pew, AND have to engage in closer range combat at all times in a somewhat fragile mech.
#52
Posted 27 June 2013 - 06:35 PM
#53
Posted 27 June 2013 - 06:39 PM
Hold on, I got some better scores achieved in my YLW.
Honestly, it really comes down to whether or not you love the centurions. Because the YLW's main firepower is in the right arm which is prone to be blown up, it proves to be challenging to keep your right arm intact.
However, if you love torso twisting, having a giant gun with 85km/h+ and the ability to zombie-mode this mech is for you. It ain't easy to grasp but after some practice you can experience the potential of this mech.
For instance, when turning around a corner, I keep my left armor at the threat anticipating an early hit. At times when there is a brawl happening, I learned to shield my right arm while weaving through enemies. If the enemies are at my left, I keep my left arm to it. If the enemies are to my right, same thing.
IMHO, it's a very fun mech. It's a blessing to have a giant AC/20 gun but at the same time you have to be up at your heels if you want to protect your right arm. I go as far as protecting my AC/20 gun with my entire mech body.
Edited by ZeProme, 27 June 2013 - 06:41 PM.
#54
Posted 27 June 2013 - 06:39 PM
those 2ml can actually rack up decent damage if you arent being targetted...i think most damage i did w/ it so far is like 700...seem to run outta ammo
#55
Posted 27 June 2013 - 06:58 PM
Dr B00t, on 27 June 2013 - 06:39 PM, said:
those 2ml can actually rack up decent damage if you arent being targetted...i think most damage i did w/ it so far is like 700...seem to run outta ammo
Yep, got mine during that sale also. Mostly, I use it for churning some c-bill change. Since I am using the XL300 from CND, I ain't ever going into zombie mode.
The only other problem with a short range ac20 is, if it turns into a snipe/lrm fest... it's going to get boring real quick.
#56
Posted 27 June 2013 - 07:03 PM
#57
Posted 27 June 2013 - 07:04 PM
LoboSG, on 27 June 2013 - 06:58 PM, said:
The only other problem with a short range ac20 is, if it turns into a snipe/lrm fest... it's going to get boring real quick.
Dude, I think you are missing out. Zombie mode is a lot of fun and I find the STD 245's mobility is enough to get me from place to place.
Here's my loadout: http://mwo.smurfy-ne...b27e935f212f925
#58
Posted 27 June 2013 - 07:10 PM
LoboSG, on 27 June 2013 - 06:30 PM, said:
Nope. I am taking a mech that after putting in an XL300 engine, endo steel and 2 ml, leaves me just enough space for guass with 40 rounds of ammo. Just because it can fit an AC20 doesn't mean I have to, coz it would mean losing either speed or backup pew pew, AND have to engage in closer range combat at all times in a somewhat fragile mech.
centurion?? fragile?? *notices he said xl* okay theres the problem right there, especially with the cents damage transfer issue
http://mwomercs.com/...age-allocation/
idk if its true but you really cant complain about your mech being to fragile for brawling when YOUR MAKING IT FRAGILE, some one in this thread also points out why xls are silly in a mech with such large side torsos, i think on last page
std engine makes this truee (if crits are the problem and xls causing that problem) vvv
Buckminster, on 27 June 2013 - 06:35 PM, said:
wait
this makes me think your just insane
http://mwo.smurfy-ne...762ebef7556a458
so again, using a mech that sacrifices actuators to do certain builds then you go and dont even do those builds while making sacrifices in other areas,ignoring point of mech
also side note of yen lo wang is it can mount bigger engines then the a and al in case you want
ZeProme, on 27 June 2013 - 07:04 PM, said:
Dude, I think you are missing out. Zombie mode is a lot of fun and I find the STD 245's mobility is enough to get me from place to place.
Here's my loadout: http://mwo.smurfy-ne...b27e935f212f925
a centurion that cant zombie isnt a centurion, and why not take a lil bit of armor off to get in a 250?? will be faster and run cooler, just saying....
http://mwo.smurfy-ne...d1abbd9c50d03db
imma tweaker, can ya blame me??
#59
Posted 27 June 2013 - 07:35 PM
I'm not a particularly good pilot so my best match w/ YLW is I think 5 kills, 2 assists and 866 damage. I've seen it do much better.
#60
Posted 28 June 2013 - 02:19 AM
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