dimstog, on 03 June 2013 - 09:46 AM, said:
I cut the quote so as not to create a mega quote of terror.
Mate, I think you got it backwards. The whole point, from what I've seen in the videos is that by the standards the game awards victory, you came in 1st or 2nd and 4 out of 6 kept your mech intact. It's as simple as that. Everything else, is subjective - not invalid - but simply subjective, it's what you think about it, and everyone thinks about it in a different way.
Negative.
There are numerous instances of literally no damage registering to an enemy mech being hit by over 100 missiles from two separate firing mechs.
We have direct visual confirmation - an 80% missile hit rate is a conservative estimate. That's 72 points of damage that should be distributed across those mechs... somewhere - much of it probable in the torso regions (so easily 15 points of damage to each of the torsos - 1.5 PPCs for comparison).
Whatever damage is showing at the end is not the damage that is being applied in the game.
Quote
I don't want to sound dismissive, but what used to happen is besides the point. We care about what happens now and how we can affect things to become even better.
There's an idiom about not living your life looking in the rear-view mirror. At the same time - it's not wise to forget about the past.
Quote
A few posts back, I would agree that LRMs might need a small damage boost. After the results from your videos, I believe they are spot on.
You are insane.
You would form an opinion from those videos, alone - without your own experience?
Go play as a Catapult in a C4. Then tell me missiles are balanced and where they should be. Your curiosity should be intrigued by such a video - not a determination being made... especially if you have no experience playing the role.
Quote
As to whether the damage is spread or not, whether the targets get cored or not, etc etc, it is a matter of weapon mechanics. I don't understand why you would want LRMs to apply damage like a Gauss or PPC and you insist on changing LRMs instead of simply changing your playstyle to a Gauss or PPC. There are weapons in the game that do what you want to do, why don't you use those ?
4 missile criticals. 2 center-torso energy criticals.
Gee... Don't know.
Quote
The fact that you want to do with LRMs the same thing someone else does with a direct fire weapon doesn't make it a valid request. it would be rather detrimental to the gameplay of any game if all playstyles had the same, flat effect. If you believe that spread damage is inconsequential, you are dead wrong. It means that your direct fire teammate will blow up that side torso twice as easily. It's quite important and it's quite what support means in real warfare too.
This is where you're not understanding, in the slightest, what I am saying.
You are support.
Your JOB is the support of your allies. As a support player - every time one of your team-mates dies, you should be thinking about what you could have done better. True - sometimes, it was just a bad situation that was beyond ability for you to do anything about. Other times - your buddy had a brain fart. Either way - your job is the assistance and protection of your allies.
How can you do that if they all get killed?
How are you supposed to intervene to help them -not- die if it takes 3-5x longer for you to accumulate effective damage on a target?
Quote
In fact, if indirect weapons had the same effect with direct fire weapons, I see absolutely no reason why anyone would want to use direct fire weapons.
The fact that they have negligible travel time?
The fact that they give no warning?
The fact that -most- of them have no minimum range?
The fact that several of them can reach out beyond 1000 meters?
The fact that they are unaffected by ECM, AMS, and if you can see a mech - it's not going to run behind cover before your salvo hits?
Quote
So, it's simple, you want to core stuff ? Use direct fire weapons. You want to do as much damage - as evidenced - as direct fire weapons and instead provide a support role to the players using direct fire weapons ? Use LRMs.
So... what you're saying is this:
If you want to kill something... use an AC10/20, PPC, Gauss Rifle, Laser bank, etc. You'll easily deal over 40 points of damage to a single armor section (assuming you know what you're doing) in a 10 second time-frame.
If you want to deal damage - play LRMs, where after 10 seconds have elapsed, you've managed to get one salvo on target (with a second on the way - assuming lock was held and the mech is not sprinting for cover) and deal 10 points of damage or so to the main 3 armor sections of concern (the torsos).
Hell - some mech designs can put 80 points of damage into that armor section before your 2nd salvo hits.
What's the point? What effect are you -really- contributing to the battle?
You're just there... scoring points, stealing kills (basically).
Just what do you think support is supposed to do?
Quote
What I would prefer as support is totally subjective, I would prefer LRMs since they wouldn't get in my way, some other players prefer wolfpacks or a remote sniper. Whatever fills your cup. As we have seen, they all work.
Please, enlighten me on all the times an LRM player has actually supported your game in the past two weeks.
I remember one time in my Jenner. There was another C4 pilot on my team - he and I were on this Cataphract in Forest Colony out by where "kappa" normally spawns.
Several volleys of at least 30 missiles, each, slammed into this thing as I'm dancing around him. He's doing a good job of torso-twisting and keeping me from hitting the parts I want - but I distinctly recall at least four salvos out of several making -very- good connection.
Just... how many salvos should it take? The amount of damage he was doing was completely negligible. I would have killed that cataphract in about the same amount of time whether he helped, or not.
By the way - I out-damaged that C4 in my Jenner - yet the amount of damage it -should- have done by what I was seeing and by what the math says... should have been comparable to the amount of damage that I ended up with during the match - just in that cataphract (I often run about the 300 range for my Jenner - which is higher than it should be - I'm wasting too many of my laser shots on parts that don't matter).
Quote
I really don't think you are some sort of "asterisks", I am really sorry if I gave that impression in my post. I have to admit, it was a bit more aggressive than usual - and for that I apologize - because I couldn't believe what the whole fuss was about, but honestly, have no personal feelings against you. Quite the opposite, since putting up all those videos and replying does take a considerable amount of work.
I apologize for being a bit... aggressive, here. But there's a quite frustrating disconnect between our perspectives.
I've been playing MechWarrior since Mech3 was as good as it got (granted, I was a kid at the time). I've played almost every role imaginable. I rolled into the "turrett battles" of Mech4 and cleaned house on a whole clan using a bushwacker. Apparently - you can Leg the **** out of Diashis with 2 LBX10s and a pack of SRMs. Spare for their Khan... He had a similar appreciation for LBXs and it was just next to impossible to hit his legs and dance out of his line of fire.
My perspective is a whole range of roles and from my own military experience.
I don't play to get big numbers at the end of a match. I play to kill things until I've found something that can give me pause... then learn to kill it. As a team or as an individual.
You can't do that with LRMs. In any capacity. Sure - you can get big numbers at the end of a match, and if you join a gang-bang, you can get a kill or two. But you're not really there.
You're seeing the numbers at the end of the match - but you're not actually seeing the game that is being played. 40 missiles... 22 tons of equipment... and what is my real effect on the battlefield? What am I really able to do?
Nothing that I can't do better with my Jenner. For comparison - within 10 seconds, I can deal 60 points of damage with my Jenner (to a single point if I'm close enough) using 6 tons of equipment and some supporting heatsinks (we'll say 12 tons, total). I can just about match... even out-pace my DPS in my Catapult with my Jenner using a fraction of the tonnage and in a chassis that can move nearly twice as fast.
Why don't I out-DPS it? Because, interestingly enough, when you apply 20 points of damage to the same general area of a mech consistently every 3 seconds or so, it tends to die pretty damned fast - and you have to find something else to shoot at that, preferably, can't shoot back.
My survivability is a testament to my experience and, on occasion, the lack of skill or oganization of my opponents. It's rarely ever because of the weapon system I am using (please, tell me how my selection of weapon is keeping me safe from my enemy's weapon selection). If I'm among the first to go - it's because I was foolish and opened myself up far too much.