Firbrand Coming Soon!
#1
Posted 28 May 2013 - 06:32 PM
#2
Posted 28 May 2013 - 07:10 PM
Wonder if mandatory Flamers come with it.
Maybe based off the JM6-B from MW2, that is a good design.
#3
Posted 28 May 2013 - 07:11 PM
#4
Posted 28 May 2013 - 09:17 PM
#5
Posted 29 May 2013 - 12:28 AM
#6
Posted 29 May 2013 - 05:23 AM
Twin-PPC plus twin-AC2 means you definitely wouldn't have enough heatsinks to balance out the heat. Unless you go with twin-AC5 plus twin-LL, which lacks burst damage. If you don't carry ballistics then it's basically a K2. If you don't carry PPCs then it's basically like every other Jager.
Plus I have solid builds on all other Jager variants. I'll pass.
Also I don't get turned on immediately at the notion of Rifleman.
Edited by Helmstif, 29 May 2013 - 11:20 AM.
#7
Posted 29 May 2013 - 08:35 AM
Helmstif, on 29 May 2013 - 05:23 AM, said:
Twin-PPC plus twin-AC2 means you definitely wouldn't have enough heatsinks to balance out the heat. Unless you go with twin-AC5 plus twin-LL, which lacks burst damage. If you don't carry ballistics then it's basically a K2. If you don't carry PPCs then it's basically like every other Jager.
Plus I have solid builds on all other Jager variants. I'll pass.
Also I don't have a certain fetish love with a certain word Rifleman.
No interest in a 2xERPPC + gauss setup?
#8
Posted 29 May 2013 - 09:03 AM
Move the ERPPC to the arms and there you go. Ignore front and rear armor distribution.
Firebrand
My only concern is that extensive piloting experience in the Jagermech has taught me that you WILL lose your side torso armor before your center torso. Your side torso weapons WILL get destroyed from crits before you lose your arm. So moving your energy weapons to the arms is a major plus. That said I've never actually used an XL in my Jagermech (I run dual AC10 with an STD260 in mine) so I don't know how vulnerable the side torso can be with an XL other than the many AC20 Jagers foolish enough to rush me in a straight line from across the map which I've picked apart from a safe distance.
Maybe the arms will have more than one energy slot per arm. The possibility to mount my quad small lasers on my arms rather than my torso would be a plus. Heck I'd even go back to medium lasers since I don't have to worry about them getting crited late game!
Edited by Raso, 29 May 2013 - 09:04 AM.
#11
Posted 29 May 2013 - 11:25 AM
#13
Posted 04 June 2013 - 11:32 AM
stjobe, on 31 May 2013 - 01:40 AM, said:
True to my word, I am now proud owner of the JM6-FB "Bannockburn", complete with AC5+LL in each arm and 2xML in CT.
I'm content
Edit: Here's the build: JM6-FB "Bannockburn".
Edited by stjobe, 04 June 2013 - 12:24 PM.
#14
Posted 04 June 2013 - 02:19 PM
#15
Posted 04 June 2013 - 02:47 PM
#16
Posted 04 June 2013 - 03:41 PM
The stock loadout was horrible so I picked 2x PPC and 4x mlas.
Std version: http://mwo.smurfy-ne...71c4974741663d0
XL version: http://mwo.smurfy-ne...22b9f8969639e68
Didn't bother to sort out the armor. Nearly all to the front.
I'm playing this right now and it seriously kicks ***. Fast enough to manoeuvre and maintain the range. I'm not using ERPPC's because they run to hot for good damage output at range. The 4 mlas work nicely at shorter range.
The standard version is nice and sturdy without the 2x on basics I'm still finding it a bit sluggish. It be better with the 2x unlocked. I generally find that people will aim for a side torso first so that increases survivability allot.
The XL version has great heat efficiently and can maintain nearly continuous ppc fire. At 85kphs I can actually stay out of the engagement and relocate quickly. What I'm doing is running from flank to flank and taking pot shots at which ever target is present. At brawling ranges it can lay down about 150 damage before overheating so if you're aiming right the other guy should be dead quick.
Edited by Hauser, 04 June 2013 - 03:42 PM.
#19
Posted 04 June 2013 - 04:13 PM
XL 280 with 6 large lasers and 16 double heatsinks is also a fun build for that face melting firepower.
#20
Posted 04 June 2013 - 04:35 PM
JagerMech III
Slightly tweaked for current tech level (UAC2 to AC2, with 2 tons of extra ammo), otherwise accurate to the boardgame version.
Tweak it a bit before using.
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