

I Would Like A Cookie From Pgi.
#41
Posted 04 June 2013 - 10:45 PM
#42
Posted 06 June 2013 - 04:19 AM
These are living breathing Mechwarriors! Some of them have to eat!
Or maybe a bronzed Trophy cookie?
I dunno. but it needs to be something!
#43
Posted 06 June 2013 - 06:11 AM
Also, since you have played every single variant on every single chassis, you should post a list of every mech from your favorite to your least favorite.
#44
Posted 06 June 2013 - 06:33 PM

#45
Posted 08 June 2013 - 01:48 AM
Satchel 42, on 06 June 2013 - 06:11 AM, said:
Also, since you have played every single variant on every single chassis, you should post a list of every mech from your favorite to your least favorite.
There are just WAY to many mechs to get a screenshot (or 6 screenshots) for all my mech stats (and that list doesn't count mechs that I played before stats where tracked, but haven't played since). I was able to get a shot from my 'weapon stats' page (well, TAG was at the very bottom and didn't make it into the screenshot but I can assure you, it did 0 damage)...

Again, a list of EVERY mech is extensive but I will be happy to provide a "by Chassis" of my most to least favorites noting the "top variant" for each....
1) Atlas - AS7-D-DC
They say "Pimping ain't easy", but in this mech pimping LOOKS easy and that is why the AS7-D-DC is by far my favorite mech in the game (was better before the SRM nerf though).
2) Stalker - STK-3H
Or as I like to call it..."The Rainmaker". Rocking 50 missile tubes w/ Artimies, TAG, AMS, and a trio of medium lasers this mech will give pilots nightmares about 'being caught out in the open'.
3) Highlander - HGN-733
I almost went with the 'pop-tart' 732 here, but decided to be different and go with the 733 and its 4 missile hard points instead.
4) Centurion - CN9-A
The original 'zombie' mech, the CN9-A since the nerf to SRMs is not the mech it once was and yet, even with the current state, still an enjoyable variant of a great chassis.
5) Catapult - CPLT-C1
The Catapult chassis has no 'bad' variant and picking the 'top' from the A1, C1, C4, and K2s was a tough choice so I went with the variant I leveled first, the CPLT-C1.
6) Hunchback - HBK-4SP
With Torso/Arm of 120/40 degree movement the Hunchback can twist far enough around that it looks like President Skroob after the transporter malfunction in that Spaceballs movie. The 4SP specifically because it weapon load out is spread even (two hunches are better than one).
7) Jagermech - JM6-FB
Dual AC/20 AND C-Bill boost...sign me up.
8) Cataphract - CTF-3D
The original 'pop-tart'
9) Blackjack - BJ-1X
Pew pew pew @ 115+ KPH
10) Awesome - AWS-9M
There was a time the Awesome chassis (first I ever mastered) was ranked #1 above the Atlas in the old days (before 'open beta') but now it seem like anything the Awesome does....some other mech does better. /sadface
11) Jenner - JR7-K
I am a big fan of modules and the K has 4 (once mastered), goes 150+ KPH, and has jump jets. While the Jenner has not always been the 'best' light mech, it has always been the 'classiest'.
12) Trebuchet - TBT-7K
With an AC/20 in one shoulder and pair medium lasers in the other...the TBT-7K is like a WANG that has TWO shield arms.
13) Spider - SDR-5V
Jump jets are what make this mech enjoyable and the 5V can carry the most (x12) AND it can equip 4 modules to boot.
14) Commando - CMD-2D
ECM + Streaksx3 = good times to a great light pilot (lets just say I am not a great, well, or even good light pilot).
15) Cicada - CDA-X5
The only mech IMO that is best...STOCK. That might also explain why the chassis (and its 'top' variant) is so low on the list.
16) Dragon - DRG-FLAME
It's just so........FAT!!!! No really, I can't get past how the Dragons belly is SOOOO BIG that it obscures the view in the cockpit.
17) Raven - RVN-3L
What do you call 10K Ravens at the bottom of the ocean.....a good start. Not a fan of lights in general, this one 'smells funny'.
Edited by Armando, 08 June 2013 - 01:57 AM.
#46
Posted 08 June 2013 - 02:09 AM
I could have SWORN I heard a kajillion times that SSRMs ALWAYS hit.
Edited by Sephlock, 08 June 2013 - 02:10 AM.
#48
Posted 08 June 2013 - 02:18 AM
Sephlock, on 08 June 2013 - 02:09 AM, said:
I could have SWORN I heard a kajillion times that SSRMs ALWAYS hit.
Shooting at targets past 270M + Advanced Target Decay + mechs not dying right away now (not complaining about the extra time to see the enemy paper doll mind you...love that), all has contributed to the decline in SSRMs hitting. /sadface
Also....they ALWAYS hit...right (/wink), right (nudge).
Gaan Cathal, on 08 June 2013 - 02:15 AM, said:
Ah, but are all your mechs organised by chassis weight and variant alpha/numerical?
UI2.0 oh UI2.0 please let me do ^^^^^^^THIS^^^^^^^^ pretty, PRETTY PLEASE.
Edited by Armando, 08 June 2013 - 02:30 AM.
#49
Posted 08 June 2013 - 02:21 AM
#50
Posted 08 June 2013 - 02:24 AM
Sephlock, on 08 June 2013 - 02:21 AM, said:
They didn't miss. What they did occasionally do was hit something that got in the way. Then they adjusted the tracking and it became very, very occasional (essentially it had to be another mech intercepting them, they'd go around buildings). They currently seem to be more or less on Mk.1 tracking at the moment, where ducking behind an object leads to a 'miss'.
#51
Posted 08 June 2013 - 02:28 AM
This game must be a utter pain for someone with that kind of OCD. After all it will never end there are hundreds of mechs for them to release and thousands of versions to master.
Edited by AlexEss, 08 June 2013 - 02:28 AM.
#52
Posted 08 June 2013 - 02:41 AM
AlexEss, on 08 June 2013 - 02:28 AM, said:
This game must be a utter pain for someone with that kind of OCD. After all it will never end there are hundreds of mechs for them to release and thousands of versions to master.
In order for "hundreds of mechs" and "thousands of versions to master" to happen....that would mean this game will be around (and 'stay fresh') for a long time to come and dare I say 'successful'. BRING IT (and a cookie)!!!
#53
Posted 08 June 2013 - 03:29 AM
#54
Posted 11 June 2013 - 01:26 AM
Edited by Armando, 11 June 2013 - 03:33 AM.
#56
Posted 11 June 2013 - 05:14 AM
#57
Posted 11 June 2013 - 05:16 AM
#59
Posted 11 June 2013 - 06:05 AM
#60
Posted 11 June 2013 - 09:42 AM
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