What's Your Proxy Mech Build?
#1
Posted 31 May 2013 - 11:02 AM
I saved, jumped into a game and survived for a woopin 4:15 minutes! Had a good laugh, then decided to try replicating some other variants.
Now this got me thinking: Have any of you ever tried turning a mech in MWO into another mech that isn't in the game yet? Why not post a build here or discuss possible Proxy/Replication builds!
Meanwhile, I'll just post the details for my BNC-3E here.
Btw, 2 points of armor in MWO equals 1 point of armor in CBT, it helps when replicating other mechs)
Atlas AS7-D Into BNC-3E Banshee
Tons: 95 (100-5)
Engine: 360 STD*
Engine Weight: 40 tons
Gyro Weight: 4 tons
Structure: Standard
Armor: Standard Armor
Armor Tonnage: 15 tons
Armor Points Total: 480
Armor Alocation
Head: 18
CT: 80
CT Rear: 34
LT/RT: 60
LT/RT Rear: 20
Arms: 42
Legs: 52
Heat Sinks: 16 std heatsinks (14 in engine, 2 outside engine)
Weapons & Equipment Loc Tons Slots
AC/5 Autocannon LT 8 4
PPC RA 7 3 (supposed to be located in RT)
Small Laser CT 0.5 1 (supposed to be located in Head)
AC/5 Ammo (30 shots) LT 1 1
STD Heat Sink RL 1 1
NOTES & ADJUSTMENTS
*Regarding the Engine, I checked the Tech Manual to see the weight difference between a STD 380 engine and a STD 360 Engine, and it turns out that Piranha Games are using the weights for Non-Fusion Cell Engines (or are trying to inlcude Gyro tonage with the engine, which in that case is wrong for the STD 360 which should weigh 33+4=39 Tons, which it doesn't). The STD 360 should weigh 33 tons, but in MWO it weighs 40, which is the same as the 360 engine's non-fusion CELL equivalent. I could argue and nickpick about this but I feel like I would probably go offtopic. The diffrent weight brought it closer to the STD 380 Engine anyway, which weighs 41 tons acording to the tech manual.
Now the Banshee only has one external heatsink, but i got 2, so I put one in the correct location and the other in the center torso so that it would be as close to the engine as possible.
With any remaning weight you could either simply imagine that it weighs more, or you could add things that won't affect your mech's overall performance but still add some weight, like CASE in a location(s) void of ammunition, or you could add some actual usefull stuff just because you can.
That's it! The result is a quite so bad assault mech that honestly isn't very practical.
Now let's see what you guys got.
#2
Posted 31 May 2013 - 11:07 AM
As for proxy mechs done a madphract about the only one worth mentioning
Oh and my trashcan spider but we dont have sub 100 engines so it was a bit off.
#3
Posted 31 May 2013 - 11:25 AM
Got me thinking that maybe it's possible to make an UrbanMech. Thought maybe you could use the Raven RVN-4X as a base for it, considering it has the right hard points and jump jets, and you can just reduce armor to the appropriate ammount to make it work. It would be absolutely horrible ingame, but maybe it'd be fun just for the lols. XD
#4
Posted 31 May 2013 - 11:45 AM
#5
Posted 31 May 2013 - 12:03 PM
#6
Posted 31 May 2013 - 12:19 PM
What I've been piloting most recently is my Rifleman made out of a Jager JM6-S.
http://mwo.smurfy-ne...604da84ef99d149
It's not made to be exactly like a Rifleman, but like an upgraded refit typical of MW:O. The thing works great and will often times get damage in the 600-650 range. I initially built it to show to the devs and the community the viability of introducing an Unseen mech to the game through the Hero Mechs that would sidestep any licensing laws by being built on a Jagermech platform with Rifleman hardpoints. A few months a go I did a few threads in the General Discussion and Suggestions forums, so I can't say if they ever noticed my posts and findings, but I feel like it's possible, I might be slightly responsible for the Firebrand. Probably just a coincidence though.
P.S. Now that I've Smurfy'd it I've noticed, why the heck do I have a BAP on this thing? Does BAP even do anything?
#7
Posted 31 May 2013 - 12:31 PM
#8
Posted 31 May 2013 - 12:42 PM
#10
Posted 31 May 2013 - 01:01 PM
I fear the day that clan mechs arrive though. I'll be piloting a Mad Dog / Vulture in Alt. Config B if I can afford it, but what they're going to do to game balance with their superior tech and seemingly unending hard points will make me need to clean my shorts out with a rake.
More on topic though is that a lot of the proxies I make are usually based off of IIC or Solahma variants of Inner Sphere mechs. It's a good starting point.
#11
Posted 31 May 2013 - 01:10 PM
#12
Posted 31 May 2013 - 01:13 PM
Garth Erlam, on 31 May 2013 - 12:42 PM, said:
Also I'd like to point out that the proposed "same weapon type = heat *******" change would completely and utterly bork your Nova and/or Nova proxy build.
Edited by Sephlock, 31 May 2013 - 01:17 PM.
#13
Posted 31 May 2013 - 02:09 PM
A Semi-UrbanMech/Spider
an Assassin/Jenner
Flame/Grand Dragon
HBK-4G/Enforcer
and TBH, not real happy with any of them. But soon I get my NOJN-Proxy Victor. And I will indeed be happy.
#14
Posted 31 May 2013 - 02:18 PM
Large Pulse Laser in the left arm and twin Medium Pulse Lasers in the right arm. Biggest engine you can put in it, max armor, max jumpjets. The rest go for Double Heat Sinks. You can fit AMS as well if you want.
Fast and maneuverable harasser and strike mech.
Haven't actually built one, just planned it.
#16
Posted 31 May 2013 - 10:37 PM
#17
Posted 01 June 2013 - 12:47 AM
Empyrus, on 31 May 2013 - 02:18 PM, said:
Done off of a -5J, with 15 DSHSs. The arms tend to pop off, it feels hot if you use both sets of guns, and the speed seems "meh" …
#18
Posted 01 June 2013 - 12:51 AM
#20
Posted 02 June 2013 - 01:24 PM
Not really a proxy, but I want to pilot Kerensky's Orion when it comes out.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users