Cyke, on 28 May 2013 - 08:40 AM, said:
When in need of free tonnage to mount extra weaponry, a lot of players tend to cut down on leg armor first.. often even when maintaining maximum armor on the head, arms and torso sections.
Furthermore, ammo stored in the legs will actually cut down on the amount of firepower needed to destroy the leg. You don't need to shoot all the way through that (probably unmaxed) armor AND structure, because ammo is likely to explode and do the job for you.
Scoring a critical on that leg-mounted ammo is good, because there's only six critical slots in each leg, and two of them are probably ammo bins (therefore 1/3rd of the slots are ammo).
Lastly, defensive torso twisting does nothing to protect the legs, especially in Assault 'Mechs with abysmal turning rates.
So in conclusion, if an Assault 'Mech mounts a lot of tons of weapons, and seems to be traveling at good speed (heavy engine), there's a good chance he doesn't have max leg armor.
And if a lot of those big guns have big ammo appetites, he probably has lots of ammo.. in the legs.
I'd still say the conventional wisdom holds that you should shoot for the CT (or RT on an Atlas), but you just may be on to something.
Ammo is not likely to explode. The devs said the chance for an ammo explosion is 10 %. (The chance for a Gauss Rifle explosion is 90 %, though).
That said - yes, skimping leg armor is a common sport. Sometimes, especialyl at longer range, it will happen that you hit the leg even if you didn't intend to. If you see it takes a lot of damage, you probably should consider going for the legs.
On Alpine, however, I would consider this cruel and unusual punishment.