

Think We'll Ever See Ai In Mw:o?
#1
Posted 31 May 2013 - 11:24 AM
Would you want there to be AI and Co-op game modes, eventually?
It's not a priority and it shouldn't be until the house is in order, but I'd love some co-op scenario missions. Or even 12v12 team games with base defenses.
#2
Posted 31 May 2013 - 11:56 AM
#3
Posted 31 May 2013 - 12:03 PM
AI is very different beast, and requires significant work to get working well.
#4
Posted 31 May 2013 - 12:20 PM
#5
Posted 31 May 2013 - 12:25 PM
would make it easier to get new players into the game
basically group up, and go to practice grounds, but vs a team of AI enemies
hard to encourage people I recruit to stick with it after getting stomped time after time
Edited by LordBraxton, 31 May 2013 - 12:26 PM.
#6
Posted 31 May 2013 - 12:25 PM
#7
Posted 31 May 2013 - 12:27 PM
Ammunition and Heat generation would probably have to be disabled for AI.
#8
Posted 31 May 2013 - 02:12 PM
TtianD: Any chance of non-mech vehicles in the (far) future? aircraft, tanks, powersuits, infantry?
A: Yes, but not as a pilot. Players will only ever be able to pilot a BattleMech.
Unless they plan on having those things just sit around as props they will need some kind of AI to govern their behavior.
#9
Posted 31 May 2013 - 03:01 PM
Asakara, on 31 May 2013 - 02:12 PM, said:
TtianD: Any chance of non-mech vehicles in the (far) future? aircraft, tanks, powersuits, infantry?
A: Yes, but not as a pilot. Players will only ever be able to pilot a BattleMech.
Unless they plan on having those things just sit around as props they will need some kind of AI to govern their behavior.
and tanks and VTOLs etc would be way simpler to implement
as they would likely have only one or two main weapon systems
and less moving parts
and 360 turrets
etc
#10
Posted 31 May 2013 - 05:02 PM
#11
Posted 31 May 2013 - 05:09 PM
#12
Posted 31 May 2013 - 05:13 PM
#13
Posted 31 May 2013 - 05:14 PM
El Bandito, on 31 May 2013 - 05:09 PM, said:
Unless you're in a stalker that just lost a torso.
"Right arm... destroyed."
"Right torso... destroyed."
"Heat sink... destroyed."
"Anti missile system... destroyed."
"AMS ammo... destroyed."
"Streak SRM 2... destroyed."
"CASE... destroyed."
"Your attention span... destroyed."
"SRM ammo... destroyed."
"Medium laser... destroyed."
"PPC... destroyed."
"Some random armor... destroyed."
"You're not listening anymore... destroyed."
Seriously. Halfway through her monotone tirades I'm just like "Jesus herbert christ, betty. Shut-the-hell-up already..."
#14
Posted 31 May 2013 - 05:41 PM
Weaselball, on 31 May 2013 - 05:14 PM, said:
Unless you're in a stalker that just lost a torso.
"Right arm... destroyed."
"Right torso... destroyed."
"Heat sink... destroyed."
"Anti missile system... destroyed."
"AMS ammo... destroyed."
"Streak SRM 2... destroyed."
"CASE... destroyed."
"Your attention span... destroyed."
"SRM ammo... destroyed."
"Medium laser... destroyed."
"PPC... destroyed."
"Some random armor... destroyed."
"You're not listening anymore... destroyed."
Seriously. Halfway through her monotone tirades I'm just like "Jesus herbert christ, betty. Shut-the-hell-up already..."
sometimes I am ALMOST tempted to put an XL in my stalkers
just to avoid that
almost
#15
Posted 31 May 2013 - 05:44 PM
Edited by Psikez, 31 May 2013 - 05:45 PM.
#16
Posted 31 May 2013 - 05:45 PM
#17
Posted 31 May 2013 - 05:52 PM
Colonel Pada Vinson, on 31 May 2013 - 05:45 PM, said:
Yet others do not. I would like it implemented, Whether it should take the form of a campaign, or horde mode, or scenario based would be an interesting dilemma. Furthermore what would the cbill gain be on these modes compared to PvP? There are many questions that need to be answered but I would like a different mode to acclimatise new players to MW and the vastly different playstyle that needs to be used, while also allowing challenges to veteran pilots to test their skills against the AI in a situation which feels like a part of the MW world.
#18
Posted 31 May 2013 - 05:57 PM
Not going to state my feelings in regards to AI. I'm not opposed to it, nor do I dislike it. I just don't think it'll ever be implemented.
#19
Posted 31 May 2013 - 05:58 PM
This game isn't the standard MMO, it's a PvP MMO. Like AA used to be. I remember when they added AI and co-op to that game, it wrecked it.
#20
Posted 31 May 2013 - 10:47 PM
AntiCitizenJuan, on 31 May 2013 - 11:24 AM, said:
Would you want there to be AI and Co-op game modes, eventually?
It's not a priority and it shouldn't be until the house is in order, but I'd love some co-op scenario missions. Or even 12v12 team games with base defenses.
If their work on AI is as timely and quality-oriented as their executable file...
The AI will either not do anything, or start mysteriously shooting everything with head-shots from behind while being inside terrain obstacles 6 minutes into the game. The problem will be resolved "soon" - and your grand-children will find themselves discussing how the AI no longer stands inside of buildings and the head-shots no longer happen as often, but 25 simultaneous airstrikes are called in on each player controlled mech with an inescapable blast pattern. Interestingly, the AI will have been given a 'teleport module' to help make sure there was some asymmetric balance to preserve the challenge the AI offered.
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