Roland, on 29 May 2013 - 12:33 PM, said:
As it stands, in testing, we got around this limitation by pairing the narc mech with a mech carrying a RIDICULOUS number of missiles... so while the narc would only last for one shot, that "one shot" consisted of 90 LRM's. The effect was quite humorous, described as "looking like the sun fell onto the target".
Ok, so the only way to make NARC usefull is to have some mates that massively boat LRMs on assaults?
Isn't that a clear sign that something is totally broken?
So what about PUG games when you are alone?
Roland, on 29 May 2013 - 12:33 PM, said:
This is really not material to the discussion of NARC mechanics.
Yes, it is.
Why would you want to use NARC when the weapon system that is supported trough NARC only does very little damage?
It'd be a big effort for nothing, a bad trade-off.
-> broken
Roland, on 29 May 2013 - 12:33 PM, said:
I tended to fire my NARC from point blank range, to guarantee that it would hit the target.
So why did they buff the ROF when you still have to get very close to at least hit something?
-> broken
Roland, on 29 May 2013 - 12:33 PM, said:
You mean when you are out of NARC ammo? You do what you normally do.. you shoot people with your 4 medium lasers.
But you said this:
Roland, on 29 May 2013 - 10:57 AM, said:
That is, I can run up to you in a light mech, narc you, and then I can run away.
This means that a light mech can narc a target and then get the hell out of there...
To me this means a one-time NARC... but to constantly support your team, you still have to stay around the target for re-narcing every few seconds.
That's not the purpose of NARC!
-> broken
Roland, on 29 May 2013 - 12:33 PM, said:
I believe that, as this thread demonstrates, a lot of folks didn't really grasp how NARCs functioned.
Earlier terribad implementations of NARC kind of resulted in folks not bothering with them at all... Most folks didn't realize that the NARC provided a spotter on the target, for instance. (because it didn't do so previously) This leads to the misconception that a narc is simply a very heavy TAG laser.
But this "spotter" is just a nice side effect and not the intentional purpose of NARC.
Roland, on 29 May 2013 - 12:33 PM, said:
However, as I pointed out above, the way I found to get around this limitation is to make sure that the damage dealt involves hitting the target with a MASSIVE missile salvo.
I believe the NARC could do with some improvements, laid out above, but I'm merely pointing out that I did do some testing, and found it to be dramatically more effective than it had been previously throughout beta.
Again: Abusing the hardpoint system and boating LRMs on assaults to make NARC somewhat viable is no sign that everything is OK with NARC.
The facts are clear: It's by far the least used weapon system and that shows that something is totally broken!