Jump to content

Lrm's Seem Too Powerful


65 replies to this topic

#41 PeekaBoo I C Ju

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 421 posts
  • Facebook: Link
  • LocationUnder your bed....BOO!

Posted 30 May 2013 - 08:19 AM

View PostBurpitup, on 29 May 2013 - 06:42 PM, said:

Is it just me or are LRM's way to strong again. I got hit with 2 round rounds of LRM 15's in my atlas that is fully armored 90% in the front and was almost dead. a shot from 3 med lazers finished me off. That seems pretty excessive to me. When i died all it showed was LRM 15 and med lazers. i can see some one lightly armored dieing from that or even if they were all at my back. but they burnned right through my front armor.

Before they were changed they were too weak. Now they seem to strong. Is there a happy medium?




LRMS are trash, i frequently charge LRM boats in the open with no cover just to see if i die, have never got more than a orange CT and that was from charging 500k+ out....sorry troll, but if your dying to LRMS you just suck...True story

#42 Xeno Phalcon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,461 posts
  • LocationEvening Ladies

Posted 30 May 2013 - 08:21 AM

LOLRMs are only dangerious if you have a 'large' sized mech (not just weight, but actual bulk), if your not moving and or if you have no cover.

My blackjack only does 81kph but I rarely get hit by lrms, hell today a LRMstalker opened up on me and every single missile missed, dont even have AMS they just smash into the ground beside me or hit nearby buildings. If these things are OP then I am the next president of the united states. (my first act will be to ban free will)

#43 I am

    Member

  • PipPipPipPipPipPipPip
  • 542 posts

Posted 30 May 2013 - 08:27 AM

How bad must you guys be to not be able to do well with LRMs? I am doing well with them, and assume I am terrible compared to my elite posting peers. Either they're lying, or I have unknowingly gone pro. Seriously doubt its the latter.

#44 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,736 posts
  • LocationThe Republic of Texas

Posted 30 May 2013 - 08:43 AM

Being a Rocketeer myself I would say the opposite.
However as much as i enjoyed LRMamaggedon.
That was just plain wrong.
Maybe for the time being splash damage should just go byebye.
Until the game is in a more finished state.
One missle for whatever the the current damage rate is wherever it hits.
On a side note I should not be able to go fix a ham sandwich and come back and my missles
are still in flight.

#45 Liquid Leopard

    Member

  • PipPipPipPipPipPipPip
  • 659 posts
  • LocationChesapeake, VA

Posted 30 May 2013 - 09:04 AM

View PostNovakaine, on 30 May 2013 - 08:43 AM, said:

...On a side note I should not be able to go fix a ham sandwich and come back and my missles
are still in flight.

Agreed. Flight time could be shorter for the current range, since it's a measly 1000m.
For the sake of suspension of disbelief, I also think Gauss and PPC "projectiles" could be many times faster than what they are.

#46 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 30 May 2013 - 09:10 AM

View PostLiquid Leopard, on 30 May 2013 - 09:04 AM, said:

Agreed. Flight time could be shorter for the current range, since it's a measly 1000m.


Sadly, given that most engagement ranges start at about 1000-1100 (since ballistics and lasers go 2-3 times their max range and still do damage).. i could argue a case for extending missile range, but I'll wait for the ATMs

#47 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 30 May 2013 - 09:14 AM

View PostI am, on 30 May 2013 - 08:27 AM, said:

How bad must you guys be to not be able to do well with LRMs? I am doing well with them, and assume I am terrible compared to my elite posting peers. Either they're lying, or I have unknowingly gone pro. Seriously doubt its the latter.


You do realize how ELO works right? The Elite guys are playing against other Elite players who won't stand there not moving while you use your crappy LRM's on them.

LRM's are the epitome of a weapon that shows a gap in skill.

When I play my lower ELO weight classes (Heavies) I see so much DERP that I could kill someone with Flamers.

It has nothing to do with the weapon being good or bad.

#48 Liquid Leopard

    Member

  • PipPipPipPipPipPipPip
  • 659 posts
  • LocationChesapeake, VA

Posted 30 May 2013 - 09:18 AM

View PostYueFei, on 30 May 2013 - 12:43 AM, said:

LRMs feel overwhelming when multiple enemy mechs mass fire them at you while a wily light mech spots for them. It's essentially getting focus-fired, even though you denied LOS to all of the launching mechs, because the light mech has you painted...

...It's a totally unintuitive situation compared to maneuvering to deny LOS to mechs armed with direct-fire weapons.

Intuitive or not, that's how a lot of battles are fought in the real world. Some Ranger or Seal with a laser designator lights up the target, or calls in the coordinates, and the target is obliterated by a bomb from an unseen aircraft.

I'm OK with MWO reflecting the real world, but our game here isn't nearly so lopsided. In MWO you have a verbal warning that the missiles are coming, and if you didn't stray far from cover you can mitigate the damage.

Iraqi soldiers said more than once they knew the Americans were coming when s#!t started blowing up around them. They would love to have heard "Warning, incoming missile" first.

#49 PropagandaWar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,495 posts
  • LocationCalifornia

Posted 30 May 2013 - 09:24 AM

I like how they work now and now I don't use them every match, only once and a while but at least they are viable again. Once splash and hsr is fixed they should move damage back up to 1.0. Also looking forward to SRM's getting fixed.

#50 Liquid Leopard

    Member

  • PipPipPipPipPipPipPip
  • 659 posts
  • LocationChesapeake, VA

Posted 30 May 2013 - 09:33 AM

View PostNicholas Carlyle, on 30 May 2013 - 09:14 AM, said:

You do realize how ELO works right?

I have an idea how Elo works, and it's not by trying to get all 16 players from a small range of scores.

I say this because I have a verifiable ongoing lack of skills: I've got to have a crappy Elo score. If I can be put in a game with the likes of Koniving, ZeProme, Tooon, or Caleb Brightmore, then matchmaking is more likely trying to balance teams by the sums of their Elo scores.

If that's how matchmaking works, it would explain the otherwise odd combination of "elite" and "derp" I see on the field.

Edited by Liquid Leopard, 30 May 2013 - 09:34 AM.


#51 I am

    Member

  • PipPipPipPipPipPipPip
  • 542 posts

Posted 30 May 2013 - 09:34 AM

View PostNicholas Carlyle, on 30 May 2013 - 09:14 AM, said:


You do realize how ELO works right? The Elite guys are playing against other Elite players who won't stand there not moving while you use your crappy LRM's on them.

LRM's are the epitome of a weapon that shows a gap in skill.

When I play my lower ELO weight classes (Heavies) I see so much DERP that I could kill someone with Flamers.

It has nothing to do with the weapon being good or bad.


I think you're just using them wrong. Proably could use some helpful tips, maybe at the beginning of a match. Something like, hold your shots for near certain hits, run a mixed build so you have other weapons to work an opponent into range, yada yada. You know the common sense stuff, that gamers spoiled by phenomenons such as the MWO LRM-pocalypse never learned. No, you just want to sit in one place with 5 of the same weapon type, "LRMs", and repeatedly score huge scores 1000+ damage per match consistently. Till then, you'll say anything you can to move the chains in that direction.

#52 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 30 May 2013 - 09:38 AM

View PostI am, on 30 May 2013 - 09:34 AM, said:


I think you're just using them wrong. Proably could use some helpful tips, maybe at the beginning of a match. Something like, hold your shots for near certain hits, run a mixed build so you have other weapons to work an opponent into range, yada yada. You know the common sense stuff, that gamers spoiled by phenomenons such as the MWO LRM-pocalypse never learned. No, you just want to sit in one place with 5 of the same weapon type, "LRMs", and repeatedly score huge scores 1000+ damage per match consistently. Till then, you'll say anything you can to move the chains in that direction.


Ask anyone who has played with me. I've been using LRM's for the last 6 months.

I used them the entire time from the original nerfed hotfix until the patch on the 21st.

You'll even see a post in the assault mech section asking for advice on a Highlander LRM build.

My main LRM build is a mastered Centurion with 2 ALRM 15's and an XL275 which sure as hell did not stand in one place.

Don't talk about things you don't understand.

View PostLiquid Leopard, on 30 May 2013 - 09:33 AM, said:

I have an idea how Elo works, and it's not by trying to get all 16 players from a small range of scores.

I say this because I have a verifiable ongoing lack of skills: I've got to have a crappy Elo score. If I can be put in a game with the likes of Koniving, ZeProme, Tooon, or Caleb Brightmore, then matchmaking is more likely trying to balance teams by the sums of their Elo scores.

If that's how matchmaking works, it would explain the otherwise odd combination of "elite" and "derp" I see on the field.


There is some mixing when the matchmaker can't find similar scores.

But for the most part, when I play mediums and assaults (my good ELO) i see a lot more of the upper echelon players.

When I play heavy's I see a lot of lone wolf's with trial mechs and such.

It's not perfect, but good players do not die to LRM's.

#53 Tezcatli

    Member

  • PipPipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 1,494 posts

Posted 30 May 2013 - 09:40 AM

The issue isn't the LRM themselves. It's boating. They're comparable to boated PPCs now.

So the question is. Do they nerf LRM and PPCs. Or do they address boating as a whole?

Personally I think they should address boating. Whether they want it it in the game as is or change it or do away with the ability to boat. Because they're going to have a HELL of a time balancing weapons. When stacking one weapon makes it seem "OP" to whoever it's being used on.

Like the cooldown nerf to PPCs. Doesn't really matter when someone hit's you with several PPCs from across a ridge and just ducks back. It's really not fixing the issue. Sure they can't brawl as well in close up, but that's how you deal with them anyway, but how to get across without taking several of these alphas strikes before you get in weapons range.

#54 I am

    Member

  • PipPipPipPipPipPipPip
  • 542 posts

Posted 30 May 2013 - 09:41 AM

View PostNicholas Carlyle, on 30 May 2013 - 09:36 AM, said:


Ask anyone who has played with me. I've been using LRM's for the last 6 months.

I used them the entire time from the original nerfed hotfix until the patch on the 21st.

You'll even see a post in the assault mech section asking for advice on a Highlander LRM build.

My main LRM build is a mastered Centurion with 2 ALRM 15's and an XL275 which sure as hell did not stand in one place.

Don't talk about things you don't understand.


Now I see it clearly. You're going to cry until you can score big like you did during the LRM-pocalypse, with a pair of LRM15s on a medium. ;) Thanks for clearing that up, and good luck with that.

#55 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 30 May 2013 - 09:44 AM

View PostI am, on 30 May 2013 - 09:41 AM, said:


Now I see it clearly. You're going to cry until you can score big like you did during the LRM-pocalypse, with a pair of LRM15s on a medium. ;) Thanks for clearing that up, and good luck with that.


Once again, know what you are talking about before you speak.

I play once a week normally on Sundays. Sometimes a little more if I play on my crappy laptop.

Due to hotfixes I've at most gotten maybe 2-3 hours of unbalanced Super LRM action.

Why don't you go play in a different thread and let the grown ups talk here.

Instead of trying to insult me and being blatantly wrong.

#56 Sasha Volkova

    Member

  • PipPipPipPipPipPip
  • Gunjin
  • Gunjin
  • 449 posts
  • LocationThe Void

Posted 30 May 2013 - 09:48 AM

View PostBurpitup, on 29 May 2013 - 06:42 PM, said:

Before they were changed they were too weak. Now they seem to strong. Is there a happy medium?

Believe it or not but missiles atm are still underpowered.
In the past they did up to 2 damage pr missile.
Now you are lucky if you deal 1 with splash and all.

As for missiles being OP... please dont even go there...
Missiles are in no way OP, I have personally taken several barages from a sinlge LRM10 or LRM15 into my back armour and survived with only yellowish readings.
They are a support weapon and though I agree the damage atm seems more stable and somewhat okay, they still fly waaaay too slow to be anything but a weapon you carry if you like the idea of playing setups that are close to TT and battletech lore.

#57 Mizore

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 427 posts
  • LocationGermany

Posted 30 May 2013 - 10:30 AM

View PostI am, on 30 May 2013 - 09:41 AM, said:


Now I see it clearly. You're going to cry until you can score big like you did during the LRM-pocalypse, with a pair of LRM15s on a medium. ;) Thanks for clearing that up, and good luck with that.


Ok you LRM-wannabe, I really don't know what kind of weed you're smoking, but 2xLRM15 are more than the average amount of missiles stored on a mech per canon.
If you tell us that LRMs are ok when you massively boat them on an assault and using Artemis & TAG... well, then you're a fool.

In the beginning of open beta I did about 300-500 dmg in my C1 Cat with 2xLRM15, the spread was ok and the damage maybe slightly too high. ECM didn't exist at that time.

After the hotfix I only do about 100-150 dmg, but this time I've 2xALRM15 and there are mostly slowly assaults to shoot at.

#58 Panzertoeter

    Rookie

  • 6 posts

Posted 30 May 2013 - 10:45 AM

LRMs too strong ??? Wanna make me laugh ? The only thing i notice is 4 out of 5 mechs configured as laser boats. Fine work on balancing this game, when everyone is running around with the same weapon. Gameplay feels really boring atm.

#59 Liquid Leopard

    Member

  • PipPipPipPipPipPipPip
  • 659 posts
  • LocationChesapeake, VA

Posted 30 May 2013 - 11:07 AM

View PostTezcatli, on 30 May 2013 - 09:40 AM, said:

...Like the cooldown nerf to PPCs. Doesn't really matter when someone hit's you with several PPCs from across a ridge and just ducks back. It's really not fixing the issue. Sure they can't brawl as well in close up, but that's how you deal with them anyway, but how to get across without taking several of these alphas strikes before you get in weapons range.

Thank you!!!

The cooldown for PPCs was to nerf 6 PPCs Stalkers, right? But, that was a hell of a thing to do to my CPLT-K2 with two PPCs, and it might have actually helped the Stalker PPC boats. With the longer cooldown, I think the Stalkers might get an extra alpha strike before the heat shuts them down.

I keep hoping PGI is working on a better long-term solution, such as improved heat mechanics. Once that's in place, maybe they can put the PPCs' rate of fire back the way it was.

Edited by Liquid Leopard, 30 May 2013 - 11:24 AM.


#60 Kellea

    Member

  • PipPipPip
  • 59 posts

Posted 30 May 2013 - 12:27 PM

lrm still suck. and the catapult design (classic missile boat) sucks also (sucks = inferior to other weapons, models, etc.). thus pgi has nerfed two of my favourites out of the game. i'm pretty sad about it and could write endless lines but i already did that in many other threads so i'll leave it with the above said and agree with the general opinion in the forum: lrm suck atm.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users