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Another Base Race Post, Yay!


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#1 modeemi

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Posted 31 May 2013 - 01:57 PM

Hi,

Why is base capping a thing? Why does it exist? IS IT FUN? Maybe, if your THAT GUY! Is it an interresting tactical feature of the assault mode, NO IT ISN´T, stop lying to yourself. Is it something we invented in the golden days of PC gaming back in the 90' and we can´t bring ourself to admit itś a really ****** neolithic thing to have in a modern game (yes it is). Is it incredibly dumb and lazy for a developer to spend countless hours developing a ( I think othervise great) game, and then giving it a game mode wich sucks more balls than my ******* grandmother did back in the 20´ down by the docks? (YES IT IS). Running around the borders of a map to reach the enemy base with 50% chanse of either running in to the enemy and dying instantly or winning the game without firing a shot is not FUN. Did somebody say tactics? No you can´t effectively use tactics with people you just met for the first time 5 secs ago and the only way to communicate with is via a chat window, and everybody knows that in a game like this strength in numbers is the primary strength, so splitting up usually means defeat.

....um ok you probably all heard this before, but I feal it needs repeating.
How about while we wait for something more interresting we get a mode without base capping? (gasp, a mode with just shoothing the other team, how archaic!!)

/rant

Edited by Guernica, 31 May 2013 - 01:58 PM.


#2 Thorqemada

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Posted 31 May 2013 - 03:36 PM

As you said yourself: ARCHAIC!

#3 Frisk

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Posted 31 May 2013 - 03:46 PM

Quote

“The supreme art of war is to subdue the enemy without fighting.”

Sun Tzu

It's to bad that Sun Tzu and base defense are lost tech for some players.

#4 Fabe

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Posted 31 May 2013 - 08:33 PM

I was on river city a few days ago puging and we were just over the bridge having started on the spaceport side of the map when our scout reported no contacts. Some said over chat "Damn,cap race" I said, "then let's defend", this was followed by "Capping is for ******". Luckly every one else was already turning back to base. We won the game by wiping out the other team and only took one loss our selves not counting the discounted at the begining of the game.

#5 Marj

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Posted 31 May 2013 - 09:46 PM

View PostFrisk, on 31 May 2013 - 03:46 PM, said:

Sun Tzu

It's to bad that Sun Tzu and base defense are lost tech for some players.


The aim of a computer game is to have fun, not win a real life military engagement where lives are at stake.

#6 Pando

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Posted 31 May 2013 - 09:55 PM

View PostGuernica, on 31 May 2013 - 01:57 PM, said:

Hi,

Why is base capping a thing? Why does it exist? IS IT FUN? Maybe, if your THAT GUY! Is it an interresting tactical feature of the assault mode, NO IT ISN´T, stop lying to yourself. Is it something we invented in the golden days of PC gaming back in the 90' and we can´t bring ourself to admit itś a really ****** neolithic thing to have in a modern game (yes it is). Is it incredibly dumb and lazy for a developer to spend countless hours developing a ( I think othervise great) game, and then giving it a game mode wich sucks more balls than my ******* grandmother did back in the 20´ down by the docks? (YES IT IS). Running around the borders of a map to reach the enemy base with 50% chanse of either running in to the enemy and dying instantly or winning the game without firing a shot is not FUN. Did somebody say tactics? No you can´t effectively use tactics with people you just met for the first time 5 secs ago and the only way to communicate with is via a chat window, and everybody knows that in a game like this strength in numbers is the primary strength, so splitting up usually means defeat.

....um ok you probably all heard this before, but I feal it needs repeating.
How about while we wait for something more interresting we get a mode without base capping? (gasp, a mode with just shoothing the other team, how archaic!!)

/rant



Hi welcome to MechWarrior: Online.

You seem agitated. Well, here at MechWarrior: Online as in any other video game in the history of video games there are teams pit against one another. These teams compete usually in a match of some kind. These matches, typically have win conditions. Each team is briefed on which win conditions which are presented via a loading screen in MechWarrior: Online. If you're unable to ascertain these conditions, please ask others to help you.

I'm not sure what you're looking for here. Sympathy? Well I'm sorry you didn't defend your base. I'm sorry you didn't understand what game mode you were playing and which win conditions were associated with that mode. I'm sorry you feel like this is a worthy forum topic, IMO it isn't. I would rather have read a suggestion thread with TDM than a half-baked rant on maps and modes.

L2P issue.

#7 Sephlock

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Posted 31 May 2013 - 10:14 PM

If you don't have happy memories of playing Rock or Rock2 then you are either dead inside or you missed out on the best elements of gaming EVER.

"BLUE TEAM SCORED. NERVE GAS RELEASED. SECURE PROTJECTIVE SUIT IMMEDIATELY".

Edited by Sephlock, 31 May 2013 - 10:14 PM.


#8 ApolloKaras

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Posted 31 May 2013 - 11:11 PM

I had to laugh lol

#9 Wraith 1

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Posted 31 May 2013 - 11:57 PM

Believe it or not, I actually love base races.

If I'm in my dakkaphract, I throw caution to the wind and try to rack up as much damage as I can before the match ends. I find it amusing to topscore by solo charging the entire enemy team.

If I'm in one of my Jenners, there's a much higher chance to get killed in one hit, so I just run to the point and watch all the beautiful rage.

And then I drop into a fresh match 2 minutes later. Counting the time it takes to restart the client and change my loadout to a gaussaphract. No big deal.

#10 Frisk

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Posted 01 June 2013 - 07:58 AM

View PostMarj, on 31 May 2013 - 09:46 PM, said:


The aim of a computer game is to have fun, not win a real life military engagement where lives are at stake.


<70 for sure.

Maybe you should try HKO, seems like it might suit your play style more accurately than MWO.

http://www.hellokittyonline.com/

#11 Marj

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Posted 01 June 2013 - 09:27 AM

http://www.penny-arc...de/counter-play

#12 LowSubmarino

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Posted 01 June 2013 - 02:37 PM

In 50 - 75 % of the games, random teams will follow one or two mechs in the front that aimlessly walk towards the middle of the map to then, sometimes, realize that they are being capped.

Then 25 - 50 % of the team that is being capped runs aimlessy back in a totally uncoordinated fashion. The weakened front gets wiped out and then those that tried to save their base get wiped out.

But that's just the way things are and it is funny to whitness those fails. Occasionally some ppl try to point out the foolishnes (dm-like playstyle) of such an uncoordinated strategy but it is like trying to stop godzilla. And you can't expect random players that might have just started the game to show any sense of objective related, teamplay either.

It is still frustrating, that 95 % of the random players play it like its team death match, utterly neglecting the possibilities and necessities related to the own base. Actually there is not reason whatsover to simply run around the map. The best way for random teams is to agree to defend the base. While it is being defended from the closest defendable position to base, the scout(s) search for the enemy team. If all the mechs of the other team are accounted for the defending team could either intercept them or hold the base.

But in most games ppl just wander aimlessly and then complain about being capped.

The simplest answer is: PPl dont understand, forget or dont care about the mission objectives.

#13 verybad

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Posted 01 June 2013 - 02:46 PM

Capping can be a lot of fun if it anger's the opposing team and they cry about it in chat...

#14 Sephlock

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Posted 01 June 2013 - 04:04 PM

Don't think of it as un-fun, think of it as a sudden change of base. One minute you're fighting for your life, the next, you're running someplace important ASAP.


Edited by Sephlock, 01 June 2013 - 04:04 PM.


#15 Frisk

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Posted 02 June 2013 - 04:15 AM

View PostMarj, on 01 June 2013 - 09:27 AM, said:



I won't watch this, but the 1st 8 secs seem to be on par with HKO.

#16 Alymbic

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Posted 02 June 2013 - 04:24 AM

Its such a shame that when people actually do defend the base, they stand back and watch the majority of the team charge forward in single file....

#17 Frisk

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Posted 02 June 2013 - 05:25 AM

The amount of fail on this board is unfathomable.

#18 Keifomofutu

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Posted 02 June 2013 - 07:52 AM

View PostFrisk, on 01 June 2013 - 07:58 AM, said:


<70 for sure.

Maybe you should try HKO, seems like it might suit your play style more accurately than MWO.

http://www.hellokittyonline.com/


Actually standing around in a square and "winning" with no violence seems right up HKO's alley.

#19 Psycho Pirate

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Posted 02 June 2013 - 11:17 AM

I don't understand why they nerfed the rewards for Base caps as it is a sound strategy and can gain a good measure of defense by not leaving the base open. I also can't stand how when I'm the last mech standing and I go for a base cap I'm called Looser, and a whole list of names just because I won't steer my light or medium mech into the surviving heavy's or assaults and die. If I can try an pull a win by base capping I sure as heck am gonna try. I'm not gonna go do a suicide run just to end the game because the other side feels I should find it my obligation to run into their guns. I will continue to try an do a base cap even if it makes me an unpopular player because I won't lay down and die for the endless amounts of slaughter that has no strategic or tactical measure in game because no matter if it's conquest or assault it seems to be all about slaughter and call players names for doing the capture's. <My typing sucks because I'm mad, my apologies>

#20 Mira Widowmaker

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Posted 02 June 2013 - 12:03 PM

When High Command briefed my unit before we dropped my commander told me: "This is a difficult situation. We have to capture the enemy base and we may not lose our base of operations. There are vital intels there. As soon as you have the information we can move on, protecting our base is no longer necessary then.
But beware: intel is that two enemy lances will defend the perimeter. It is possible that they capture our operation base to find out, what we are after, before we have it. That must not happen!
You can finish this operation by distracting the enemy lances and take their base by surprise long enough to transmit the intel or you can take out the enemy mechs and then close in on the base. The choice will be dictated by the situation you'll find. So do your work and remember: you are not sent to wipe out the enemy lances, you are sent to get the intel from their base. If you wipe them out on your way, that's good, but High Command would like to see all your mechs and pilots back in one piece."





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