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"less Than 60 Days" Is Up


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#101 blinkin

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Posted 02 June 2013 - 10:30 AM

View PostRad Hanzo, on 01 June 2013 - 11:50 PM, said:

Soon ...
so I just read Valvetime there .

if they were operating on valve time we would have to wait a year for each new mech release and we probably would have never seen any new maps.

#102 C E Dwyer

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Posted 03 June 2013 - 05:37 AM

View PostChemie, on 29 May 2013 - 03:21 PM, said:

and no 12v12. Quotes from PGI back in late March was "60 days or less" for 12v12. Well, here we are past that and no 12v12.

Any predictions if they blow past 90 days (i.e. it does not happen in June patches)?



This is why most developers won't be tied to a set date or give a period of time, like its set in stone..

sorry but gosh its not in after 60's

Why are you surprised.

wargammingnet gave themselves a 5 month grace period for the introduction of the Briths tank tree, it was 7 months late to the time scale they gave the community.

#103 Chavette

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Posted 03 June 2013 - 12:09 PM

Just call him on his mobile... ask him whats up.

#104 Jetfire

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Posted 03 June 2013 - 02:19 PM

Sorry, that lead time was in Business Days. IE 60 days means 12 weeks and change for Holidays.

#105 Stone Profit

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Posted 03 June 2013 - 06:30 PM

View PostWaking One, on 31 May 2013 - 03:47 PM, said:

This is why they don't give you any dates anymore.

Bunch of ******** in this community.

QUOTED. FOR. *******. TRUTH.

#106 Writer

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Posted 03 June 2013 - 10:54 PM

Kong tried to warn you about PGI but you refused to listen. We tried to save you but now its too late. The cockpit will now become your tomb.

#107 Chemie

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Posted 04 June 2013 - 12:54 PM

So I guess we have a new target of July. So less than 60 days becomes 120 days. Ouch.

#108 Deathlike

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Posted 04 June 2013 - 04:32 PM

View PostChemie, on 04 June 2013 - 12:54 PM, said:

So I guess we have a new target of July. So less than 60 days becomes 120 days. Ouch.


There should be a bet to double down on this fail. The chances of that happening look pretty good...

#109 Master Maniac

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Posted 09 June 2013 - 01:59 AM

View PostChemie, on 29 May 2013 - 03:21 PM, said:

and no 12v12. Quotes from PGI back in late March was "60 days or less" for 12v12. Well, here we are past that and no 12v12.

Any predictions if they blow past 90 days (i.e. it does not happen in June patches)?


It happens. It's called a "delay."

Deal, and carry on.

#110 CMDR Sunset Shimmer

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Posted 09 June 2013 - 07:12 PM

View PostWaking One, on 31 May 2013 - 03:47 PM, said:

This is why they don't give you any dates anymore.

Bunch of ******** in this community.


Wait, so you're saying it's wrong of consumers to hold a standard to the company providing them with a service? That the consumer should be happy with what they get when they get it, instead of holding the company to some higher standard?

Wow, whatever you're smoking, you should pass it around bro.

#111 Lonestar1771

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Posted 11 June 2013 - 05:35 AM

View PostMaster Maniac, on 09 June 2013 - 01:59 AM, said:


It happens. It's called a "delay."

Deal, and carry on.


It's called bad game developer

#112 Coughlin

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Posted 11 June 2013 - 04:08 PM

For god sake people, I can understand being mad at PGI, and I can understand wanting to defend PGI, but put some substance in your arguments.
"Things happen" is not going to convince anyone PGI is doing well.

#113 Dude42

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Posted 11 June 2013 - 04:10 PM

Sometimes things seem easier before you start them than they actually turn out to be. I for one am glad they addresses some of the bugs caused by the implementation of the underlying mechanics for 12v12 before actually rolling it out.

Malformed packet anyone?

#114 Ragnar Darkmane

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Posted 12 June 2013 - 01:46 PM

View PostChemie, on 29 May 2013 - 03:21 PM, said:

and no 12v12. Quotes from PGI back in late March was "60 days or less" for 12v12. Well, here we are past that and no 12v12.

Any predictions if they blow past 90 days (i.e. it does not happen in June patches)?

When it's done.

#115 buttmonkey

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Posted 12 June 2013 - 02:29 PM

i have to agree that it seems an awful lot like pgi is just flogging this horse until it keels over and dies. micro transactions are top priority, proven by the fat that they are the only things that come on time in working order in regular intervals. we will never see CW or clans or everything else we were proimised. and i for one will not spend another penny on this game until i see some of the broken promises fullfilled.

#116 Skunk Wolf

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Posted 12 June 2013 - 03:54 PM

As it stands now, we are playing a free to play multiplayer component of a single player game.

With less maps than average.

It's starting to look like that's all we're getting.

People who have paid in with premium mechs and founders packs are getting pretty PO'd.

Guess what? They could close up shop right now and walk away.

Edited by Skunk Wolf, 12 June 2013 - 03:56 PM.


#117 Nik Reaper

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Posted 13 June 2013 - 07:23 AM

Here is the most positive outlook one can have , as the license holder for a MW game , the first one after 10 years , the best we can hope is that regardless of how (or when) this game fares there will be another after it in the next 3-4 year period.

Preferably a mainly single player game with a multiplayer option much like MW:O now , made by a team that knew everything this team did wrong...

#118 Chemie

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Posted 13 June 2013 - 10:22 AM

The only way you will see another game in 3-4 is that this one does well. if it flops, no one will touch the franchise with a 10 foot poll.

#119 Nik Reaper

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Posted 14 June 2013 - 11:48 AM

Hm, if it did , and they would sell the IP cheap , how much money would we give for an independent kickstarter project?

#120 Soy

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Posted 14 June 2013 - 05:03 PM

darkness falls across the land
the midnight hour is close at hand
creatures crawl in search of blood
to terrorize yalls neighborhood

the foulest stench is in the air
the funk of 40,000 years
and grisly ghouls from every tomb
are closing in to seal your doom

and though you fight to stay alive
your body starts to shiver
for no mere mortal can resist
the evil of the thrillerCW





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