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Routinely See Too Many Assaults On One Team


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#1 Sagamore

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Posted 16 June 2013 - 04:32 PM

I've played so many games where one team has 5 or 6 assaults and the other team has 2. My matchmaker is queuing up almost instantly too so I don't know what is going on. I thought it relaxed the parameters after a match couldn't be found...

For example:

Posted Image

Edited by Sagamore, 16 June 2013 - 04:45 PM.


#2 Deathlike

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Posted 16 June 2013 - 04:34 PM

Steiner scout lances have been representing.... because the meta allows for it.

#3 Nauht

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Posted 16 June 2013 - 05:25 PM

From Ask the devs 40 -

Quote



StalaggtIKE: Light and Medium mechs were the most prevalent within Battletech lore, with Heavy and Assault being a rarity. This is not the case within our current meta game, which consists of opposing teams of mostly Heavy and Assault class. Basically the plan is to bring your largest, heaviest hitting mech. Is this intended,and if not, are there any plans to curb this trend?
A: We have some plans in the works to limit the amount of tonnage on the battlefield and encourage balance through rewarding will structured teams.


#4 keith

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Posted 16 June 2013 - 05:32 PM

this is y pgi are bad devs. problem has existed alot longer then pop sniping. but pop sniping got nerf bat in a month, this still exists. this is a major reason y alpha boating is problem, instead we get + heat.

#5 soarra

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Posted 16 June 2013 - 05:34 PM

View Postkeith, on 16 June 2013 - 05:32 PM, said:

this is y pgi are bad devs. problem has existed alot longer then pop sniping. but pop sniping got nerf bat in a month, this still exists. this is a major reason y alpha boating is problem, instead we get + heat.



StalaggtIKE: Light and Medium mechs were the most prevalent within Battletech lore, with Heavy and Assault being a rarity. This is not the case within our current meta game, which consists of opposing teams of mostly Heavy and Assault class. Basically the plan is to bring your largest, heaviest hitting mech. Is this intended,and if not, are there any plans to curb this trend?
A: We have some plans in the works to limit the amount of tonnage on the battlefield and encourage balance through rewarding will structured teams.

what's a will structured team?

Edited by soarra, 16 June 2013 - 05:35 PM.


#6 Nauht

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Posted 16 June 2013 - 05:38 PM

View Postsoarra, on 16 June 2013 - 05:34 PM, said:



StalaggtIKE: Light and Medium mechs were the most prevalent within Battletech lore, with Heavy and Assault being a rarity. This is not the case within our current meta game, which consists of opposing teams of mostly Heavy and Assault class. Basically the plan is to bring your largest, heaviest hitting mech. Is this intended,and if not, are there any plans to curb this trend?
A: We have some plans in the works to limit the amount of tonnage on the battlefield and encourage balance through rewarding will structured teams.

what's a will structured team?

Any team that gives you a +10 to Willpower.... der..

#7 Chavette

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Posted 16 June 2013 - 05:39 PM

View Postsoarra, on 16 June 2013 - 05:34 PM, said:

what's a will structured team?

A group of people who have strong willpower. It is a measurement of tryhardness.

#8 Deathlike

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Posted 16 June 2013 - 05:45 PM

Rats... I thought that ninja buff was going to sneak past you guys!

#9 Lord Rip

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Posted 16 June 2013 - 06:09 PM

View PostSagamore, on 16 June 2013 - 04:32 PM, said:

I've played so many games where one team has 5 or 6 assaults and the other team has 2. My matchmaker is queuing up almost instantly too so I don't know what is going on. I thought it relaxed the parameters after a match couldn't be found...

For example:

Posted Image

They had 2 lights and your team didn't have any.

They only outweighed you by 95 total tons.

Edited by Lord Rip, 16 June 2013 - 06:32 PM.


#10 Ralgas

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Posted 16 June 2013 - 06:23 PM

View PostSagamore, on 16 June 2013 - 04:32 PM, said:

My matchmaker is queuing up almost instantly too so I don't know what is going on. I thought it relaxed the parameters after a match couldn't be found...


So you're geting tacked onto the end of a matchup (with wide parameters) and you don't get whats going on?

Ideally mm has to think a little bit, but not too long

#11 Asmudius Heng

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Posted 16 June 2013 - 07:20 PM

I really wonder what that 'Well structured team' bit really means.

In an organised environment I could see this working as there is an agreement when you meet to fight about these things.

However in a PUG match, when you get randomly matched via Elo how would this work?

If you got far less rewards if you were too top heavy or something how is this good for the guy who pilots the atlas hoping he is the only assault on the team? Structure means organisation - instant action is not the place for this.

I am kinda assuming that CW is where this is implemented - unless instant action goes right to a lobby system. Even then organising random players is near impossible.

Also - if you have 6 assaults and the other has a balanced team ... and the balanced team loses horribly ... do you still get more bonuses for losing? People do not want to lose out, its not so much about the rewards if you still die like a chump. I get no pleasure knowing the other over tonnaged team got minimal rewards, and they are probably pissed off they got lumped in a poorly structured team and got poor rewards.

I only see this in 8 vs 8 or 12 vs 12 or in a more structured CW system.

#12 Lord Rip

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Posted 16 June 2013 - 07:38 PM

I think what they mean is to have an equal number of people in each weight class that way they can pretty much throw 2 (or 3 in 12-v-12) of each on each side. I suspect what they do now is throw all the lower three than can find in and fill it out with assaults. I suspect there is probably two or three assualts per every no-assault in the queue at any given time. If you tossed out the people grinding something smaller to buy an assault it would probably be ten to one.

#13 LordBraxton

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Posted 16 June 2013 - 07:41 PM

next they will introduce their convoluted boating 'fix'

then you will be completely outclassed

but the enemy stalkers will have 3ppcs+1erppc instead of 4ppcs

the highlanders will still have 3ppcs1gauss

nothing will really change but your HBK-4P will have to fire in two volleys

huehuheuheuheuehuehueheuheuheuehueheuheuheuehuehuehueue

#14 cyberFluke

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Posted 16 June 2013 - 07:54 PM

Yeah, I'm wondering if they've noticed, or if it's intentional that the 3xPPC, 1xGauss highlander/atlas will be completely unaffected by the convoluted system they've dreamed up. Why ignore the easier fix of just lowering the heat cap and upping the dissipation rate of HS, which would go more than halfway to fixing the boating issue, along with a whole raft of other problems.

Either they're hiding something (I've no clue what), or they're just unwilling to admit that it's not working as they thought it would. I suspect that they're unwilling to basically give up the time they've spent on balancing so far as a bad job and try again from another angle. If so, this won't end well.

Edited by cyberFluke, 16 June 2013 - 07:58 PM.


#15 Suprentus

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Posted 16 June 2013 - 08:02 PM

I went over the abundance of assaults in another thread I made, but didn't seem to get much attention: http://mwomercs.com/...deas-out-there/

Idk, I thought it explained why we don't see as many mediums.

View PostLordBraxton, on 16 June 2013 - 07:41 PM, said:

next they will introduce their convoluted boating 'fix'

then you will be completely outclassed

but the enemy stalkers will have 3ppcs+1erppc instead of 4ppcs


I believe 3ppcs+1erppc will still count as 4 of the same weapon regarding heat. I thought I read that somewhere, but I can't be certain of it.

View PostcyberFluke, on 16 June 2013 - 07:54 PM, said:

Yeah, I'm wondering if they've noticed, or if it's intentional that the 3xPPC, 1xGauss highlander/atlas will be completely unaffected by the convoluted system they've dreamed up, rather than just lowering the heat cap and upping the dissipation rate of HS, which would go more than halfway to fixing the boating issue, along with a whole raft of other problems.


You guys do know the stock Awesome has 3xPPCs in it, right? I'd figure that's why. No need to go nerf the Awesomes at this point.

Edited by Suprentus, 16 June 2013 - 08:03 PM.


#16 Sagamore

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Posted 16 June 2013 - 08:57 PM

View PostLord Rip, on 16 June 2013 - 06:09 PM, said:

They had 2 lights and your team didn't have any.

They only outweighed you by 95 total tons.


Thanks for adding up all the tonnage for me. It certainly felt a bit more tipped in their favour than I suppose it actually was.

Even so this was just an example of what I've been seeing a lot. Piloting a Dragon is hard enough but if I knew my Dragon would equal a Stalker or an Atlas on the other team, I may as well just queue as an assault myself.

I am really looking forward to the Quickdraw which is another 60 tonner but it doesn't really fit in with the current matchmaking scheme (nor do medium mechs as another poster pointed out).

#17 Lord Rip

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Posted 16 June 2013 - 09:07 PM

View PostSagamore, on 16 June 2013 - 08:57 PM, said:


Thanks for adding up all the tonnage for me. It certainly felt a bit more tipped in their favour than I suppose it actually was.

Even so this was just an example of what I've been seeing a lot. Piloting a Dragon is hard enough but if I knew my Dragon would equal a Stalker or an Atlas on the other team, I may as well just queue as an assault myself.

I am really looking forward to the Quickdraw which is another 60 tonner but it doesn't really fit in with the current matchmaking scheme (nor do medium mechs as another poster pointed out).


I agree, I like light mechs so being outweighed is something I see pretty much every match, and I don't care for it either. I like to tell myself that this probably means I will be grouped with the better players but evidence suggests otherwise. When I am often in the top three in damage something isn't right.

#18 Nauht

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Posted 16 June 2013 - 10:03 PM

View PostLord Rip, on 16 June 2013 - 09:07 PM, said:


I agree, I like light mechs so being outweighed is something I see pretty much every match, and I don't care for it either. I like to tell myself that this probably means I will be grouped with the better players but evidence suggests otherwise. When I am often in the top three in damage something isn't right.

Yes hit detection is currently borked to pre-HSR levels. This makes piloting lights almost as good and easy as it was pre-HSR. Acknowledged and fix should be inc this patch.

Wait until we get HSR back and we'll see lights being blown up again.

#19 aniviron

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Posted 16 June 2013 - 10:26 PM

There are just too many assaults, period.

Here is the view from every Hunchback's cockpit:

Posted Image

This is why there are no mediums.

#20 One Medic Army

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Posted 16 June 2013 - 10:27 PM

View Postaniviron, on 16 June 2013 - 10:26 PM, said:

There are just too many assaults, period.

Here is the view from every Hunchback's cockpit:

Posted Image

This is why there are no mediums.

Looks remarkably similar to the view out the cockpit of my Blackjack 1X.
Nothing but assaults, Heavies, and very rarely a light or medium.





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