I am, on 30 May 2013 - 09:34 AM, said:
I think you're just using them wrong. Proably could use some helpful tips, maybe at the beginning of a match. Something like, hold your shots for near certain hits, run a mixed build so you have other weapons to work an opponent into range, yada yada. You know the common sense stuff, that gamers spoiled by phenomenons such as the MWO LRM-pocalypse never learned. No, you just want to sit in one place with 5 of the same weapon type, "LRMs", and repeatedly score huge scores 1000+ damage per match consistently. Till then, you'll say anything you can to move the chains in that direction.
Ask anyone who has played with me. I've been using LRM's for the last 6 months.
I used them the entire time from the original nerfed hotfix until the patch on the 21st.
You'll even see a post in the assault mech section asking for advice on a Highlander LRM build.
My main LRM build is a mastered Centurion with 2 ALRM 15's and an XL275 which sure as hell did not stand in one place.
Don't talk about things you don't understand.
Liquid Leopard, on 30 May 2013 - 09:33 AM, said:
I have an idea how Elo works, and it's not by trying to get all 16 players from a small range of scores.
I say this because I have a verifiable ongoing lack of skills: I've got to have a crappy Elo score. If I can be put in a game with the likes of Koniving, ZeProme, Tooon, or Caleb Brightmore, then matchmaking is more likely trying to balance teams by the sums of their Elo scores.
If that's how matchmaking works, it would explain the otherwise odd combination of "elite" and "derp" I see on the field.
There is some mixing when the matchmaker can't find similar scores.
But for the most part, when I play mediums and assaults (my good ELO) i see a lot more of the upper echelon players.
When I play heavy's I see a lot of lone wolf's with trial mechs and such.
It's not perfect, but good players do not die to LRM's.