jakucha, on 02 June 2013 - 05:06 PM, said:
The problem is, I can guarantee if they did anything that would directly change this, the playerbase (not just the forum-goers) would get upset because they can't choose the mech they want, a.k.a. assault class.
Plenty of us are
already upset because we can't choose
our favourite mechs: ie mediums. The difference is, it's not due to queue times or tonnage limits, but rather the simple fact that they are non-competitive and downright brutal to play with all the assaults stomping around.
Either way someone is going to get screwed. At least with tonnage/assault limits the game would be little bit more dynamic, rather than "TurretWarrior", to shamelessly steal another poster's apt description of the game right now. In a perfect world, PGI would figure out a way to balance the game in a manner that makes all mechs viable. We don't live in a perfect world, however, and I have no faith in anything but drop tonnage limits in fixing the current state of the game.
(Note: I didn't quote your post to criticize you, but rather because it served as a perfect launching point for my point)