

What Is The Ppc's Intended Purpose?
#61
Posted 04 June 2013 - 08:50 AM
I think this would make for some exciting new gameplay.
#62
Posted 04 June 2013 - 08:54 AM
#63
Posted 04 June 2013 - 08:55 AM

I used PPCs before the heat decrease - they were pretty good. Since thew heat decrease they are way too good. Those saying the heat going back to how it was would make them obsolete - try dropping a couple of heatsinks and play your PPC mech. Its harder, but still very powerful.
As for 'PPC aren't OP, every other weapon is UP' .... seriously, if one weapon is out of line you fix it not every other weapon.
#64
Posted 04 June 2013 - 08:59 AM
PPCs are the premier weapon from 800-90m
nothing provides better value for tonnage
#65
Posted 04 June 2013 - 09:00 AM
mrt33, on 04 June 2013 - 08:50 AM, said:
I think this would make for some exciting new gameplay.
That comes later. Looksie: http://www.sarna.net...i/PPC_Capacitor
#66
Posted 04 June 2013 - 09:09 AM
Joseph Mallan, on 04 June 2013 - 08:39 AM, said:
My bad then. (scoops up dice)
#67
Posted 04 June 2013 - 09:12 AM
Karr285, on 04 June 2013 - 08:40 AM, said:
The counter-tactics to 8 alpha boats with mostly assault heavy teams is... what shock 8 alpha boats with mostly assault heavy team, there is a reason not a lot of people want to play 8v8's right now and this is also my reason, its boring.
You seriously are asking random people to engage in teamwork? you must be trolling now or just never play the game.
You are doing nothing but intentionally stating hyperbole to prove your point...
Again, as I stated earlier... there is no incentification to field anything other than the present apex weapons and or the community consensus for the apex build. That's not the weapons fault... that's the fault of the current game mechanics and the inherent nature of any competitive online game... that being the overwhelming desire to win / succeed.
I've watch as few as 2 well cooperative lights / mediums completely destroy an equal number of these cheese builds because they worked in concert and used team-based tactics. I knew the pilots... knew they did not know each other or were on comms... they just knew how to work as a team.
Leason? Teamwork does not automatically require participants to be a "team" nor does it require them to highly coordinated through comms. (Yes, it helps... but that's not my point)
8man cheese teams versus 8man cheese teams is a symptom of lazy players giving into the easiest meta vehicle and by doing so unintentionally reinforcing the very same meta they claim is killing the game.
If your friend jumps off a cliff does that mean you have to too?... Apparently in MW:O is a given.
Edited by DaZur, 04 June 2013 - 09:14 AM.
#68
Posted 04 June 2013 - 09:17 AM
mrt33, on 04 June 2013 - 08:50 AM, said:
I think this would make for some exciting new gameplay.

#69
Posted 04 June 2013 - 09:22 AM
Karr285, on 04 June 2013 - 08:40 AM, said:
The counter-tactics to 8 alpha boats with mostly assault heavy teams is... what shock 8 alpha boats with mostly assault heavy team, there is a reason not a lot of people want to play 8v8's right now and this is also my reason, its boring.
You seriously are asking random people to engage in teamwork? you must be trolling now or just never play the game.
And it is that exact, narrow, blinders on full attitude, of a large percentage of the games population, that will forever doom these types of games, MWO included, that have more than a couple decent weapon systems, across multiple range and damage profiles.
It is always easier to jump on the wagon then to try and find a new avenue in an attempt to keep things fresh and fun.
Why can't random players, of the same game, engage in Teamwork? Is it taboo? Why is it always the other players fault when someone else dies? I have played a lot of Pug games and had many many very fun and rewarding PUG games.
The need to communicate is minimal and yet the benefit is 100 fold, yet many just won't even try. They run off and die and then complain about how their team sucked. It is brutal and totally unjustified in almost all instances.
Pick a buddy Mech, and have them pick one etc etc, next thing you know you have a cohesive group that knows what to do when the time comes.
#70
Posted 04 June 2013 - 09:32 AM
Joseph Mallan, on 04 June 2013 - 09:17 AM, said:

It would definitely reduce the possibility of dissimilar weapon alphas from being grouped with PPC...
Only way to do it would be to hold/charge the PPC and fire a secondary weapon with the release of the PPC charge.
So... in theory, a tap would = 3 dmg points... 1 second hold = 5... 2 second hold = 7... 4 second hold = 10 point?
#71
Posted 04 June 2013 - 09:47 AM

#72
Posted 04 June 2013 - 10:04 AM
mrt33, on 04 June 2013 - 08:50 AM, said:
I think this would make for some exciting new gameplay.
I agree, that sounds kind of interesting.
#73
Posted 04 June 2013 - 10:08 AM
mrt33, on 04 June 2013 - 08:50 AM, said:
I think this would make for some exciting new gameplay.
I like this idea, you should put it in the suggested features forum (and watch it get trolled down like my similar idea).
#74
Posted 04 June 2013 - 10:15 AM
MaddMaxx, on 04 June 2013 - 08:09 AM, said:
Well then I guess the LargeLaser needs to be nerfed as well. It does 1 less damage per, has a doable Heat in numbers, fights effectively at the ranges mentioned above, 500m and in, and does not have a min. range.
The LL is then, by the noted definition provided, also a Master of all.
With the difference that lasers are heatscan, meaning that the target has the opportunity to torso twist to spread damage, move so that they avoid some of the damage and needless to say, it's much harder to keep your laser for 1 sec on the target while both you and the target are moving - much more so on the same bodypart - than snapshot a PPC on them.
Granted, when you and the target are both stationary, the large laser is more efficient than the PPC. But then, most other weapons are, anyway.
In short, there are big, big differences between a PPC and a Large Laser than mere damage and heat.
#75
Posted 04 June 2013 - 10:21 AM
#76
Posted 04 June 2013 - 10:30 AM
Glythe, on 30 May 2013 - 07:41 AM, said:
ERPPC needs heat increased by 4, that's a 40% increase to match TT.
PPC needs heat increased by 2, that's a 25% increase to match TT.
Do this and it wouldn't be used as a primary brawl weapon but for it's range as intended.
Doubling projectile speed to 2000 was a mistake, some maps aren't even 2000 across making a PPC travel almost as fast as a laser.
#77
Posted 04 June 2013 - 10:38 AM
and yeah i saw 4ppc 6ssrms(or 4) stalker decimating 8ppl team almost singlehandedly but u barely can call those suicide zombies a "team"
so call me a troll plz but most of u need to l2p not to suggest smth to devs
#78
Posted 04 June 2013 - 11:00 AM
PGI feels that the PPC/ERPPC are in line with their vision of statistics transferred from a TT game to a PC (which everything from MW 1 until now has had to do).
Maybe we should be looking at this from a fresher perspective than previously done. That IMO should be the armor surrounding it. As an example, since the PPC is a charged weapon it's heat buildup weakens the armor around it as it's used.
Simple, elegant and the problem grows as the unit is used extensively. You want to jump snipe, fine, just remember as you go you're going to be the architect of your own demise...
#79
Posted 12 June 2013 - 07:53 AM
LordBraxton, on 04 June 2013 - 08:59 AM, said:
PPCs are the premier weapon from 800-90m
nothing provides better value for tonnage
This is the simple truth and anyone telling you differently just doesn't want their favorite toy nerfed.
KuruptU4Fun, on 04 June 2013 - 11:00 AM, said:
It's wrong imho that an AC/20 dies faster than a PPC. This comes back to the weapon slot issue in that low slot weapons are harder to destroy all things being equal. The old gauss rifle was great but the Catapult ruined that weapon to the extent that only ERPPC jumpers and flanking mediums use gauss. This PPC needs a nerf.... either directly or every other weapon needs MASSIVE buffs. There is no point in using other weapons and that is just dumb. SRM are nerfed, LRM are nerfed, lasers cant compete with the range (if they can they cant compete with pinpoint damage). Maybe we need to let PPCs die before the armor is gone.... that would really make people stop using them 100% of the time.
KuruptU4Fun, on 04 June 2013 - 11:00 AM, said:
Then this game is going to fail. You can't have 1 weapon beat EVERYTHING else in the entire game in terms of damage, range, ease of use, etc.
Edited by Glythe, 12 June 2013 - 07:54 AM.
#80
Posted 12 June 2013 - 08:21 AM
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