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Ecm; And Why You All Deserve This


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#1 DrBunji

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Posted 27 May 2013 - 03:34 AM

I've said this since all the fools here started crying about the ecm; if you make the BAP a hard counter to ECM you are just going to see the return 50% streakcats in every game. And what happened? 3 games today, full of streak cats, jetpacking around and scoring free CT shots with zero skill.

This is all the people crying about the ECM being OP when it never was's fault.

Enjoy your StreakCat Warrior online.

#2 GODzillaGSPB

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Posted 27 May 2013 - 03:51 AM

Streakcats are their own worst enemy. They play to win and win to get money for nothing, because if they enjoy winning with their streakcat, they wont use other mechs and that means they have really nothing to look forward to, or to earn money for.

If they play for the stats, then they can't brag with them because the stats also show the most-used mech. They could only show half of it but they wont get far with lying. Plus they basically bs themselves.

And if they do play other mechs they are better prepared to fight against other streakcats, (risen in popularity) which will ruin their experience in turn.

It's a lose-lose-situation. For everyone. The funny thing is that they don't get that. :)

#3 Livewyr

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Posted 27 May 2013 - 03:53 AM

View PostDrBunji, on 27 May 2013 - 03:34 AM, said:

I've said this since all the fools here started crying about the ecm; if you make the BAP a hard counter to ECM you are just going to see the return 50% streakcats in every game. And what happened? 3 games today, full of streak cats, jetpacking around and scoring free CT shots with zero skill.

This is all the people crying about the ECM being OP when it never was's fault.

Enjoy your StreakCat Warrior online.


Excuse me "sir" (troll)

Please explain to me how ECM is balanced (and not OP.)



(For the record, I don't agree with how PGI pitted BAP against ECM as a counter- but it's certainly better than before.. and ECM is nicknamed the "Jesus Box" for a reason.)

#4 Tennex

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Posted 27 May 2013 - 03:58 AM

I dunno havent really been that bad for me.

they do need to fix the CT thing with streaks though. and if BAP brings attention to that much needed issue... then its all fine and dandy.

#5 Liberator

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Posted 27 May 2013 - 04:08 AM

streak cat's deal little damage and have short range... They are not a issue.

#6 Victor Morson

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Posted 27 May 2013 - 04:19 AM

ECM never should have been a hard counter in the first place, IMO.

Why they didn't just make ECM disable the tracking on Streaks (turning them into regular SRM2s) I will continue to not understand.

#7 Lykaon

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Posted 27 May 2013 - 05:13 AM

View PostDrBunji, on 27 May 2013 - 03:34 AM, said:

I've said this since all the fools here started crying about the ecm; if you make the BAP a hard counter to ECM you are just going to see the return 50% streakcats in every game. And what happened? 3 games today, full of streak cats, jetpacking around and scoring free CT shots with zero skill.

This is all the people crying about the ECM being OP when it never was's fault.

Enjoy your StreakCat Warrior online.



Let me follow this line of logic.

Streaks were over powered so...

Add ECM that was way more over powered...

So over powered was ECM that what? every patch since ECM was added has included some sort of attempt to balance ECM.Devouring up development time like the bloated over featured monstrosity it is.

Eventually BAP is made into a hard counter (by getting access to one of ECM's many many features)

So now we should all wish for unhindered fully bloated over featured ECM to return and sweep under a rug (again) the broken streak missiles?


I would rather we have streaks that are balanced than grotesquely over featured systems like ECM added to this game ever again.

#8 Alex Wolfe

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Posted 27 May 2013 - 05:14 AM

View PostDrBunji, on 27 May 2013 - 03:34 AM, said:

This is all the people crying about the ECM being OP when it never was's fault.

Enjoy your StreakCat Warrior online.

The only OP quality of ECM was how it made friendlies disappear from your radar, since without integrated voip it made it impossible for pubs to figure out what was going on with their teammates before taking casualties. PPC, TAG and nowadays narc (...assuming anyone mounts it ever...) already soft countered ECM as well.

Removing that capability would've been plenty of a balancing measure, but someone decided they might as well go all the distance and murder the system right there with BAP hard countering. So the whale's back, and CT-aimbot streaks mounted on everything, and the weightless 400m wallhack module assures there is no escape.

Since forever, One Chassis to Rule Them All.

Posted Image

Edited by Alex Wolfe, 27 May 2013 - 04:16 PM.


#9 CravenMadness

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Posted 27 May 2013 - 05:28 AM

Dios Mio.... First off, the 8 man 'streakcat' groups? Easy kills once you recognize what they're doing and coordinate with your own team. Second, streaks don't do **** if you get banged by more than one ecm boat. (yea I'll start calling ecm users boaters 'cause obviously they're boating their most op weapon, that seems to get folks' attention here.) BAP doesn't stack with other BAP users the way that ECM boaters passive effect stacks so even if you're chilling with another lrm boat using beagle if you get caught 800 meters away from team by two ecm boat lights then you are left for dead because the rest of the team doesn't give two ***** about helping their support. I've had matches in my Cata A1 where I just give up and power down because I'm being circled like Indians taking out a wagon train by two or three ecm boating lights and the rest of my team is off dicking around two zones away from me and ignoring my calls for assistance. It's amazing that this game has gotten as far as it has with all the kneejerk hundreds of posts a day about every single change that goes out that forces people to modify their way of playing. ... I'm taking my toys and going home until you fix the game so that I can play how I used to play again... A five year old's mentality. Folks find -one- or -two- builds that 'break' whatever system they don't like, and emphasize those to the point of trying to make it sound as if the entire world was using the same damn thing.

#10 Inkarnus

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Posted 27 May 2013 - 05:30 AM

driving a streak cat in a group is hilarious and can be beaten
but mostz groups do it for fun :)
still ppc boater ape groups can win them ez

#11 Bagheera

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Posted 27 May 2013 - 06:18 AM

View PostDrBunji, on 27 May 2013 - 03:34 AM, said:

I've said this since all the fools here started crying about the ecm; if you make the BAP a hard counter to ECM you are just going to see the return 50% streakcats in every game. And what happened? 3 games today, full of streak cats, jetpacking around and scoring free CT shots with zero skill.

This is all the people crying about the ECM being OP when it never was's fault.

Enjoy your StreakCat Warrior online.


I saw exactly 1 streak-boating A-1 all weekend and it died a horrible and swift death. Like always, the mech is only as good as the pilot.

#12 El Bandito

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Posted 27 May 2013 - 06:22 AM

View PostDrBunji, on 27 May 2013 - 03:34 AM, said:

I've said this since all the fools here started crying about the ecm; if you make the BAP a hard counter to ECM you are just going to see the return 50% streakcats in every game. And what happened? 3 games today, full of streak cats, jetpacking around and scoring free CT shots with zero skill. This is all the people crying about the ECM being OP when it never was's fault. Enjoy your StreakCat Warrior online.


I played 70 games in the last 3 days. I was the ONLY Streakcat in those games. Any A1 I saw was LRM boat.

Your point is invalid.

Edited by El Bandito, 27 May 2013 - 06:24 AM.


#13 CravenMadness

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Posted 27 May 2013 - 06:27 AM

My A1 build is by far the most fun I've had in the field outside of running around with the champion jenner trial mech when I was getting tired. 2xlrm 15 artis and 4x ssrms Is that considered an 'lrm boat' Maybe I'm just confused as to what a 'Boat' is... Is it only a boat if you can cram 60+ missiles into a volley, is it a Boat if it sits in one place for the entire game? What? In no match do I ever stand in one place more than a single volley. Always am I advancing with the team trying not to get left behind and a target for the rushing ecm lights. Honestly, the only place I even see 'streakcats' is when we drop in eight mans, and we beat the two groups of them we came across. *headscratch*

#14 Der Hesse

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Posted 27 May 2013 - 06:32 AM

When i see a streakcat i think: "Yeah...an easy victim." and engage it. Only Situation where i dont do this is when im in a non-ecm-light. Then i run away and ignore it because some of my fellow Puggers will think: "Yeah...an easy victim." and get the kill. ^^

#15 PurpleNinja

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Posted 27 May 2013 - 06:34 AM

What happened to ECM?

I've been away from MWO for some weeks...

#16 General Taskeen

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Posted 27 May 2013 - 06:36 AM

No, actually its the other way around OP.

WE told all of YOU this would happen, because A. ECM isn't ECM and B. ECM was introduced without properly addressing missiles and C. Every subsequent change to ECM introduced a race war, AKA "BIg Fish Balancing" instead of addressing core issues.

At this point, ECM and BAP are pretty far from their original purpose of Information Warfare in Battle Tech.

Edited by General Taskeen, 27 May 2013 - 06:37 AM.


#17 Felbombling

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Posted 27 May 2013 - 06:38 AM

I couldn't tell through the hail of PPC blasts going everywhere... there were Streakcats back in action over the weekend?

#18 Taemien

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Posted 27 May 2013 - 06:55 AM

BAP isn't going to do to ECM what is thought. In fact its not doing what everyone thought. 150m isn't long enough to affect ECM. Especially since most close range weapons are 270m range.

View PostVictor Morson, on 27 May 2013 - 04:19 AM, said:

ECM never should have been a hard counter in the first place, IMO.

Why they didn't just make ECM disable the tracking on Streaks (turning them into regular SRM2s) I will continue to not understand.


The simple reason is that they are just coded to not fire without a lock. The complex reason is SSRMs would be a bit OP if they could fire without a lock. I mean it wouldn't make sense if you could fire them like SRMs under ECM and not when you're not.

This would allow them to fire them whenever. Granted they wouldn't home without a lock, but being able to fire before achieving a lock in some cases gives a bit of an advantage. Effectively making SRMs obsolete.

The better balance fix is to allow them to lock, despite ECM, but you have to lock via putting the reticle directly on the target rather than simply putting on its target box.

#19 Nicholas Carlyle

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Posted 27 May 2013 - 06:56 AM

Still not seeing Streak Cats.

#20 General Taskeen

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Posted 27 May 2013 - 07:07 AM

View PostTaemien, on 27 May 2013 - 06:55 AM, said:

BAP isn't going to do to ECM what is thought. In fact its not doing what everyone thought. 150m isn't long enough to affect ECM. Especially since most close range weapons are 270m range.



The simple reason is that they are just coded to not fire without a lock. The complex reason is SSRMs would be a bit OP if they could fire without a lock. I mean it wouldn't make sense if you could fire them like SRMs under ECM and not when you're not.

This would allow them to fire them whenever. Granted they wouldn't home without a lock, but being able to fire before achieving a lock in some cases gives a bit of an advantage. Effectively making SRMs obsolete.

The better balance fix is to allow them to lock, despite ECM, but you have to lock via putting the reticle directly on the target rather than simply putting on its target box.


You should test MW:LL to see how this is implemented.

Let's take an example from MW:LL -> You go passive Radar + ECM is mounted. No Radar can detect you. No Mech can target you to see your armor levels. However, any Mech that can you see you visually can point their crosshair at you, and eventually they get a lock-tone and are able to fire. The crosshair is also very tiny, unlike in MWO with a giant circle. And the downside is that your radar see's nothing, you receive no missile warnings, and none of your lock-on missiles will track/home-in. If you go Active + ECM, you get the benefits of Active Radar and your radar detection range is reduced + it takes longer for a Mech to target you.

SSRM's are only OP in this game. Every modern Mech game introduced skill factors such as a minimum turn angle of the missile.





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