Jump to content

Jump Firing Needs To End


45 replies to this topic

#1 Ebonkosh

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 120 posts
  • Locationwashington dc

Posted 29 May 2013 - 07:40 AM

The game was good until this became widespread. To many matches now are just mechs jump jetting and shooting PPCs aor AC20 or Gaus shots. While it may have been in the table top game this is really a bad thing in this game. With the lag, netcode etc....to get a shot to hit can be a challenge. If they do not stop it at the very least they need to add some type of mch shaking to simulate the rockets firing. No way should someone be able to snipe doing that if they want the game to be successful. I am sure there will be haters out there that do this and feel they have skill but the real fun of the game is mixing it up and going at it. Not this jump crap. LRMs are almost useless for a few reasons but jumping in and out of target lock doesn't help. I do hope they balance this soon. It is bad enough the matches are hardly evenly matched with this ELO stat. maybe I am missing something but in PUGs this is making the game less fun. I am sure in a CLAN group you can have your own snipers but even that is not fun. This will turn into a WOT sniper fest that is crappy. I really thnk that lights should be the only ones jetting around if they will allow firing in midair.

How about adding some new types of matches as well? some multimech spawn maps or something.

Let the hate begin..


Ebon.

#2 SmoothCriminal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 815 posts

Posted 29 May 2013 - 10:10 AM

What is this new and unheard of concept?

#3 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 29 May 2013 - 10:23 AM

View PostSmoothCriminal, on 29 May 2013 - 10:10 AM, said:

What is this new and unheard of concept?


It's like this, in the air, and then PEWPEW.

Posted Image

Honestly adding shaky cam to jumping was one of the sillest things PGI could have done considering modern day tech is already there with gyroscope stabilizing mounts for targeting/cameras. There's nothing wrong with the jumping part. PGI's vision of "balance" sorrounding heavy long ranged weapons with few to little drawbacks is the crux of the issue imo.

Edited by lockwoodx, 29 May 2013 - 10:24 AM.


#4 cyberFluke

    Member

  • PipPipPipPipPipPipPip
  • 535 posts

Posted 29 May 2013 - 10:27 AM

View Postlockwoodx, on 29 May 2013 - 10:23 AM, said:


It's like this, in the air, and then PEWPEW.

Posted Image

Honestly adding shaky cam to jumping was one of the sillest things PGI could have done considering modern day tech is already there with gyroscope stabilizing mounts for targeting/cameras. There's nothing wrong with the jumping part. PGI's vision of "balance" sorrounding heavy long ranged weapons with few to little drawbacks is the crux of the issue imo.


How about; It's got f*ck all to do with reality and everything to with the established game lore and game balance?

Besides the fact, I know full well the physics behind the steadycam. I also know full well the system to do the same for a 90 ton mech being thrust through the air would weigh not an inconsequential amount. Does your Highlander have training wheels? Thought not. G.T.F.O.

Edited by cyberFluke, 29 May 2013 - 10:37 AM.


#5 BrokenNachtmahr

    Member

  • PipPip
  • Overlord
  • Overlord
  • 27 posts
  • LocationBFE

Posted 29 May 2013 - 10:29 AM

I call them poptarts. Their skill exceeds that of the LRM boat only by the addition of the space bar.

#6 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 29 May 2013 - 10:31 AM

View PostBrokenNachtmahr, on 29 May 2013 - 10:29 AM, said:

I call them poptarts. Their skill exceeds that of the LRM boat only by the addition of the space bar.


Not the ability to hold a jittery reticle over the space of a few pixels at 1000+ range while in flight?

View PostcyberFluke, on 29 May 2013 - 10:27 AM, said:


How about; It's got f*ck all to do with reality and everything to with the established game lore and game balance?

****.


This is a video game? Now you're just being silly.

Edited by lockwoodx, 29 May 2013 - 10:31 AM.


#7 NinetyProof

    Member

  • PipPipPipPipPipPipPip
  • 547 posts
  • LocationSan Diego, CA

Posted 29 May 2013 - 10:33 AM

Heat Penalty for multi-weapon firing is probably all that is needed. Then, instead of waiting for your JJ's to recharge, you have to wait for your heat to lower as well. This would make pop-tarting a lot less desirable.

Of course, PGI is doing both, which is probably over kill. They need to put in the multi-weapon heat penalty because that just makes sense (as there is absolutely no penalty now for firing all weapons at once).

It's the combo of "Shake" and "Heat Penalty" that might kill pop-tarting. I hope that "short range" pop-tarting will still be viable. If I am chasing a fleeing mech, or just trying to get a firing solution in a brawl, I want to be able to do that.

Pop-tarting from half way across the map? losing that will not hurt the game at all. But, losing close quarter pop-tarting I think will hurt the game.

#8 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 29 May 2013 - 10:34 AM

Even if the cam wasn't shakey.. the weapons would be...

#9 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 29 May 2013 - 10:34 AM

the enemy is not playing fair... boo hoozyez.......
wars a b!tch then you die.

#10 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 29 May 2013 - 10:36 AM

View PostFunkadelic Mayhem, on 29 May 2013 - 10:34 AM, said:

the enemy is not playing fair... boo hoozyez.......
wars a b!tch then you die.


So then you won't mind when they nerf the ease of Jumpsniping in order to make "war" fun for the rest of us "combatants."

#11 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 29 May 2013 - 10:39 AM

Jets should definitely be based off heat and not "fuel level". Then it's a simple matter of checks and balances. If you overheat while jumping, automatic critical hits to your legs when you land. This will make it impossible to constantly jump and fire without blowing off your own legs. Some poptarts will still abuse this by jumping down to 1 leg then camping. I'm ok with that because 1 leg means even a blind hobo with 6 thumbs in a locust can get around your back and core you.

and while I'm on the subject.... here's one of the best kept secrets on how not to be bad.

Good poptarters reduce their leg armor to tinfoil for more damage because they spend most of the map stationary and rely on others for protection at their flanks/rear. When they pop up, worry about not getting shot first, but do your best to hit a leg or two. The outcome is obvious if you succeed and you're welcome.

Edited by lockwoodx, 29 May 2013 - 10:43 AM.


#12 Riogar Daylighter

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 328 posts
  • LocationNew Brunswick Canada

Posted 29 May 2013 - 10:41 AM

The only problem I have with camera shake is my playstyle with light mechs. Will need to adapt of course just prefer not to. I think it's cool cresting a mountain snapping 2 shots to the head landing and going a completely different direction my jump took me

#13 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 29 May 2013 - 10:45 AM

A little shake when you jump jet is all it needs probably. The bigger problem is alpha spam. Jump sniping wouldn't be an issue if people couldn't unload tons of heavy weapons at the same time, without any penalties like they can now. I'd like for chain fire to see an increase in use some day.

Edited by jakucha, 29 May 2013 - 10:48 AM.


#14 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 29 May 2013 - 10:45 AM

View PostLivewyr, on 29 May 2013 - 10:34 AM, said:

Even if the cam wasn't shakey.. the weapons would be...


That glass of beer is my PPC. edit: in-fact imagine that guy is in a spider with a single PPC.

Posted Image

Edited by lockwoodx, 29 May 2013 - 11:41 AM.


#15 cyberFluke

    Member

  • PipPipPipPipPipPipPip
  • 535 posts

Posted 29 May 2013 - 10:46 AM

View Postlockwoodx, on 29 May 2013 - 10:31 AM, said:

This is a video game? Now you're just being silly.


And another thing, steadcam gyros can eliminate movements like that, but mixed frequency, multi vector vibration? not so much. The technology can only do so much.

#16 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 29 May 2013 - 10:51 AM

View Postlockwoodx, on 29 May 2013 - 10:45 AM, said:


That glass of beer is my PPC

Posted Image

View PostcyberFluke, on 29 May 2013 - 10:46 AM, said:


And another thing, steadcam gyros can eliminate movements like that, but mixed frequency, multi vector vibration? not so much. The technology can only do so much.


While the beer isn't moving much, it is moving.

#17 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 29 May 2013 - 10:51 AM

View PostBilbo, on 29 May 2013 - 10:51 AM, said:

While the beer isn't moving much, it is moving.


I don't need much, only a few pixels.

#18 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 29 May 2013 - 10:52 AM

View Postlockwoodx, on 29 May 2013 - 10:45 AM, said:


That glass of beer is my PPC

Posted Image


Yeah, wonderful demonstration of gyro-stabilization.

Now lets take his harness and strap it to something that's actually shaking... heck you can even take him and make him jump up and down.

(Gyro-Stabilizers are great, and some are pretty quick, but not intense vibration quick.)

#19 Riogar Daylighter

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 328 posts
  • LocationNew Brunswick Canada

Posted 29 May 2013 - 10:55 AM

Jumping is just a symptom of the initial problem. The real problem is pin point accuracy with a high damage output. How do you fix or modify this. One solution is heat effects. HUD issues at higher level of heat generated. This should already be in game in my opinion damage to internals by over heating. Sure you fired 6 PPCs but you lost half by doing it. Repair and rearm should be back as well. I know a lot of cons but one of the pros was boating high damage weapons they were a ***** to repair.

Just adding to the conversation because I believe jump shaking will not solve the problem but just **** people off.

#20 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 29 May 2013 - 10:59 AM

View PostRiogar Daylighter, on 29 May 2013 - 10:55 AM, said:

Jumping is just a symptom of the initial problem. The real problem is pin point accuracy with a high damage output. How do you fix or modify this. One solution is heat effects. HUD issues at higher level of heat generated. This should already be in game in my opinion damage to internals by over heating. Sure you fired 6 PPCs but you lost half by doing it. Repair and rearm should be back as well. I know a lot of cons but one of the pros was boating high damage weapons they were a ***** to repair.

Just adding to the conversation because I believe jump shaking will not solve the problem but just **** people off.



I don't think think heat should mess with HUD, just start to cause issues with internals when you alpha lots of strong weapons too often. Things like general damage to internals, damage to joint actuators (when that's added). Lore-wise alpha strikes were usually a last resort because it could be as dangerous to the shooter as it was to the guy taking all the hits. A lore aspect I would like for this game to borrow.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users