However, if I drop in anything other than an assault mech, I see varied weight classes. I see lots of O.D. green paintjobs, non-minmaxed mechs, and *gasp* a bunch of medium mechs!
Now please understand I am not bad at this game. My recent KDR (>2.0) has been better for heavies and mediums than assaults, but I haven't really kept track of my wins/losses. However, I have a suspicion:
1. Weight classes are not balanced (duh) by equality of outcome.
2. Higher weight class almost always results in a more favorable W/L ratio.
3. This means that players have the highest ELO in the assault weight class almost as a rule.
So as a proportion of the overall team ELO, each player becomes a much bigger chunk, and the only way to match it is with an equally big chunk on the other team. What this ends up causing is a pyramid effect, where high ELO assault players are going to see nothing but incredibly high weight matches. Now it should subside over time as the higher ELO players get separated by grinding each other to pieces, but right now I just stopped playing assaults for most matches. It's not fun to drop against ~700 tons of mech, even with equal weight on my team. A match with 16 hunchbacks is way more fun than a match with 16 highlander/atlas/stalker.
Now obviously there will be exceptions; this had more to do with general trends and averages than personal experience (disclaimer necessary because there's that one spider pilot who's going to comment on this thread just to tell me I'm wrong and light mechs are his/her best lol).
Has anyone else noticed this? Am I entirely misunderstanding the way ELO works? Is this actually part of a more dynamic situation that I'm just now catching on to?
Discuss!
EDIT:: I can't spell.
Edited by MisterFiveSeven, 30 May 2013 - 01:47 PM.