Does MechLab make OmniMechs irrelevant?
#1
Posted 07 June 2012 - 09:43 AM
Hardpoint type doesn't seem to be a problem if you unlock other variants (i.e.: HBK-4P Hunchback will give you energy ports were your ballistics once were, same for the CPT-K2 Catapult where the missile points were)
Indeed, if you unlock all the variants on a model of 'Mech it seems you could have any weapon type, in any order you want so long as you have the cash.
So I have to ask. What will be the incentive behind trying to buy/capture OmniMechs next year if you have by that point built a stable of Inner Sphere 'Mechs that, once outfitted with Clan Tech, is JUST as powerful and interchangeable?
#2
Posted 07 June 2012 - 09:48 AM
I can see Omni mechs not being restricted to Ballistic/Missile/Energy weapon hard points. From what I can tell you are restricted currently to the type of weapons loadout your stock design has unless there are variants that differ.
That change would be HUGE and it would grab those people who want to FULLY muck around with a mech without restriction, regardless of it being Clan tech. Some people just want as many options as possible.
It would also keep the feel of OmniMechs alive regardng their versatility and not tip the balance of the game in any ones favour.
#3
Posted 07 June 2012 - 09:49 AM
On the Omins you can put any weapon in any hardpoint and change them on the same chassis. I think that is difference enough.
#4
Posted 07 June 2012 - 09:50 AM
Steel Prophet, on 07 June 2012 - 09:49 AM, said:
On the Omins you can put any weapon in any hardpoint and change them on the same chassis. I think that is difference enough.
I believe this is how it will be and I am fine with that, it makes sense.
#5
Posted 07 June 2012 - 09:51 AM
#6
Posted 07 June 2012 - 09:52 AM
Steel Prophet, on 07 June 2012 - 09:49 AM, said:
On the Omins you can put any weapon in any hardpoint and change them on the same chassis. I think that is difference enough.
exactly what i´m thinking...plus my guess is, that instead unlocking variants, you´ll have to unlock omni-modules or so... but nonono, i don´t wanna think about omnis yet
#7
Posted 07 June 2012 - 09:55 AM
#8
Posted 07 June 2012 - 09:56 AM
Steel Prophet, on 07 June 2012 - 09:49 AM, said:
On the Omins you can put any weapon in any hardpoint and change them on the same chassis. I think that is difference enough.
But essentially don't you have the "same" chassis is you have several variants of the same model. Just switch the energy for the ballistics one or the missile one, etc.... Its like trying on different colors of the same suit.
#9
Posted 07 June 2012 - 09:57 AM
Steel Prophet, on 07 June 2012 - 09:49 AM, said:
On the Omins you can put any weapon in any hardpoint and change them on the same chassis. I think that is difference enough.
Not to mention jumpjets and other equipment can also be attached using omnipods.
#10
Posted 07 June 2012 - 09:59 AM
GrimJim, on 07 June 2012 - 09:56 AM, said:
But essentially don't you have the "same" chassis is you have several variants of the same model. Just switch the energy for the ballistics one or the missile one, etc.... Its like trying on different colors of the same suit.
That cost several million c-bills each.
For a Hunchback, to get 3 variants is at least 15 million c-bills.
#11
Posted 07 June 2012 - 10:00 AM
Steel Prophet, on 07 June 2012 - 09:49 AM, said:
On the Omins you can put any weapon in any hardpoint and change them on the same chassis. I think that is difference enough.
Makes enough sense since one would likely just buy one variation of a mech to fit their playstyle out of the ordinary mechs and have less need for all-fit-for-all omnimech and possibly save C-Bills to use elsewhere.
Did that make any sense? ^^;
Edited by Fez Findie, 07 June 2012 - 10:02 AM.
#12
Posted 07 June 2012 - 10:02 AM
Take for instance both the Puma and Nova Cat. Both primarily have all energy loadouts, but there's also all missile based loadouts as well, which is quite different from what you'd get on IS variants compared with their primes.
Edited by CapperDeluxe, 07 June 2012 - 10:03 AM.
#13
Posted 07 June 2012 - 10:05 AM
....I wonder if cost will be any sort of issue too when ppl play the game as much as I think they will. After a few weeks, the idea of having several different variants of the same 'Mech will seem like a drop in the bucket.
Seriously, people will buy two of the same 'Mech just so they don't have to switch from desert camo to winter camo on different maps!
#14
Posted 07 June 2012 - 10:05 AM
For instance, you could have a torso carrying a machine gun and an LRM 20... You have two hardpoints, and thus can put some missiles and ballistics in that torso panel.
But you couldn't put ANY ballistic in that torso pannel... Because it'd presumably only have a tiny ballistic hardpoint, with a few slots. So, you might be able to put something like an AC2 instead of the machine gun, but you couldn't load on an AC20, or a Gauss.
This is how it worked in MW4, anyway.... You had hardpoints, each which had a certain number of "slots" in them. Certain panels might have multiple separate hardpoints of different sizes, thus enabling multiple configurations while not enabling ANY configuration.
The omnimechs in MW4 had significantly more flexibility, as most of them had large omni-points which were closer to the "gun-bag" situation you had in prior mechwarrior titles. Like the arms on the Loki or Madcat, for instance.... they enabled those mechs to carry a wide variety of configurations, boating huge numbers of missiles or energy or ballistic, or combinations of the three.
#15
Posted 07 June 2012 - 10:11 AM
Kobold, on 07 June 2012 - 09:51 AM, said:
This is brilliant and the best point here. This way you would have great flexibility in terms of firepower, but still have some restrictions that would make players think long and hard about making a switch to Omnis.
#16
Posted 07 June 2012 - 10:18 AM
#17
Posted 07 June 2012 - 10:18 AM
#18
Posted 07 June 2012 - 10:22 AM
Variants is far more restrictive.
#19
Posted 07 June 2012 - 10:25 AM
#20
Posted 07 June 2012 - 10:25 AM
What I see is that an OmniMech will kind of be a 'cost over time' savings. What I mean by this is that while you can get mulittudes of variants for each chassis, you will have to spend RL money or C-Bills for each chassis. This will add up to a LOT over a long period of time since each chassis seems to have about 5+ varients.
With an OmniMech, the initial cost will be much higher, but you WON'T need to buy all the varients. That one chassis will be able to hold whatever you need it to. So initial cost will be higher, but you will not need further varients.
Just my opinion on how it'll work
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