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How R&r Might Affect Game Balance If It Was Restored To The Game


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#61 Pater Mors

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Posted 29 May 2013 - 11:42 PM

View PostUnd3rSc0re, on 29 May 2013 - 11:40 PM, said:


There is no sort of system to prevent the farming unless you want to punish people that run out and accidentally die everygame which will cause tons of forum hate. We are also here to push ideas for more mech diversity. It looks like you are here trying to push little buffs to your medium/light mech gameplay that wont sway any of the majority of assaults/heavys without making it farmable.

So yeah i agree first scout should get a bonus, but we are not here to talk about giving bonuses to scouting at all since it is not that much of an incentive to play lights unless it is good enough to farm maybe. But like i said the light playerbase is somewhat fine currently, we are not wanting players to play mass lights. Besides with that first scout bonus how is a medium going to beat a 150 kph light to first scout anyway? I can keep up with most of the mediums in my cataphract, how are they going to beat me at scouting? Go to suggestions and say "pgi we need scouting bonuses k". Thats it you are in the wrong post for this.


Once again you fail at reading comprehension as I have not once advocated for 'scout only' bonuses. I have advocated for bonuses for all types of role warfare scouting included. Stop half reading what people write to you.

#62 Und3rSc0re

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Posted 29 May 2013 - 11:51 PM

View PostPater Mors, on 29 May 2013 - 11:42 PM, said:

Once again you fail at reading comprehension as I have not once advocated for 'scout only' bonuses. I have advocated for bonuses for all types of role warfare scouting included. Stop half reading what people write to you.


All types of role warfare? This isnt battlefield there are only 2 types here, fast scouts/cappers and brute damage dealers/soakers. I think you are trolling right now since you havent explained any bonuses for these "roles" that you claim there are.

I reprase my words for my last post then. Go to suggestions forum and go "pgi guyz i want bonuses for all types of role warfare doesnt that sound great! I learned this from battlefield you guys like battlefield right?".

#63 MustrumRidcully

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Posted 30 May 2013 - 12:37 AM

World of Tanks never seemed shy about pay to win, with Gold Ammo and all that.

MW:O so far claims to want to avoid it. But I see R&R as problematic here. The ones that earn more money due to Premium and Hero or Founder Bonuses will be able to pay off the repair bill more easily, and always be a step ahead.

Coupled with Elo and assuming that all the expensive tech really means an advantage that is not balanced out in any other way as by the price, it seems this will lead to the "rich" players playing Assault, XL Engine, DHS and what not heavy matches, and the "poor" players play in matches where Assaults and advanced tech is a rare sight. Will that be "authentic"?

I am not sure I want to play that game.

#64 Thomas Hogarth

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Posted 30 May 2013 - 12:38 AM

View PostVictor Morson, on 29 May 2013 - 01:47 PM, said:

NO.

Never ever ever ever ever ever try to balance the game by cbills. This only creates a scenario in which the best players will dominate the field with the best gear, where the worst players will be restricted to the absolute worst gear in order to even afford their drops, where they won't beat the guys with the good gear and the cycle continues.

Do not try to balance the battlefield with the metagame. It just does not work.


huh? The worst players rarely see the best players as of right now. ELO system and all.

#65 jeffsw6

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Posted 30 May 2013 - 05:43 AM

View PostUnd3rSc0re, on 29 May 2013 - 11:24 PM, said:

They have that in world of tanks where lights go light up everything for 1 minute then die, great way to farm for some people.

That tactic is actually valuable to your team in WoT if your artillery pieces are doing their job.

If some scout zooms to the enemy spawn and spots a bunch of enemies, and his team's artillery is able to badly wound or destroy several opponents and throw the enemy off-balance at the beginning of the match, that is quite helpful. It's not just a crappy farming tactic; it is good for the scout's team.

#66 Shibas

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Posted 30 May 2013 - 08:06 AM

They got rid of R&R because people were not even using it, people were just taking the free 75% and keeping the extra money. So they lowered the match winnings and removed it. Putting it back in will change nothing. R&R will still be used for the free fix and drop without paying the rest.

#67 PeekaBoo I C Ju

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Posted 30 May 2013 - 09:03 AM

RnR sucked and would make the game less fun, i remember i had to have 2 winning games, JUST so i could play my splat cat for a single round...that my friends is anything but fun...

#68 Hammertrial

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Posted 30 May 2013 - 09:06 AM

View PostUnd3rSc0re, on 29 May 2013 - 11:40 PM, said:



So yeah i agree first scout should get a bonus, but we are not here to talk about giving bonuses to scouting at all since it is not that much of an incentive to play lights unless it is good enough to farm maybe. But like i said the light playerbase is somewhat fine currently, we are not wanting players to play mass lights.


Why do you believe mass assaults okay and mass lights not?

I would love if we could switch the assault counts for lights/mediums, it would make for a far more engaging game (when streaks are fixed).

Light v light fights are actual mechwarrior fights. Tearing each other apart with lasers, missiles, ballistics (ocassionally). Positioning and torso twisting actually matters.

Assaults vs Assaults is just who has the bigger alpha and who gets the first shot.

Light v light, a minute of spiral and circle strafing going for legs or any weakpoints

Assaults vs Assaults, 6 PPC STALKER WOO BOOM HEADSHOT!

Edited by Hammertrial, 30 May 2013 - 09:10 AM.


#69 Und3rSc0re

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Posted 30 May 2013 - 11:25 AM

View Postjeffsw6, on 30 May 2013 - 05:43 AM, said:

That tactic is actually valuable to your team in WoT if your artillery pieces are doing their job.

If some scout zooms to the enemy spawn and spots a bunch of enemies, and his team's artillery is able to badly wound or destroy several opponents and throw the enemy off-balance at the beginning of the match, that is quite helpful. It's not just a crappy farming tactic; it is good for the scout's team.


I was just giving a example, i know its good for the scouts team but they dont have to die in order to scout well. You will see once you get up to tier 8 or 9 the team will rage at tier 5 lights going out to suicide because it is rare to ever kill a high class arty piece at those tiers since theyve probably had thousands of games of experience. Actually from last i remember tier 5 light tanks dont make much, it is a better farming mechanic for lower tier light tanks though.

Keeping half the enemy team lit for arty is far more valuable than suicide scouting hoping to kill an enemy arty. Also even in mwo having light mechs go off to suicide against the enemys full group is terrible play.

View PostHammertrial, on 30 May 2013 - 09:06 AM, said:

Why do you believe mass assaults okay and mass lights not?


Mass lights is not much better than mass assaults. Thats all i am saying, you will probably see more streak cats thats for sure.
I dont know about you but torso twisting and positioning work in assaults as well, try it sometime.

But from your point of view it is better huh moar fun, I wouldnt mind it but then again it does not solve anything since after a couple months of that people will qq about too many lights etc. But this is it last rr thread i will ever post in, gonna get ready for threads of people complaining about mass heavys/assaults when 12v12 hits.

Edited by Und3rSc0re, 30 May 2013 - 11:33 AM.






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