Garth Erlam, on 28 May 2013 - 11:10 AM, said:
Not sure if you got my message, but I did, in fact, forward this

Many thanks Garth, really appreciate it
stjobe, on 28 May 2013 - 12:00 PM, said:
So that leaves... The JM6-DD as the only 'mech that should use MGs as a primary weapon.
Unfortunately, at this time yes - they are the only ones which can make effective use of them as they are now.
From 28 May 2013 - 12:00 PM:
CTF-1X, ILYA, JM6-S, DRG-5N, HBK-4G
SDR-5K, CDA-3C, RVN-4X, CDA-3M, BJ1, BJ1-DC, CN9-A, CN9-D, WANG, HBK-4H, TBT-7K, DRG-1C, DRG-1N, FANG, FLAME, CPLT-K2, JM6-A, CTF-1X, CTF-2X, CTF-3D, MISERY, HGN-732, HGN-733, HGN-733C, HEAVY METAL, AS7-D, AS7-D-DC, AS7-K, AS7-RS
So... Out of 35 'mechs capable of mounting MGs, 29 shouldn't, 5 could as secondary, and a single 'mech can use it as primary, did I understand you right?
Perfectly right. There are a large number of mechs where a single MG or even 4 MGs are not viable currently due to the mentioned problems with projectile speed, cone of fire and the inconsistent delivery of damage.
From 28 May 2013 - 12:00 PM:
Anyone else thinks it's okay to give the JM6-DD a bit more oomph to the 6MG+2ERLL build if it means the MG gets to be viable for at least some of those 29 'mechs above?
As much as i hate to say it,
you do not want to do that.. The J-DD has an effective 9DPS right now. A buff beyond 1.2 DPS AND all the fixes to speed, cone of fire and damage hits would put it far, far,
far beyond the problem of the AC40 Jag. The AC40 Jag is at least vulnerable to an XL problem and is slow. A 6MG Jag with over 1.2 DPS is basically an AC40 Jag that goes 82 KPH, has a standard engine, BAP, AMS, full armor and enough heat sinks to keep pounding you at the top of the Caldera non-stop. Its like buffing PPCs and in turn buffing the Hexa PPC stalker. One mech to rule them all, flavor of the months, etc. except we can actually avoid that here.
Quote
Especially the lights that don't have the capability to put anything else in their ballistic slots.
Which is why the three fixes I suggested, a, b and c, need to be implemented
first. Proper damage registration (fixing the firing rate), proper ability to aim at high speeds (projectile speed) and more accurate usability by light mechs (cone of fire). The first fix alone will boost the DPS, likely making the 4 MG lights able to use it as primary weapons instead of supplements. The second and the third will make it viable to use even at high speeds. THEN and only then if its still not enough, boost it up to 1.2 DPS.
Chavette, on 28 May 2013 - 04:17 PM, said:
Nice to see people actually doing their best to find their own way instead of just complaining.
Oh and about the 1v1 highlander part, I'll catch you on your word one day, I have great name memory....

I'm game for this whenever you are. Unfortunately I have poor memory so I may miss out on your callout. Maybe it can be done on an arena night?